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Messages - Hezkore

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1
General Discussion / Re: ►► Post all bugs here.
« on: August 12, 2008, 06:17:40 PM »
If you spawn a projectile via events and make the projectile size 2x then later have the projectile "bounce" on another brick (via events), its size will be set back to 1x.

And you apparently can't spawn a projectile from a none-rendered brick, so whenever I want to spawn a projectile from a hidden brick, I have to show it, spawn the projectile and then quickly hide it again.

2
General Discussion / Projectile oddness/bugs
« on: August 12, 2008, 05:25:04 AM »
I've been fooling about with projectiles and it seems there are some bugs/problems with them.

If you spawn a projectile via events and make the projectile size 2x then later have the projectile "bounce" on another brick (via events), its size will be set back to 1x.

And you apparently can't spawn a projectile from a none-rendered brick, so whenever I want to spawn a projectile from a hidden brick, I have to show it, spawn the projectile and then quickly hide it again.

The bounce trigger itself is also a bit annoying, there's no 1.05 only 1.0 and 1.1.

Anyways, there's no questions here, I just want to tell people that there's a few problems here. (Especially Badspot *wink* *wink*)

3
General Discussion / Re: Is Blockland enjoyable?
« on: April 27, 2008, 04:14:11 PM »
I've played this game since early beta and it's still a lot of fun, even if you get bored with it you'll be back playing it a few months later.
I'm no big Blockland fan, I play a ton of other games, but Blockland is just one of those games that keeps coming back.
And once V9 comes out I'm sure it will be even more fun.
And it's not that expensive... totally worth the money.

4
Gallery / Re: O.O
« on: February 26, 2007, 01:01:19 PM »
You can enable antialiasing in your 3D card settings, and i don't mean ingame i mean in your General 3D settings. (Catalyst Control Center for ATI users)

5
General Discussion / Re: Jets should be changeable
« on: February 26, 2007, 07:49:11 AM »
The reason there's an option for these sort of things is because it keeps everyone happy, what about a local setting for jets?
With local jets anyone can have thier jets as they like and then a fixed jet speed for Mini-Games.

6
Modification Help / Re: Jet Force
« on: February 26, 2007, 07:11:30 AM »
Wow really?, cheers mate...
You should release a tutorial or help file or something.
A Wiki maybe? (maybe there is a Wiki i have missed :S)

7
General Discussion / Re: Jets should be changeable
« on: February 26, 2007, 07:04:59 AM »
I'd love to "script and edit them yourself" but all the scripts are encoded. :P
That's why we're asking for a simple command, value or option for it.

8
General Discussion / Re: Jets should be changeable
« on: February 26, 2007, 06:44:31 AM »
It's very annoying when you fall down from something and have to touch the ground and jump to get back up again cause the jets are so weak. And changable jets are also good for Mini-Games.

9
Modification Help / Re: Jet Force
« on: February 26, 2007, 04:33:33 AM »
Yeah i've tried all those, Mass changes the players weight but the jets seem to follow the mass value, cause if you set mass to 0.5 you can jump über high but the jets are still very weak. :/

10
Modification Help / Jet Force
« on: February 26, 2007, 01:39:02 AM »
Is there any way to change the jet force?, it's very annoying when you fall of something and have to touch the ground before you can get back up. :P
And if there is a way to change the jet force, how can i apply it to all the players all the time? (except for maybe in mini-games)

11
General Discussion / Re: [How to] Add Decals
« on: February 25, 2007, 03:33:17 PM »
... The download system... i guess it's impressive that you've got friends too... Good for you boyo! :D

12
General Discussion / Re: [How to] Add Decals
« on: February 25, 2007, 03:30:54 PM »
Really?, wow that's damn impressive! :D

13
Help / Re: Multi-Computer help
« on: February 25, 2007, 03:28:02 PM »
You buy another key for him?

14
General Discussion / Re: [How to] Add Decals
« on: February 25, 2007, 03:10:35 PM »
Pretty easy stuff, but do other people see your home made decals?

15
General Discussion / Re: Add bricks?
« on: February 25, 2007, 02:07:49 PM »
Hmm, well i've found out that you can change mass in your player type... like this.

datablock PlayerData(PlayerHezkore : PlayerStandardArmor)
{
   mass = 0.5;

   uiName = "Hezkore Player";
};

That makes you jump super high but the jets are still very weak, i guess the jets follows the mass. :/

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