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Messages - Jam_Jar

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1
Suggestions & Requests / Re: [EVENT] setEventEnabled but better
« on: May 29, 2019, 04:01:49 PM »
Right now we got
Ontouch > player > kill
Ontouch > client > centerprint stuff
Ontouch > self > fakekill

And you have to loving enable or deenable each line.
When you could do this

Ontouchtest : ontouch {
    Player.kill
    Client.centerprint
    Self.fakekill
}

There is a style of eventing that somewhat accommodates this method. I almost exclusively event in this way for maximum flexibility. You can use VCE's retroCheck as a kind of pointer to trigger specific lines or batches of lines.
To recreate your example:

Code: [Select]
0 [x][0] onActivate -> Self -> VCE_retroCheck("ifBrickName", "!=", "TRIGGER", "1 3")
1 [x][0] onVariableTrue -> Player -> Kill
2 [x][0] onVariableTrue -> Client -> CenterPrint("stuff", 3)
3 [x][0] onVariableTrue -> Self -> fakeKillBrick("0 0 0", 5)

Obviously, your input for line 0 could be anything you wanted or needed it to be. Then it allows you to just disable/enable that 1 specific line, but disable the subsequent lines.

2
Off Topic / Re: 😎best forumer/blocklander 2018😎 [FINALISTS POLL]
« on: January 01, 2019, 10:23:22 PM »

3
Off Topic / Re: Do not vote labour, Corbyn will ruin this country
« on: December 12, 2018, 09:04:39 AM »
You do realise how a vote of no confidence works, right?
The vote isn't cast out to the general public - it's held as an internal election within the conservative party.

Corbyn isn't any closer to being elected as prime minister as he was yesterday.

edit: and just to make it all that bit clearer -


4
Off Topic / Re: Opinions on Brickadia
« on: August 09, 2018, 12:44:15 PM »
(except jam jar because apparently condemning the person that actually is the source of a leak is taboo or whatever).

Low-key... I will give you a key if you delete this

You'll ruin my underground key network

5
Drama / Re: BBCode Exploit
« on: May 12, 2018, 04:34:00 PM »
I'm sorry for inadvertently causing the forum to explode my intend was never malicious

it involved the table and the list elements in conjunction
ie something like this to get the text out of a few table elements
[list][list][list][table][tr][td][/list]
[list][table][tr][td][/list][/td][/tr][/table]
[list][table][tr][td][/list][/td][/tr][/table]Hey[/list][/list]


had nothing to do with it
and if anything you should just remove the list element since lists can be made with bullet point characters

I didn't mean to cause any problems, I'm sorry I just wanted a sick profile 💧

Hope this actually happens. So many old threads are all stuffted up because no tables

Tables > Lists

6
Drama / Re: Private content, public release
« on: March 19, 2018, 05:27:20 PM »

7
Add-Ons / Re: [BRICK] Small Bricks Extension 0.5x
« on: February 18, 2018, 01:34:29 PM »
Can you please do non-water layer versions of the negs for those of us who build with zone cubes?

At the moment it's set up so the negatives are water layers so you can use them to build over the normal centered bricks.

I can do that, but I'm guessing if that was the case then people would want waterlayer versions of the centered bricks too? Basically collision and non-collision sets for all of the bricks. Thoughts?

8
Add-Ons / Re: [BRICK] Small Bricks Extension 0.5x
« on: February 18, 2018, 12:39:05 PM »
which of these are not waterlayer

The negatives are all water bricks so they can overlap with the corresponding brick.

So in the example pic, all the white bricks are not waterlayer


9
Here you go b

Dropbox was being poo



Also an added bonus, here's recorded version by the one the only McJob:

Icygamma: McBiography of an eventer.

10
Add-Ons / [Brick] Small Bricks Extension 0.5x
« on: February 17, 2018, 06:14:33 PM »
Small Bricks Extension 0.5x
by Conan and Jam Jar


Pack of 30 bricks that work in conjunction with Brick_SmallBricks by Kris. This includes centered 0.5x bricks, adapters so they can be built alongside normal 0.5x bricks and, negative space fillers for each of the centered bricks.
The negatives are all water bricks so they can overlap with the corresponding brick.

More to follow for 0.25x and 0.75x.






In-game example of the bricks being used together.
White is centered, red is negative, blue is existing small bricks.



11
Creativity / Re: Wire-Frame Blockhead Profile Pictures [Taking Requests]
« on: February 11, 2018, 05:19:58 PM »

12
Off Topic / Re: Worst Blocklander of the Year 2017 (Nominations)
« on: February 01, 2018, 06:24:15 PM »

13
Off Topic / Re: Worst Blocklander of the Year 2017 (Nominations)
« on: February 01, 2018, 06:16:53 PM »
IkeTheGeneric

14
General Discussion / Re: New Years 2018
« on: December 10, 2017, 09:37:32 PM »
Sure are

15
Actually, I've only improved the performance significantly for bricks with lots of events. The feature you describe have existed since the first version.
Oh wow I had no clue! Well, it's still always awesome to have an event that's used profusely made more efficient! :D

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