Right now we got
Ontouch > player > kill
Ontouch > client > centerprint stuff
Ontouch > self > fakekill
And you have to loving enable or deenable each line.
When you could do this
Ontouchtest : ontouch {
Player.kill
Client.centerprint
Self.fakekill
}
There is a style of eventing that somewhat accommodates this method. I almost exclusively event in this way for maximum flexibility. You can use VCE's retroCheck as a kind of
pointer to trigger specific lines or batches of lines.
To recreate your example:
0 [x][0] onActivate -> Self -> VCE_retroCheck("ifBrickName", "!=", "TRIGGER", "1 3")
1 [x][0] onVariableTrue -> Player -> Kill
2 [x][0] onVariableTrue -> Client -> CenterPrint("stuff", 3)
3 [x][0] onVariableTrue -> Self -> fakeKillBrick("0 0 0", 5)
Obviously, your input for line 0 could be anything you wanted or needed it to be. Then it allows you to just disable/enable that 1 specific line, but
disable the subsequent lines.