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Messages - Zerosan

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1
Suggestions & Requests / Re: Dedicated Server for Linux
« on: August 29, 2009, 10:20:35 AM »
I bumped this, because the request still stands,
I still think that a dedicated server for linux would be a quite nice thing, I have access to 3 linux root servers with 100/100 mbit connections each...

And I think, re-using a still valid 2 year old thread is better than creating a new one.

2
Suggestions & Requests / Re: Dedicated Server for Linux
« on: August 28, 2009, 03:54:31 PM »
I'm not a fan of thread necromancy, but this one needs to stay on top.

A linux-native BL server would be great - and you can't possibly say "just dual boot" or "run an emulator" unless you really have no concept of what a linux-native server would mean. It would mean more dedicated servers, for starters. Linux is meant to run for months and months at a time without a reboot, it MUCH easier to remotely administer and maintain, is better on system resources, and the list goes on.

Like Zerosan, I have a perfectly good linux box just sitting here that I only use for backups and occasional testing. It could easily run one hell of a BL server, dedicated and running 24/7... if only there were a BL version for linux. Yeah, I could dual-boot, but I couldn't count on a Windows server staying up for months at a time untouched. And every time I'd need to reboot or restart the BL server, I'd have to reconnect my monitor, keyboard and mouse to even touch Windows. Running linux, I just need to SSH or telnet into the box and I can do literally anything with the box living in a closet.


Since BL has an OSX version, and OSX is a certified Unix core (based on FreeBSD) there shouldn't be a lot of legwork involved in making a BL version for linux.
Torque can run on Linux.
From Wikipedia:
"The source code can be compiled on Windows, Macintosh, Linux and Xbox 360 platforms."

So if Torque can run, what's the roadblock for a linux version of BL?
1. *epic bump* i still want it.
2. I think the roadblock is that the torque engine blockland is using is heavily modified.

3
Suggestions & Requests / Re: Player Locater
« on: January 17, 2009, 02:20:14 PM »
It will be, and there already is a locating system in RTB, in the forums.
My part/addition/completition to this request is: Badspot to open up access to the master server for simple location lookups, where a player is, exclusive to the RTB server of cause.
Adding a gui option to hide the online status of cause.. in the standard gui.

4
Suggestions & Requests / -connect parameter | os protocol binding.
« on: November 15, 2008, 12:44:13 PM »
Adding the "-connect ip:port" parameter again would be a very nice feature,
as it doesn't require much scripting/programming and would open up a few possibilitys that could come in quite handy.

a working "-connect ip:port" parameter would make it possible to let programs like xfire work with blockland.
also it would be possible to register a protocol for blockland inside windows,
so for example you could create links in html like "blr://ip:port", click it and it automatically opens blockland with the proper arguments.
So linking the Server Browser on the RTB Homepage directly to the blockland client would be quite easy.

I'd also suggest to include it in a blockland update, as it is something that should be on any client.

5
Suggestions & Requests / Re: Compilation of suggestions(27 suggestions)
« on: October 20, 2008, 04:39:19 AM »
For a change, someone in this forum, sets up a topic that has the potential to give badspot a better overview of what the users in the blockland community demand....
.... and then, just as always, some noobs (not newbs) come around the corner and start flaming it with their endless stupidity just because they don't get the point of it.

I hope for this topic to be cleaned out from all those spam postings so it can be focuses on its headline again.

6
Help / Re: Lagging with add-ons
« on: October 17, 2008, 08:07:42 PM »
hey surfdiver2008, did you ever think about the fact that he wrote "And don't say get a new computer " because he already knows that this would be a solution?
He is searching for alternatives.

7
Help / Re: One stud= ?
« on: October 17, 2008, 07:41:34 PM »
just use google:

for example, type in "1 cm to mm"

http://www.google.de/search?hl=de&q=1+cm+to+mm

8
Help / Re: One stud= ?
« on: October 17, 2008, 11:31:18 AM »
sorry for double post, but edit button doesn't work here.

http://www.mapageweb.umontreal.ca/cousined/lego/3-Physics/Measurement/index.htm

9
Help / Re: One stud= ?
« on: October 17, 2008, 11:29:29 AM »
inch and feet suck, use meters, centimeters, milimeters | this way you'll get proper measurements from the web. And they will be precise too

10
General Discussion / Re: ~{ID List 2.0}~
« on: October 05, 2008, 04:09:43 PM »

11
General Discussion / Re: Expand our horizons!
« on: October 05, 2008, 03:46:47 PM »
There is a blockland steam group with a chat inside.
You can use the steam gui inside of blockland to chat even while beeing in fullscreen.

12
General Discussion / Re: ~{ID List 2.0}~
« on: October 05, 2008, 03:38:05 PM »
here, that's the combination of:

Aloshi , Maxwell, Chrono and my BL IDlist.
not sure who else contributed :)

2403 ID/names listed in there.

13
General Discussion / Re: Anybody playing on integrated graphics? I am!
« on: September 30, 2008, 05:44:57 PM »
Ya. I see that now. =/
That's what happens when you don't think first. :P

14
General Discussion / Re: Anybody playing on integrated graphics? I am!
« on: September 30, 2008, 03:59:48 AM »
I just wanted to mention that dual or tripple or N-core doesn't really matter right now,
as Blockland does only support one core. (Most applications only use one core :P)
So the speed of one single core is important, 3ghz for me, if it would support dual cores, well, 6ghz.

I'm  just hoping developers will stop producing stuff for dual cores and finally realize that a proper N-core structure is needed.
Well, not fully the fault of the developers, I admit that, the hardware developers are part of the problem too :)


As for the thing with the integrated graphics, that really isn't such a amazing thing, when it comes to integrated graphics there are mostly two kinds of them,
the ones with their own memory, and the ones with shared memory.
If they use shared memory, well, that sucks, as they take up part of your normal ddr, and also have a longer way, resulting in a bigger latency when it comes to internal data transfers, making gpu stuff quite slow.
The ones with dedicated memory, well, are quite fine for blockland, as it doesn't have such big dependencies on the gpu, more on the cpu.

15
Modification Help / Re: a WWII mod
« on: September 27, 2008, 03:15:32 PM »
Don't you think the whole WWII topic is worn out enough?

I mean, come on, make something that hasn't been picked up by almost any shooter etc.

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