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Messages - xxrumaroxx

Pages: [1] 2 3 4 5 6 ... 14
1
Help / Re: 2x hight bricks
« on: April 02, 2012, 06:51:13 PM »
k thx a bunch

2
Modification Help / Re: cloak and dagger duration
« on: April 02, 2012, 06:47:02 PM »
thx a bunch

3
Help / 2x hight bricks
« on: April 02, 2012, 06:45:27 PM »
can some one post a link to the 2x hight bricks i cant seem to find them

4
Modification Help / Re: cloak and dagger duration
« on: April 02, 2012, 03:30:40 PM »
sure

5
Help / halo face and body
« on: April 02, 2012, 01:45:46 PM »
can some one paste a link to the halo face and body set i cant seem to find it

6
Modification Help / cloak and dagger duration
« on: April 02, 2012, 11:47:46 AM »
the following script is to the invisible watch packs cloak and dagger item. What number on what lines would I have to change in order to increase the duration of the time being invisible and also the regeneration speed of the cloak energy


datablock AudioProfile(bknifeCloakStabSound)
{
   filename = "./bknife_cloakstab.wav";
   description = AudioClosest3d;
   preload = true;
};

datablock ItemData(SpyKnifeWatchItem)
{
   category = "Weapon";  // Mission editor category
   className = "Weapon"; // For inventory system

    // Basic Item Properties
   shapeFile = "./SpyWatchItem.dts";
   rotate = false;
   mass = 1;
   density = 0.2;
   elasticity = 0.2;
   friction = 0.6;
   emap = true;

   //gui stuff
   uiName = "Cloak and Dagger";
   iconName = "./icon_iwatch";
   doColorShift = true;
   colorShiftColor = "1 0.78 0 1";

    // Dynamic properties defined by the scripts
   image = SpyKnifeWatchImage;
   canDrop = true;
   
   variableStore = "cloakEnergy";
   variableInitial = 100;
   variableReplace = 1;
};

datablock ShapeBaseImageData(SpyKnifeWatchImage)
{
   // Basic Item properties
   shapeFile = "./SpyWatchHand.dts";
   emap = true;

   // Specify mount point & offset for 3rd person, and eye offset
   // for first person rendering.
   mountPoint = 0;
   offset = "0 0 -1000";
   eyeOffset = "0.8 0.65 -0.4";
   rotation = eulerToMatrix( "0 0 0" );
   eyeRotation = eulerToMatrix( "10 0 0" );

   className = "WeaponImage";
   item = SpyKnifeWatchItem;

   //raise your arm up or not
   armReady = false;
   
   //cloak stats
   isCloakWatch = 1;
   disableCloakActivate = 1;
   cloakDamageFlicker = 1;
   cloakChargeRate = 0.2;
   
   cloakSound = spyCloakSound;
   uncloakSound = spyUncloakSound;
   
   raycastWeaponRange = 3;
   raycastWeaponTargets = $TypeMasks::FxBrickObjectType |   //Targets the weapon can hit: Raycasting Bricks
               $TypeMasks::PlayerObjectType |   //AI/Players
               $TypeMasks::StaticObjectType |   //Static Shapes
               $TypeMasks::TerrainObjectType |   //Terrain
               $TypeMasks::VehicleObjectType;   //Vehicles
   raycastExplosionProjectile = bKnifeProjectile;
   raycastExplosionSound = "";
   raycastExplosionPlayerSound = "";
   raycastExplosionBrickSound = "";
   raycastDirectDamage = 1; //maxhp * 6
   raycastDirectDamageType = $DamageType::KnifeStab;

   doColorShift = true;
   colorShiftColor = SpyKnifeWatchItem.colorShiftC olor;

   // Initial start up state
   stateName[0]                     = "Activate";
   stateTimeoutValue[0]             = 0.2;
   stateTransitionOnTimeout[0]      = "CloakUse";
   stateSound[0]                    = weaponSwitchSound;
   
   //generic cloak + uncloak states
   
   stateName[1]                     = "CloakUse";
   stateScript[1]                   = "onCloakUse";
   stateTransitionOnAmmo[1]         = "Cloaking";
   stateTransitionOnTimeout[1]      = "CloakUse";
   stateWaitForTimeout[1]           = 0;
   stateTimeoutValue[1]             = "0.05";
   stateAllowImageChange[1]         = true;
   stateSequence[1]                 = "Ready";
   
   stateName[2]                     = "Cloaking";
   stateTransitionOnNoAmmo[2]       = "Uncloak";
   stateAllowImageChange[2]         = true;
   stateSequence[2]                 = "Cloaking";
   stateTimeoutValue[2]             = 1;
   stateTransitionOnTimeout[2]      = "Cloaked";
   
   stateName[3]                     = "Cloaked";
   stateTransitionOnTriggerDown[3]  = "KnifeStart";
   stateTransitionOnNoAmmo[3]       = "DeCloakCheckA";
   stateTransitionOnTimeout[3]      = "Cloaked";
   stateTimeoutValue[3]             = 0.05;
   stateWaitForTimeout[3]           = false;
   stateScript[3]                   = "onCloakCheck";
   stateAllowImageChange[3]         = true;
   stateSequence[3]                 = "FullyCloaked";
   
   stateName[4]                     = "Uncloak";
   stateTransitionOnAmmo[4]         = "Cloaking";
   stateAllowImageChange[4]         = true;
   stateSequence[4]                 = "Uncloaking";
   stateTimeoutValue[4]             = 1;
   stateTransitionOnTimeout[4]      = "CloakUse";
   
   //knife fire states
   
   stateName[5]                     = "KnifeStart";
   stateScript[5]                   = "onKnifeStart";
   stateTransitionOnTimeout[5]      = "KnifeLift";
   stateTimeoutValue[5]             = 0.4;
   
   stateName[6]                     = "KnifeLift";
   stateScript[6]                   = "onKnifeLift";
   stateTransitionOnTimeout[6]      = "KnifeFire";
   stateTimeoutValue[6]             = 0.7;
   
   stateName[7]                     = "KnifeFire";
   stateScript[7]                   = "onFire";
   stateTransitionOnTimeout[7]      = "KnifeEnd";
   stateTimeoutValue[7]             = 0.6;
   
   stateName[8]                     = "KnifeEnd";
   stateTransitionOnTimeout[8]      = "Cloaked";
   stateTimeoutValue[8]             = 0.1;
   stateWaitForTimeout[8]           = 0;
   stateScript[8]                   = "onKnifeEnd";
   
   //out of energy + decloak states
   
   stateName[9]                     = "DecloakCheckA";
   stateTransitionOnTimeout[9]      = "DecloakCheckB";
   stateTimeoutValue[9]             = 0.01;
   stateSequence[9]                 = "FullyCloaked";
   stateScript[9]                   = "onDecloakCheck";
   
   stateName[10]                    = "DecloakCheckB";
   stateSequence[10]                = "FullyCloaked";
   stateTransitionOnNoAmmo[10]      = "Decloaking";
   stateTransitionOnAmmo[10]        = "UncloakState";
   stateWaitForTimeout[10]          = 0;
   
   stateName[11]                    = "Decloaking";
   stateSequence[11]                = "Decloaking";
   stateTimeoutValue[11]            = 0.3;
   stateTransitionOnTriggerDown[11] = "KnifeStart";
   stateTransitionOnTimeout[11]     = "Decloaked";
   
   stateName[12]                    = "Decloaked";
   stateTransitionOnTriggerDown[12]  = "KnifeStart";
   stateTransitionOnAmmo[12]        = "Recloaking";
   stateTransitionOnTimeout[12]     = "DecloakedNext";
   stateTimeoutValue[12]            = 0.05;
   stateAllowImageChange[12]        = true;
   stateSequence[12]                = "Decloaked";
   stateScript[12]                  = "onCloakCheck";
   
   stateName[13]                    = "DecloakedNext";
   stateTransitionOnNoAmmo[13]      = "UncloakCheckA";
   
   stateName[14]                    = "Recloaking";
   stateSequence[14]                = "Recloaking";
   stateTransitionOnTriggerDown[14] = "KnifeStart";
   stateTimeoutValue[14]            = 0.3;
   stateTransitionOnTimeout[14]     = "Cloaked";
   
   stateName[15]                    = "UncloakState";
   stateScript[15]                  = "setNoAmmo";
   stateTimeoutValue[15]            = 0.01;
   stateTransitionOnTimeout[15]     = "Uncloak";
   
   stateName[16]                    = "UncloakCheckA";
   stateTransitionOnTimeout[16]     = "UncloakCheckB";
   stateTimeoutValue[16]            = 0.01;
   stateScript[16]                  = "onDecloakCheck";
   
   stateName[17]                    = "UncloakCheckB";
   stateTransitionOnAmmo[17]        = "UncloakState";
   stateTransitionOnNoAmmo[17]      = "Decloaked";
   stateWaitForTimeout[17]           = 0;
};

datablock ShapeBaseImageData(SpyKnifeWatchStabImage)
{
   // Basic Item properties
   shapeFile = ($TF2Knife::AltModels ? "Add-Ons/Weapon_ButterflyKnife/bknife2.dts" : "Add-Ons/Weapon_TF2ButterflyKnife/knife.dts");
   emap = true;

   // Specify mount point & offset for 3rd person, and eye offset
   // for first person rendering.
   mountPoint = 0;
   offset = "0 0.1 0.05";
   eyeOffset = "0 0 0";


   // When firing from a point offset from the eye, muzzle correction
   // will adjust the muzzle vector to point to the eye LOS point.
   // Since this weapon doesn't actually fire from the muzzle point,
   // we need to turn this off. 
   correctMuzzleVector = false;
   
   eyeOffset = "";
   
   // Add the WeaponImage namespace as a parent, WeaponImage namespace
   // provides some hooks into the inventory system.
   className = "WeaponImage";
   
   // Projectile && Ammo.
   item = bKnifeItem;
   ammo = " ";
   projectile = bKnifeProjectile;
   projectileType = Projectile;
   
   //melee particles shoot from eye node for consistancy
   melee = true;
   doRetraction = false;
   //raise your arm up or not
   armReady = false;
   
   //casing = " ";
   doColorShift = true;
   colorShiftColor = ($TF2Knife::AltModels ? "0.400 0.196 0 0.5" : "0.3 0.3 0.3 0.5");
   
   // Images have a state system which controls how the animations
   // are run, which sounds are played, script callbacks, etc. This
   // state system is downloaded to the client so that clients can
   // predict state changes and animate accordingly.  The following
   // system supports basic ready->fire->reload transitions as
   // well as a no-ammo->dryfire idle state.

   // Initial start up state
   stateName[0]         = "Activate";
   stateTimeoutValue[0]      = 0.5;
   stateTransitionOnTimeout[0]   = "Ready";
   stateSequence[0]      = "ready";
   
   stateName[1]         = "Ready";
};

datablock ShapeBaseImageData(SpyKnifeWatchHiddenImage : SpyKnifeWatchStabImage)
{
   armReady = false;
   
   doColorShift = true;
   colorShiftColor = "0.3 0.3 0.3 0.2";
   
   stateSequence[0]      = "activate";
   
   offset = "0 0 -1000";
   eyeOffset = "0.5 0.8 -0.5";
};

function SpyKnifeWatchImage::onMount(%this,%obj,%slot)
{
   Parent::onMount(%this,%obj,%slot);
   
   %obj.setImageAmmo(%slot,0);
   %obj.currKnifeSlot = %obj.currTool;
   
   if(!%obj.isCloaking)
   {
      %obj.cloakEnergy = %obj.cloakEnergy + 20*%this.cloakChargeRate*(getSimTime()-%obj.lastUnCloakTime)/1000;
      %obj.lastUnCloakTime = getSimTime();
   }
   
   if(%obj.cloakEnergy > 100) %obj.cloakEnergy = 100;
   if(%obj.cloakEnergy < 0) %obj.cloakEnergy = 0;
   
   if(isObject(%obj.client))
   {
      %a = %obj.cloakEnergy;
      %b = 100;
      %start = "<color:FFFFFF>";
      %sep = "<color:111111>";
      %done = (%a >= %b) || (%a == 0);
      %end = (%a / %b) * 25;
      %str = (%a == 0 ? %sep : %start);
     
      for(%i=0;%i<25;%i++)
      {
         if(%i > %end && !%done)
         {
            %str = %str @ %sep;
            %done = 1;
         }
         %str = %str @ "|";
      }
      bottomprint(%obj.client, "<just:center>" @ %str, 2, 1);
   }
}

function SpyKnifeWatchImage::onUnMount(%this,%obj,%slot)
{
   Parent::onUnMount(%this,%obj,%slot);
   
   %obj.unMountImage(1);
   
   if(%obj.usingKnife)
   {
      if(isObject(%obj.client))
         %obj.client.setControlObject(%obj);
      %obj.noChangeTools = 0;
      %obj.usingKnife = 0;
   }
}

function SpyKnifeWatchImage::onCloakUse(%this,%obj,%slot)
{
   //put arm down since it's invisible from outside
   //
   %obj.playThread(1, armReadyRight);
   
   if(!%obj.isCloaked && !%obj.isCloaking)
   {
      %obj.beginCloak(%this);
      if(isObject(%obj.client))
         %obj.client.play2d(bKnifeUseSound);
      %obj.mountImage(SpyKnifeWatchHiddenImage, 1);
      %obj.cloakShowing = 0;
      cancel(%obj.cloakSched);
   }
}

function SpyKnifeWatchImage::onCloakCheck(%this,%obj,%slot)
{
   if(%obj.getState() $= "Dead")
      return;
   
   if(%obj.cloakEnergy <= 0.5)
   {
      if(isObject(%obj.client))
      {
         if(isObject(%obj.client.minigame) && %obj.client.tdmTeam != -1 && %obj.client.tdmteam !$= "")
            %col = getColorIDTable(%obj.client.minigame.teamCol[%obj.client.tdmTeam]);
         else
            %col = %obj.client.chestColor;
      }
      else
         %col = "1 1 1 1";
     
      %obj.cloakShowing = 1;
      %obj.unHideNode("ALL");
      %obj.setImageAmmo(%slot,0);
     
      if(isObject(%obj.client))
      {
         %obj.client.applyBodyParts();
         %obj.client.applyBodyColors();
      }
      else
         applyDefaultCharacterPrefs(%obj);
     
      %obj.setNodeColor("ALL",getWords(%col,0,2) SPC 0.5);
   }
   else
   {
      if(%obj.cloakShowing)
         %obj.hideNode("ALL");
      %obj.cloakShowing = 0;
      %obj.setImageAmmo(%slot,1);
   }
   
   %l = vectorLen(%obj.getVelocity());
   if(%l <= 0.1)
      %obj.cloakEnergy += 0.3;
   else
      %obj.cloakEnergy -= 0.25*%l/1.5;
   
   if(%obj.cloakEnergy > 100) %obj.cloakEnergy = 100;
   if(%obj.cloakEnergy < 0) %obj.cloakEnergy = 0;
   
   if(isObject(%obj.client))
   {
      %a = %obj.cloakEnergy;
      %b = 100;
      %start = "<color:FFFFFF>";
      %sep = "<color:111111>";
      %done = (%a >= %b) || (%a == 0);
      %end = (%a / %b) * 25;
      %str = (%a == 0 ? %sep : %start);
     
      for(%i=0;%i<25;%i++)
      {
         if(%i > %end && !%done)
         {
            %str = %str @ %sep;
            %done = 1;
         }
         %str = %str @ "|";
      }
      bottomprint(%obj.client, "<just:center>" @ %str, 2, 1);
   }
}
function SpyKnifeWatchImage::onKnifeStart(%this,%obj,%slot)
{
   %obj.noChangeTools = 1;
   %obj.usingKnife = 1;
   if(%obj.cloakEnergy <= 0.5)
      %obj.cloakEnergy = 1;
   else
   {
      %obj.unHideNode("ALL");
      if(isObject(%obj.client))
      {
         %obj.client.applyBodyParts();
         %obj.client.applyBodyColors();
         if(isObject(%obj.client.minigame) && %obj.client.tdmTeam != -1 && %obj.client.tdmTeam !$= "")
            %col = getColorIDTable(%obj.client.minigame.teamCol[%obj.client.tdmTeam]);
         else
            %col = %obj.client.chestColor;
      }
      else
      {
         %col = "1 1 1 1";
         applyDefaultCharacterPrefs(%obj);
      }
      %hand = (%obj.isNodeVisible(rhand));
      %obj.hideNode("ALL");
   
      if(%hand)
      {
         %obj.unHideNode(rhand);
         %obj.setNodeColor(rhand,getWords(%col,0,2) SPC 0.3);
      }
      else
      {
         %obj.unHideNode(rhook);
         %obj.setNodeColor(rhook,getWords(%col,0,2) SPC 0.3);
      }
   }
   if(isObject(%obj.client))
   {
      if(isObject(%obj.client.camera) && %obj.client.getcontrolobject() == %obj)
      {
         %transform = %obj.getTransform();
         %obj.client.camera.setOrbitMode(%obj, %transform, 0.5, 8, 8, 1);
         %obj.client.camera.mode = "Orbit";
         %obj.client.setControlObject(%obj.client.camera);
      }
   }

   %obj.setImageAmmo(%slot,1);
   
   %obj.mountImage(SpyKnifeWatchStabImage, 1);
}

function SpyKnifeWatchImage::onKnifeLift(%this,%obj,%slot)
{
   %obj.playThread(2, spearReady);
}

function SpyKnifeWatchImage::onFire(%this,%obj,%slot)
{
   %obj.playThread(2, spearThrow);
   Parent::onFire(%this,%obj,%slot);
   serverPlay3d(bknifeCloakStabSound,%obj.getPosition());
}

function SpyKnifeWatchImage::onKnifeEnd(%this,%obj,%slot)
{
   //fixArmReady(%obj);
   %obj.hideNode(rhand);
   %obj.hideNode(rhook);
   %obj.mountImage(SpyKnifeWatchHiddenImage, 1);
   if(isObject(%obj.client))
      %obj.client.setControlObject(%obj);
   %obj.noChangeTools = 0;
   %obj.usingKnife = 0;
   
   if(%obj.currTool != %obj.currKnifeSlot)
   {
      if(%obj.currTool != -1)
         servercmdUseTool(%obj.client,%obj.currTool);
      else
         servercmdUnUseTool(%obj.client);
   }
}

function SpyKnifeWatchImage::onRaycastDamage(%this,%obj,%slot,%col,%pos,%normal,%shotVec,%crit)
{
   %damageType = $DamageType::Direct;
   if(%this.raycastDirectDamageType)
      %damageType = %this.raycastDirectDamageType;
   
   %scale = getWord(%obj.getScale(), 2);
   %colscale = getWord(%col.getScale(),2);
   
   %directDamage = %colScale * %col.dataBlock.maxDamage * 6;
   %col.spawnExplosion(critProjectile,%colscale);
   if(isObject(%col.client))
      %col.client.play2d(critRecieveSound);
   
   if(isObject(%obj.client))
      %obj.client.play2d(critHitSound);
     
   %col.setVelocity(vectorAdd(%col.getVelocity(),vectorAdd(vectorScale(%obj.getForwardVector(),20),"0 0 10")));
   %col.schedule(0,damage,%obj, %pos, %directDamage, %damageType);
}

function SpyKnifeWatchImage::onDecloakCheck(%this,%obj,%slot)
{
   %obj.setImageAmmo(%slot,%obj.isCloaking);
}

function SpyKnifeWatchImage::setNoAmmo(%this,%obj,%slot)
{
   %obj.setImageAmmo(%slot,0);
}

7
Help / Re: OnPlayerTuch>MoveToBrick???
« on: April 01, 2012, 12:07:01 PM »
thx

8
Help / OnPlayerTuch>MoveToBrick???
« on: April 01, 2012, 12:03:13 PM »
what event pack do i need to download to get the following event

OnPlayerTuch>MoveToBrick

9
Help / Re: My server keeps crashing
« on: March 25, 2012, 05:59:13 PM »
i dont have to download anything do i?

10
Help / Re: My server keeps crashing
« on: March 25, 2012, 05:52:31 PM »
i still dont understand what 2 do

11
Help / Re: My server keeps crashing
« on: March 25, 2012, 05:51:40 PM »
i still dont understand what to do the link seems to be informing me on firewalls or somthing

12
Help / Re: My server keeps crashing
« on: March 25, 2012, 05:48:20 PM »
ok let me try

13
Help / Re: My server keeps crashing
« on: March 25, 2012, 05:44:42 PM »
ok nvm thats the whole thing so how do i fix it

14
Help / Re: My server keeps crashing
« on: March 25, 2012, 05:44:12 PM »
Loading Add-On: Projectile_Pong (CRC:-1429934608)
Executing Add-Ons/Projectile_Pong/server.cs.
9 datablocks added.

Loading Add-On: Projectile_Pinball (CRC:1616755715)
Executing Add-Ons/Projectile_Pinball/server.cs.
3 datablocks added.

Loading Add-On: Print_Letters_Default (CRC:-321850017)
Executing Add-Ons/Print_Letters_Default/server.cs.
0 datablocks added.

Loading Add-On: Print_2x2r_Monitor3 (CRC:-273386228)
Executing Add-Ons/Print_2x2r_Monitor3/server.cs.
0 datablocks added.

Loading Add-On: Print_2x2r_Default (CRC:546370400)
Executing Add-Ons/Print_2x2r_Default/server.cs.
0 datablocks added.

Loading Add-On: Print_2x2f_Default (CRC:-2075418351)
Executing Add-Ons/Print_2x2f_Default/server.cs.
0 datablocks added.

Loading Add-On: Print_1x2f_Default (CRC:593749094)
Executing Add-Ons/Print_1x2f_Default/server.cs.
0 datablocks added.

Loading Add-On: Print_1x2f_BLPRemote (CRC:298805165)
Executing Add-Ons/Print_1x2f_BLPRemote/server.cs.
0 datablocks added.

Loading Add-On: Player_Quake (CRC:1869810081)
Executing Add-Ons/Player_Quake/server.cs.
Executing Add-Ons/Player_Quake/Player_Quake.cs.
1 datablocks added.

Loading Add-On: Player_No_Jet (CRC:232283692)
Executing Add-Ons/Player_No_Jet/server.cs.
Executing Add-Ons/Player_No_Jet/Player_NoJet.cs.
1 datablocks added.

Loading Add-On: Player_Leap_Jet (CRC:-1770949631)
Executing Add-Ons/Player_Leap_Jet/server.cs.
Executing Add-Ons/Player_Leap_Jet/Player_LeapJet.cs.
1 datablocks added.

Loading Add-On: Player_Jump_Jet (CRC:1442097582)
Executing Add-Ons/Player_Jump_Jet/server.cs.
Executing Add-Ons/Player_Jump_Jet/player_jumpjet.cs.
1 datablocks added.

Loading Add-On: Player_Fuel_Jet (CRC:-475482288)
Executing Add-Ons/Player_Fuel_Jet/server.cs.
Executing Add-Ons/Player_Fuel_Jet/player_fueljet.cs.
1 datablocks added.

Loading Add-On: Particle_Tools (CRC:1408578690)
Executing Add-Ons/Particle_Tools/server.cs.
0 datablocks added.

Loading Add-On: Particle_Player (CRC:632639158)
Executing Add-Ons/Particle_Player/server.cs.
Executing Add-Ons/Particle_Player/Particle_Player.cs.
0 datablocks added.

Loading Add-On: Particle_Grass (CRC:172821297)
Executing Add-Ons/Particle_Grass/server.cs.
2 datablocks added.

Loading Add-On: Particle_FX_Cans (CRC:1269839762)
Executing Add-Ons/Particle_FX_Cans/server.cs.
Executing Add-Ons/Particle_FX_Cans/Particle_FX Cans.cs.
0 datablocks added.

Loading Add-On: Particle_Basic (CRC:944306145)
Executing Add-Ons/Particle_Basic/server.cs.
Executing Add-Ons/Particle_Basic/Particle_Basic.cs.
14 datablocks added.

Loading Add-On: Light_Basic (CRC:821608411)
Executing Add-Ons/Light_Basic/server.cs.
Executing Add-Ons/Light_Basic/light_basic.cs.
8 datablocks added.

Loading Add-On: Light_Animated (CRC:741655084)
Executing Add-Ons/Light_Animated/server.cs.
Executing Add-Ons/Light_Animated/Light_animated.cs.
4 datablocks added.

Loading Add-On: Item_Skis (CRC:-1297399269)
Executing Add-Ons/Item_Skis/server.cs.
Executing Add-Ons/Item_Skis/item_skis.cs.
19 datablocks added.

Loading Add-On: Item_Key (CRC:-1797341754)
Executing Add-Ons/Item_Key/server.cs.
Executing Add-Ons/Item_Key/yellowKey.cs.
Executing Add-Ons/Item_Key/greenKey.cs.
Executing Add-Ons/Item_Key/blueKey.cs.
8 datablocks added.

Loading Add-On: Emote_Love (CRC:-523094267)
Executing Add-Ons/Emote_Love/server.cs.
Executing Add-Ons/Emote_Love/emote_love.cs.
3 datablocks added.

Loading Add-On: Emote_Hate (CRC:1310005566)
Executing Add-Ons/Emote_Hate/server.cs.
Executing Add-Ons/Emote_Hate/emote_hate.cs.
3 datablocks added.

Loading Add-On: Emote_Confusion (CRC:-484575768)
Executing Add-Ons/Emote_Confusion/server.cs.
Executing Add-Ons/Emote_Confusion/emote_confusion.cs.
3 datablocks added.

Loading Add-On: Emote_Alarm (CRC:1255360882)
Executing Add-Ons/Emote_Alarm/server.cs.
Executing Add-Ons/Emote_Alarm/emote_alarm.cs.
5 datablocks added.

Loading Add-On: Brick_V15 (CRC:-471793674)
Executing Add-Ons/Brick_V15/server.cs.
4 datablocks added.

Loading Add-On: Brick_Treasure_Chest (CRC:-351797947)
Executing Add-Ons/Brick_Treasure_Chest/server.cs.
Activating package: TreasureChestPackage
Activating package: TreasureChestPersistencePacka ge
2 datablocks added.

Loading Add-On: Brick_Teledoor (CRC:872441184)
Executing Add-Ons/Brick_Teledoor/server.cs.
Activating package: TeledoorPackage
1 datablocks added.

Loading Add-On: Brick_Large_Cubes (CRC:-1732088830)
Executing Add-Ons/Brick_Large_Cubes/server.cs.
9 datablocks added.

Loading Add-On: Brick_Halloween (CRC:198216298)
Executing Add-Ons/Brick_Halloween/server.cs.
Activating package: pumpkinCarving
5 datablocks added.

Loading Add-On: Brick_Christmas_Tree (CRC:406667847)
Executing Add-Ons/Brick_Christmas_Tree/server.cs.
1 datablocks added.

Loading Add-On: Brick_Checkpoint (CRC:1304550503)
Executing Add-Ons/Brick_Checkpoint/server.cs.
Activating package: CheckpointPackage
1 datablocks added.

Loading Add-On: Brick_Arch (CRC:1421116531)
Executing Add-Ons/Brick_Arch/server.cs.
12 datablocks added.


Executing config/server/musicList.cs.


Datablock Report:
  Base:    421
  Paint:   252
  Add-Ons: 633
  Music:   15
  Total:   1321


*** LOADING MISSION: Add-Ons/Map_Afghanistan/Afghanistan.mis
*** Stage 1 load
Mission Name: Afghanistan
Mission SaveName: Afghanistan
Mission Description:
*** Stage 2 load
Executing Add-Ons/Map_Afghanistan/Afghanistan.mis.
*** Mission loaded
Regenerating file manifest
Got 2015 items in manifest, 0 files hashed
Can't post to master yet, must auth...
Got connect request from ���$
  net name = NotMyName
Connection established
Connected successfully, killing other pending connections
AUTHCHECK: NotMyName = LAN client -> internet server, auth with server ip
Activating package: AmmoGuns2
Activating package: AmmoGuns2
 package AmmoGuns2 is already active
Activating package: AmmoGuns2
 package AmmoGuns2 is already active
Activating package: AmmoGuns2
 package AmmoGuns2 is already active
Activating package: AmmoGuns2
 package AmmoGuns2 is already active
Activating package: AmmoGuns2
 package AmmoGuns2 is already active
Activating package: AmmoGuns2
 package AmmoGuns2 is already active
Activating package: AmmoGuns2
 package AmmoGuns2 is already active
Activating package: AmmoGuns2
 package AmmoGuns2 is already active
Activating package: AmmoGuns2
 package AmmoGuns2 is already active
Activating package: AmmoGuns2
 package AmmoGuns2 is already active
Activating package: AmmoGuns2
 package AmmoGuns2 is already active
Activating package: AmmoGuns2
 package AmmoGuns2 is already active
Activating package: AmmoGuns2
 package AmmoGuns2 is already active
Activating package: AmmoGuns2
 package AmmoGuns2 is already active
Activating package: AmmoGuns2
 package AmmoGuns2 is already active
DNS lookup failed: api.returntoblockland.com
DNS lookup failed: auth.blockland.us

ERROR: - Authentication DNS Failed when attempting to host.
BackTrace: ->servAuthTCPobj::onDNSFailed

Issuing Disconnect packet.
Exporting server prefs
Exporting client prefs
Exporting client config
Exporting rtb prefs
Shutting down the OpenGL display device...
Cleaning up the display device...
Killing the texture manager...
Making sure the rendering context is not current...
Deleting the rendering context...
Destroying the window...
 

15
Help / Re: My server keeps crashing
« on: March 25, 2012, 05:43:35 PM »
Loading Add-On: Weapon_M90_CAWS (CRC:223236646)
Executing Add-Ons/Weapon_M90_CAWS/server.cs.
Executing Add-Ons/Weapon_M90_CAWS/Weapon_M90_CAWS.cs.
Executing Add-Ons/Weapon_M90_CAWS/Support_AmmoGuns.cs.
9 datablocks added.

Loading Add-On: Weapon_M7SCSMG (CRC:689603306)
Executing Add-Ons/Weapon_M7SCSMG/server.cs.
Executing Add-Ons/Weapon_M7SCSMG/Weapon_M7SCSMG.cs.
Object 'M7SCSMGFlashEmitter' is not a member of the 'ParticleEmitterData' data block class
Activating package: M7SCSMGPackage
ERROR: ActivatePackage() - Package not found 'M7SCSMGPackage'
Executing Add-Ons/Weapon_M7SCSMG/Support_AmmoGuns.cs.
9 datablocks added.

Loading Add-On: Weapon_M7CSMG (CRC:1400536519)
Executing Add-Ons/Weapon_M7CSMG/server.cs.
Executing Add-Ons/Weapon_M7CSMG/Weapon_M7CSMG.cs.
Activating package: M7CSMGPackage
ERROR: ActivatePackage() - Package not found 'M7CSMGPackage'
Executing Add-Ons/Weapon_M7CSMG/Support_AmmoGuns.cs.
13 datablocks added.

Loading Add-On: Weapon_M6S (CRC:2094586912)
Executing Add-Ons/Weapon_M6S/server.cs.
Executing Add-Ons/Weapon_M6S/Weapon_M6S.cs.
Executing Add-Ons/Weapon_M6S/Support_AmmoGuns.cs.
9 datablocks added.

Loading Add-On: Weapon_M6GB (CRC:1265724620)
Executing Add-Ons/Weapon_M6GB/server.cs.
Executing Add-Ons/Weapon_M6GB/Weapon_M6GB.cs.
Executing Add-Ons/Weapon_M6GB/Support_AmmoGuns.cs.
12 datablocks added.

Loading Add-On: Weapon_M6Galilean (CRC:-508564003)
Executing Add-Ons/Weapon_M6Galilean/server.cs.
Executing Add-Ons/Weapon_M6Galilean/Weapon_M6Galilean.cs.
Activating package: M6GalileanPackage
21 datablocks added.

Loading Add-On: Weapon_M6C (CRC:1807303461)
Executing Add-Ons/Weapon_M6C/server.cs.
Executing Add-Ons/Weapon_M6C/Weapon_M6C.cs.
Executing Add-Ons/Weapon_M6C/Support_AmmoGuns.cs.
11 datablocks added.

Loading Add-On: Weapon_M19_SSM (CRC:127245584)
Executing Add-Ons/Weapon_M19_SSM/server.cs.
Executing Add-Ons/Weapon_M19_SSM/Weapon_M19_SSM.cs.
Object 'M19_SSMLauncherFlashEmitter' is not a member of the 'ParticleEmitterData' data block class
Executing Add-Ons/Weapon_M19_SSM/Support_AmmoGuns.cs.
19 datablocks added.

Loading Add-On: Weapon_Horse_Ray (CRC:367580170)
Executing Add-Ons/Weapon_Horse_Ray/server.cs.
  Loading Add-On "Vehicle_Horse"
Executing Add-Ons/Vehicle_Horse/server.cs.
Executing Add-Ons/Weapon_Horse_Ray/Weapon_HorseRay.cs.
16 datablocks added.

Loading Add-On: Weapon_Guns_Akimbo (CRC:1514321065)
Executing Add-Ons/Weapon_Guns_Akimbo/server.cs.
Executing Add-Ons/Weapon_Guns_Akimbo/Weapon_AkimboGun.cs.
4 datablocks added.

Loading Add-On: Weapon_DMR (CRC:1078849816)
Executing Add-Ons/Weapon_DMR/server.cs.
Executing Add-Ons/Weapon_DMR/Weapon_DMR.cs.
WARNING: AddDamageType() - DMR file "add-ons/Weapon_DMR/CI_DMR.png.png" does not exist!
Activating package: DMRPackage
Executing Add-Ons/Weapon_DMR/Support_AmmoGuns.cs.
14 datablocks added.

Loading Add-On: Weapon_BR55 (CRC:47037655)
Executing Add-Ons/Weapon_BR55/server.cs.
Executing Add-Ons/Weapon_BR55/Weapon_BR55.cs.
WARNING: AddDamageType() - BR55 file "add-ons/Weapon_BR55/CI_BR55.png" does not exist!
Activating package: BR55Package
Executing Add-Ons/Weapon_BR55/Support_AmmoGuns.cs.
18 datablocks added.

Loading Add-On: Weapon_Bow (CRC:-287218214)
Executing Add-Ons/Weapon_Bow/server.cs.
Executing Add-Ons/Weapon_Bow/weapon_bow.cs.
13 datablocks added.

Loading Add-On: Weapon_Baldr
Executing Add-Ons/Weapon_Baldr/server.cs.
Executing Add-Ons/Weapon_Baldr/baldr.cs.
17 datablocks added.

Loading Add-On: Vehicle_Tank (CRC:-1976879178)
Executing Add-Ons/Vehicle_Tank/server.cs.
  Loading Add-On "Vehicle_Jeep"
Executing Add-Ons/Vehicle_Jeep/server.cs.
Executing Add-Ons/Vehicle_Jeep/jeep_Tire.cs.
Executing Add-Ons/Vehicle_Jeep/jeep_Explosion.cs.
Executing Add-Ons/Vehicle_Jeep/jeep_FinalExplosion.cs.
Executing Add-Ons/Vehicle_Jeep/jeep_Spring.cs.
  Loading Add-On "Projectile_GravityRocket"
Executing Add-Ons/Projectile_GravityRocket/server.cs.
Executing Add-Ons/Vehicle_Tank/Vehicle_Tank.cs.
Activating package: TankPackage
43 datablocks added.

Loading Add-On: Vehicle_Scorpion (CRC:-2030260449)
Executing Add-Ons/Vehicle_Scorpion/server.cs.
Executing Add-Ons/Vehicle_Scorpion/Vehicle_Scorpion.cs.
Object 'ScorpionImpactExplosionSound' is not a member of the 'AudioProfile' data block class
Object 'rocketSmokeEmitter' is not a member of the 'ParticleEmitterData' data block class
Activating package: ScorpionPackage
46 datablocks added.

Loading Add-On: Vehicle_Rowboat (CRC:1679833598)
Executing Add-Ons/Vehicle_Rowboat/server.cs.
Executing Add-Ons/Vehicle_Rowboat/Vehicle_rowboat.cs.
2 datablocks added.

Loading Add-On: Vehicle_Pirate_Cannon (CRC:274477621)
Executing Add-Ons/Vehicle_Pirate_Cannon/server.cs.
Executing Add-Ons/Vehicle_Pirate_Cannon/Vehicle_Pirate_Cannon.cs.
Executing Add-Ons/Vehicle_Pirate_Cannon/player.cs.
Activating package: PirateCannonPackage
19 datablocks added.

Loading Add-On: Vehicle_Magic_Carpet (CRC:-1879754329)
Executing Add-Ons/Vehicle_Magic_Carpet/server.cs.
Executing Add-Ons/Vehicle_Magic_Carpet/vehicle_magiccarpet.cs.
1 datablocks added.

Loading Add-On: Vehicle_Flying_Wheeled_Jeep (CRC:-1007704059)
Executing Add-Ons/Vehicle_Flying_Wheeled_Jeep/server.cs.
Executing Add-Ons/Vehicle_Flying_Wheeled_Jeep/Vehicle_FlyingWheeledJeep.cs.
1 datablocks added.

Loading Add-On: Vehicle_DMTV (CRC:2083829266)
Executing Add-Ons/Vehicle_DMTV/server.cs.
Executing Add-Ons/Vehicle_DMTV/vehicle_DMTV.cs.
WARNING: AddDamageType() - DMTV_Projectile file "add-ons/Weapon_DMTV_Projectile/CI_DMTV_Projectile.png" does not exist!
Executing Add-Ons/Vehicle_DMTV/Support_shootOnClick.cs.
Activating package: shootonclickDMTV_Pack
10 datablocks added.

Loading Add-On: Vehicle_Ball (CRC:1111095554)
Executing Add-Ons/Vehicle_Ball/server.cs.
Executing Add-Ons/Vehicle_Ball/Vehicle_ball.cs.
1 datablocks added.

Loading Add-On: Tool_Duplicator
Executing Add-Ons/Tool_Duplicator/server.cs.
De-activating package: duplicator
Activating package: duplicator
10 datablocks added.

Loading Add-On: Sound_Synth4 (CRC:1168993841)
Executing Add-Ons/Sound_Synth4/server.cs.
12 datablocks added.

Loading Add-On: Sound_Phone (CRC:495093400)
Executing Add-Ons/Sound_Phone/server.cs.
8 datablocks added.

Loading Add-On: Sound_Beeps (CRC:-1169038521)
Executing Add-Ons/Sound_Beeps/server.cs.
9 datablocks added.

Loading Add-On: Projectile_Radio_Wave (CRC:-2071920097)
Executing Add-Ons/Projectile_Radio_Wave/server.cs.
8 datablocks added.

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