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Messages - RallyBlock

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1
Add-Ons / Re: Teneksi's Garage - LawnMaster '90 [8/25]
« on: September 04, 2018, 07:34:24 PM »
Uses DAProg's scripts from RallyBlock's lawn mower to remove grass emitters as you drive over them.

Thanks for giving us credit! I forgot I even made that lawnmower till a little bit ago, now I don't need to go back and fix it up.

You can also remove this line of code;
Code: [Select]
function WheeledVehicle::fanBlade(%this, %obj)
{
cancel(%obj.fan);
if(isObject(%obj))
{
%obj.playThread(0, "fan");
%this.fan = %this.schedule(250, fanBlade, %obj);
}
}

You probably already knew, it was just so we could keep the blade spinning since ports exporter didn't allow you to define cyclic animations back then.

Also, great work on the model! Looks just like a mower!

2
Creativity / Re: The new and improved 3D model topic!
« on: July 23, 2018, 05:40:07 PM »
dont think i've posted those here so...

For bl?

3
Creativity / Re: The new and improved 3D model topic!
« on: July 23, 2018, 02:38:29 AM »
that thing blows

4
Suggestions & Requests / Re: Siba's ModTer Pack - Link Dead
« on: July 01, 2018, 04:24:31 AM »

5
Creativity / Re: The new and improved 3D model topic!
« on: June 28, 2018, 03:35:37 PM »
Making some 32x32 baseplate sized roads, idk if I'll release these or not since the ghost brick doesn't show the lines in the road, thus making it impossible to tell which way a road is facing until you place it

[img wi  dth=1000]https://puu.sh/ANdxe/9ff4d91717.png[/img]

Just create some guidelines that hover over the brick then make them invisible, when the brick is ghosting you'll be able to see the guidelines but when the brick is placed you can't.

That's how badspot did the botholes;


6
Modification Help / Re: Brick Modeling Help
« on: June 22, 2018, 02:32:29 AM »
I feel like you aren't defining a bounds box for the brick, so its just making a bounds box for you that's the closest dimension that fits the brick units in blockland

7
Add-Ons / Re: Wizard Hat
« on: June 22, 2018, 02:27:58 AM »
that model looks clean af

8
Suggestions & Requests / Re: Vehicle Brainstorm
« on: June 22, 2018, 02:08:54 AM »
strato made a submarine back in 2015 but the download is dead

9
Creativity / Re: The new and improved 3D model topic!
« on: June 19, 2018, 08:12:45 PM »
-snip-

This is looking pretty sweet so far can't wait to see how it turns out

10
Making the steering wheel have an animation is quite simple, it doesn't need any code either you just define it as "steering".

First you start the animation with the steering wheel fully turned 90 degrees to the right, or whatever you want it fully turned to the right at. If you're using Ports plugin you create a marker at this frame and name it "steering:start", next you move over about 10 frames then animate the wheel turning fully to the left and you place another marker saying "steering:end". Make sure that the steering wheel turns correctly from right to left in the amount of frames you use.

11
Modification Help / Re: blb to OBJ or MDL?
« on: May 23, 2018, 08:30:53 PM »
I don't recall any converters for blb to obj, or anything of that sorts. But somebody made a plugin for blender that imports blbs, here.

12
What exactly are you having issues with?

13
Add-Ons / Re: [Brick] Body Parts
« on: May 03, 2018, 01:55:56 AM »
I'll take a look at it after I finish my trophy truck, might be quite the wait though.

14
is it possible to just copy the key.dat file and move it over

I'm pretty sure I've done that before and it worked.

15
Creativity / Re: The new and improved 3D model topic!
« on: April 27, 2018, 03:14:29 PM »
Trophy Truck(View in 3D)

Still have a long way to go on this thing

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