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Messages - Dr.Tyler O.

Pages: [1] 2 3 4 5 6 ... 11
1
Modification Help / Re: Initial Explosions and Final Explosions
« on: September 22, 2018, 10:07:47 AM »
just do this

Code: [Select]
initialExplosionProjectile = "";
this will override the parent and set it to a non existent object so it won't create it
but if you just comment it out it will continue to inherent from the parent

I knew there had to be an easier way to accomplish this. Thank you very much.

Edit: Oh and no console error messages by the way

2
Modification Help / Re: Initial Explosions and Final Explosions
« on: September 21, 2018, 03:29:00 AM »
It's narrowed things down. If you inherit from a subclass of wheeled data like Jeep then commenting out explosion data will just make it choose the default. With this new information you now know that the only solution is to modify the explosion. I suggest creating a new explosion datablock and making it empty and using that as your second explosion

I was going to do that originally but I thought that surely there could be a less hacky way. I'll still check back on this topic but I'm going with your solution for now. Thank you

3
Modification Help / Re: Initial Explosions and Final Explosions
« on: September 20, 2018, 10:44:56 PM »
Post the entire datablock. If you are inheriting from a different datablock it will be using it's default settings

Thank you for the reply but it is just a WheeledVehicleData datablock, I'm not inheriting from anything. Posting the contents of my datablock will not benefit this topic.

4
Modification Help / [Solved] Initial Explosions and Final Explosions
« on: September 20, 2018, 10:51:16 AM »
I'm working on a vehicle add-on and I only want it to explode once but I can't find any information about it. The vehicle always explodes twice due to these lines in the datablock I assume but changing the explosion projectile or commenting the lines out entirely does nothing to stop them. They seem to default to the jeep explosions if I am correct.


5
Gallery / Re: rapture
« on: July 05, 2017, 11:57:37 PM »

6
Off Topic / Re: The Riddler Game v3
« on: July 11, 2016, 05:02:59 PM »
I was trying to press the random page button over and over until I found one of the pages mentioned in the op.

The idea is to click Random Article, click a link on that article's page, and so on until you find what you're looking for.

7
Off Topic / Grade A Advertising
« on: July 11, 2016, 04:30:06 PM »

9
Off Topic / Re: draw the ideal peanut butter layout on a sandwich
« on: March 11, 2016, 10:22:46 PM »

10
Gallery / Re: [videod] cheronoble nucelear meltdown
« on: January 30, 2016, 10:15:59 AM »
This is the kind of stuff they didn't show us in school because they thought it was too "graphic". It's such a shame that so many kids missed out on this beautiful piece of knowledge. Thank you

11
Modification Help / Re: Replacing a brick's texture.
« on: January 30, 2016, 01:43:15 AM »
Set the print when parenting the onPlant function for the brick

I see, thank you.

12
Modification Help / Re: Replacing a brick's texture.
« on: January 29, 2016, 03:54:09 PM »
Alright, new idea! Is there a way to set the default print on a print brick instead of it defaulting to A?

13
Modification Help / Re: Replacing a brick's texture.
« on: January 29, 2016, 01:34:11 PM »
didn't we just go over the fact that you can't put textures on a brick?

Sorry about that, I read all of that quickly because I have to leave. Thanks for your input guys.

14
Modification Help / Re: Replacing a brick's texture.
« on: January 29, 2016, 01:26:15 PM »
this is how you would put a number on top of a brick

Well, if I'm going to have to resort to modeling, why not just actually apply a texture to the model instead of using all of those extra faces to make the number?

15
Modification Help / Re: Replacing a brick's texture.
« on: January 29, 2016, 11:51:56 AM »
could you model the number as a very small extrusion on top of the brick?

I'm confused here because I have never made bricks before this. I could be completely misunderstanding what you're proposing but, as I said, there is no model for this brick.
I'm sorry if I'm just being dumb here Swollow.  :cookieMonster:

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