Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Platypi

Pages: [1] 2 3 4 5 6 ... 40
Drama / Re: Aeonara (brickadia artist) - child enthusiast
« on: September 24, 2020, 11:53:33 PM »
kidalex isn't the user in the tweet
Oh my bad. Thanks for the clarification.

Drama / Re: Aeonara (brickadia artist) - child enthusiast
« on: September 23, 2020, 01:00:28 AM »
I'm really sorry this happened to you... And its so frustrating seeing "don't rock the boat" type of replies. I was silent about my abuse for years out of fear of shame. Talking about abuse is extremely uncomfortable, and its no small feat to come forward. Online communities need to do a better job of affirming victims and making grooming untenable (both which play into each other).

Drama / Re: There's family men on Blockland now
« on: May 10, 2020, 10:15:57 PM »

Read now.
David Reimer was given female genitalia after a botched circumcision, then raised as female. He later transitioned back to male after suffering from gender dysphoria. Trans people aren't advocating changing a baby's genitals. Like circumcision, that shouldn't be the choice of anyone else except the person in question. What David Reimer's story demonstrates is that genitalia and social conditioning do not make someone's gender.

Drama / Re: There's family men on Blockland now
« on: May 10, 2020, 10:10:17 PM »
Yet you provide no alternate information or answers to my questions.. It's not 'sensible' to have an opinion about it that's not what you agree with, or focuses on different values. As I said, you can do whatever the forget you want to do. That's the law; you can say whatever you want and think whatever you want. I don't have to take in an emotional perspective, what really matters to me is the law. If you want to think you're a man or a woman, I couldn't give less of a stuff. I don't and have never rejected someone for something so arbitrary. I just think there is different ways to cope with it, and I have seen them. And I think that's the exact opposite of ignorance.

And a "picture perfect" perception is a lot closer to a logical one than an emotional one; but I never said I have the right opinion. That's why certain subjects are considered "touchy", because it's a lot harder for one person to be right. If you want to talk about people thinking their perception is picture perfect, consider that you didn't even answer any of my questions, and went straight to insults. Maybe it's because that's how right you think you are?
Here's some actual science for you to read. Much more substantive than personal anecdotes.

If you really care about those trans friends of yours that you mentioned earlier, you'd do well to educate yourself on their condition.

Drama / Re: There's family men on Blockland now
« on: May 10, 2020, 09:59:46 PM »
The idea of two mens' scraggly ass beards touching while they kiss doesn't disgust you? What IS disgusting to you?

General Discussion / Re: Blockbyte's Money Hei$t
« on: May 05, 2020, 03:08:41 AM »
This looks dope. Been waiting for some sort of cops-and-robbers revival.

General Discussion / Re: Leopard hosting
« on: May 05, 2020, 03:05:42 AM »
replace with
Oh I thought they'd gone down. Thank you!

Drama / Re: There's family men on Blockland now
« on: May 05, 2020, 03:03:23 AM »
to be honest the thought of a male or female "turning into"(pretending) to be the opposite love is pretty sickening but I still think two old gay men kissing while their scraggly beards touch is slightly more disgusting
I'm sorry, but the idea that a 26 year old man is still upset by the mere idea of two men kissing in the modern era is honestly hilarious.

General Discussion / Re: Thoughts on Shop Systems?
« on: August 13, 2019, 04:12:56 PM »
Here are my thoughts.
  • It really depends.
  • Shop systems work really well Endless Zombies and even Deathrace cause you can compete with other players without any points. However other shop systems like Glass' Trench War devolve when a certain number of players have the good items, and new players simply can't beat them. There needs to be a way to have fun and get points without having to grind for X hours to get Y weapon just to be competitive. Furthermore, while I like a sense of progression, some gamemodes are simply more fun when you can just hop in and play.
  • Map variety, secret locations, game mechanics that require more mastery (think grapple-knife or rocket-sniper), score ranks that have no actual effect on gameplay.

General Discussion / Thoughts on Shop Systems?
« on: August 13, 2019, 04:03:33 PM »
I've seen a bit of polarization on the concept of shop systems (buying items or power-ups with score points), and figured it'd be good to gauge the general consensus.
  • Do you guys like shops?
  • What are the right and wrong ways to implement a shop system?
  • What are alternative ways to add longevity and a sense of progression to a gamemode?

General Discussion / Re: Kong123's Deathrace
« on: May 09, 2019, 10:11:33 PM »
Yeah, I get what you mean with the unpredictability of vehicles and such, but I think this idea needs to be explored a little more. The whole point of doing this is to make every weapon a lot more accessible while keeping weapon usage high. As said before pistols will be savable, but will have a higher price, making it so it doesn't feel like you're losing any progress when you die. Melee weapons might be added into that too. 
Give it a shot, see what player's think. If the prices are low enough, the occasional freak accident shouldn't matter that much.

Yeah, this idea works for sure, although it kinda makes spawn camping viable for getting points. I think something that might be fun is giving points depending on what position you are in, making players want to race a whole lot more. The only problem is we would need to do checkpoints or something to make sure we have the right person in first place and so on.
The easiest solution I can think of would be to kill anyone in the spawn area right before the game starts giving participation points (use a zone brick), and to kill off anyone not in a vehicle. Of course, people could hop in a vehicle and camp right outside the spawn area. But that would require them to come back to the game every 5 or 10 minutes anyway, at which rate they may as well just play the game.

As for the checkpoint approach, instead of keeping track of first, second, etc, you could just give more points to the first person to reach that checkpoint. For example, the first person to reach any give checkpoint gets 5, second gets 3, thirds gets 2, everyone else 1. It could still get tricky track of who is in what vehicles and whether they all count for x-th place. So perhaps a simple flat rate for each checkpoint would be best.

General Discussion / Re: Kong123's Deathrace
« on: May 09, 2019, 05:08:07 PM »
That sounds perfect for what I'm trying to do here. The main change I will be making is to the shop. I kinda felt like most of Deathrace's problems is from how unbalanced weapons can be while racing. Maybe making pistols the only savable weapons, and having the rest of the weapons single round use items with lower prices could solve this.
Personally, I am not a fan of single-use weapons. There's nothing more irritating then splurging on a single-use weapon only to die near instantly out of the gates. Also considering the unpredictable nature of Blockland vehicle physics, this problem is amplified.

That being said, I get what you're saying. The most frustrating aspect of Kong's Deathrace was how long it took to get points for weapons. The less weapons you have, the fewer points you get, and the fewer points you get, the less weapons you have. I would propose giving participation points. After the round starts (so after you've killed off the AFKs), everyone alive gets 1 points every minute or so. This rewards good drivers who aren't necessarily good fighters.

Gallery / Re: 1 way mirrors in blockland
« on: May 09, 2019, 04:53:30 PM »
remember the old rainbow transparency stack bug
That was the best.

General Discussion / Re: Kong123's Deathrace
« on: April 29, 2019, 01:34:52 PM »
I figured that this question would come up. It's more about efficiency in a mod, not saying slayer is slow. Although it's been having so many bugs and there's just so many features I don't want specially for this game mode. So making a light version was part of the idea.
What bugs is it having? Also I wouldn't consider extraneous, unused features as a valid reason to avoid using Slayer per se. That's essentially an argument against code libraries as a whole.

Another reason I didn't mention is I highly dislike dependencies. In my experience when I've hosted sometimes a mod would just crap on itself because it was missing a function or it just was depending on an add-on to exist. I'm okay with support files being dependencies because there's tons of different version functions that were copy and pasted and it's best to just download one file. In Slayers case there are just too many things in the mod that won't really be used. I like gamemodes to be best as possible and not have features that are never used. It's also fun making your own stuff and see how it all goes.
While in most cases I would avidly defend code reusage, Blockland add-ons don't exactly exude good development practices. Even add-ons like Slayer and BLG, which are essentially the best developed add-ons in this game, don't include unit tests or a clear client contract (i.e. what classes and functions developers using these add-ons should expect to persist across versions). So I'll concede that point.

I suppose my main worry is that you're falling in to the trap of perfectionism (like the rest of us). At the end of the day, it's all for fun. But I just hope you're aware of what you're doing.

General Discussion / Re: Kong123's Deathrace
« on: April 29, 2019, 02:29:13 AM »
Also a custom team and game mode system using the standard minigame system, I basically wanted a super light mod to control how the game works so best option was to make my own.
Why not just use Slayer for teams? Is there anything in particular you want to do with teams that Slayer can't accomplish?

Pages: [1] 2 3 4 5 6 ... 40