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Add-Ons / Re: [Weapon] Master Spark
« on: July 14, 2024, 07:10:33 PM »
Very nice! I really like the visual effects and it's great for massacring bots at long range.
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More work was also done on the patch for TAGs tank. I also wrote some cool tank AI to test it. Here is an obnoxiously loud video to showcase it along with the awesome pitched up blockhead voicelines that everyone is going to love unanimously and not criticizeVery cool tank and helicopter with a great choice of sound effects. Voice lines aren't personally my cup of tea, but they're cute. One nitpick: the ear ringing sound from explosions being heard inside the tank. I have no clue what's realistic, but I just feel like the tank crew should be insulated from stuff like that.
Bug: The dropped player ammo still remains enabled with $Pref::Server::TT::DisableAmmoItems enabled.Dropped player ammo is supposed to be separate from the ammo pickups that show up in the item list and isn't controlled by $Pref::Server::TT::DisableAmmoItems. The name probably isn't clear enough, it should be something like "disable ammo spawns" instead.
Fix: move lines 1-19 from ammo_unified.cs to the bottom of item_ammo.cs
tier 1A still has the unused nailgun firing sound, its dts model (aswell as the nail projectile model), and an entire cs file for it, but it isn't loaded by the server.cs because of the double forward slashes added in the very same line the exec code is in.This is intentional.
the slam shotgun exec exists in the T2A but its .cs is nowhere to be found, was this deleted or what
why are there files for a retro Raygun in the explosive package 2 zip but no cs to load it in?I worked with the latest 2.1 zips straight from the original topic. Slam shotgun was almost completely removed, the only trace left is an item icon. IDK about retro raygun, I didn't really clean up the resource files inside the zips so I guess Bushido left it in there for some reason.
Then you do this. You little... dirty.. animal man... thing!I am merely a humble eye body thing.
although bug: ammo pile doesn't give me ammo in arena modeOops ammo pile wasn't giving 9mm ammo. Will fix soon.
also, trying to altfire the combat shotgun with 1 ammo just kinda makes it pump twice
could you maybe make the sawn-off rifle as an extra rifle skin? ofc not the normal weapon since its super op but like, the model
also, none of the easter egg weapons are showing up? how do i make the game exec them?
Do the guns have different characteristics now? Or is there only one shotgun still and then four reskins of it that change little save maybe increasing ammo by 1-2?I set out to not change characteristics, mostly for my own sanity, and also because it would take a lot of multiplayer tweaking to get right. Pretty much all different characteristic guns can be found in only the four main tiers. All skins save for a few are going to be very similar. If what you mean is something like Pump Shotgun vs. Combat Shotgun, then yeah it's a fair criticism.
Either way can appreciate the immense effort.