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Modification Help / Re: Initial Explosions and Final Explosions
« on: September 22, 2018, 10:07:47 AM »just do thisCode: [Select]initialExplosionProjectile = "";
this will override the parent and set it to a non existent object so it won't create it
but if you just comment it out it will continue to inherent from the parent
I knew there had to be an easier way to accomplish this. Thank you very much.
Edit: Oh and no console error messages by the way