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Messages - [DCF] PhatStreet

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General Discussion / Re: Do you like TBM?
« on: October 21, 2005, 03:28:07 PM »
TBM2 > TBM > RTB > Vanilla > AIO > everything else

Yeah, go ahead and ban me.


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General Discussion / Re: DSO decompiler (split from "Retail News")
« on: October 21, 2005, 02:13:18 PM »
Quote from: Digi
Because they're .dso, 
Quote from: Digi
PhatStreet, i saw no post indicating decompiling TBM's Dso files.  So for you to state that decompiling TBM's Dso files is our concern/want, is ludacris.
Can you people make up your mind? :|

BTW, Rob isn't involved in BL anymore.




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FORGET TYPING! Voice is the wave of the future. Lol.
Playing with whiny little kids who talk trash in FPS games is not fun. :( I still prefer a keyboard. :/

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It wouldn't be very fun w/o a mouse, keyboard, and mods... :|

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General Discussion / Re: DSO decompiler (split from "Retail News")
« on: October 20, 2005, 06:08:15 AM »
PhatStreet, i saw no post indicating decompiling TBM's Dso files.
If you aren't interested, then that post was directed towards the others. TBM is the only DSO'd mod, unless you guys are "breaking rules".
And Luquado is right, that's not an example of spyware. >_>

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General Discussion / Re: DSO decompiler
« on: October 19, 2005, 05:14:59 AM »


With Torque game engine, can't you decode dso files?  Its only $100!  Yay...
  And I find edit mode kinda pointless on TBM.
I can't believe some of you would pay $100 to take code from TBM when playing the mod is free (and not a "threat"). You people never cease to amaze me. I guess some of you are just rich and have money to waste. And about edit mode, try building a high-level build like Ragnarok's airship without edit tools. You won't come close.

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General Discussion / Re: Yet another TBM exploit (?)
« on: October 18, 2005, 07:20:35 AM »
omg dood u found sploitz lol give cokies to evry1 :cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie::cookie: :cookie: :cookie:
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So BadSpot, mind releasing the code needed to build the Torque engine like in BL? After all, it is open source, right? The "beta" was fun half a year ago. Most people have moved on.


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General Discussion / Re: DSO decompiler
« on: October 18, 2005, 06:05:49 AM »
Actually I didn't say that, but using a free site that gives you permission to do so is not "stealing". Ripping code w/o permission and calling it your own is.

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General Discussion / Re: DSO decompiler
« on: October 17, 2005, 10:49:00 PM »
Where did all those environment textures come from, did you make them? No, you stole them from all loving over the place. 
Quote

Heh, a bunch of us use Terragen and Photoshop.


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