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Messages - xXgameXx

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1
Games / Re: Pecon's Boss Battles a full game?
« on: December 04, 2015, 07:17:57 PM »
God damn can nobody on here have fun, I swear most people here are national socialists and can't just have fun. Well then again it is your opinions... why am I so damn scatterbrained.

2
Games / Re: Pecon's Boss Battles a full game?
« on: December 04, 2015, 07:02:32 PM »
those aren't very good reasons
it depends on how much effort is put in
Probably cause I'm tired rn xD. But if Pecon did try I bet it would be a dope game. I'm just to lazy rn to list more :/ RIP me. Plus Pecon would most defiantly put 100% effort.

3
Games / Pecon's Boss Battles a full game?
« on: December 04, 2015, 06:54:38 PM »
I have no clue why Boss Battles was never made a full game. Actually as I was writing this I came up with a few, but that doesn't stop the idea from being cool! ANYWAY! On with my list.
•It wouldn't be as good as the blockland one
•It would just suck ass

4
Modification Help / Re: How does making a new add-on work?
« on: December 04, 2015, 05:32:28 PM »
Milkshape 3D, though not free, comes with a DTS and DTS Plus exporter, the plus exporter is useful for having more control over your model, materials and animations
Funny thing I kinda own it lol

5
Modification Help / Re: How does making a new add-on work?
« on: December 04, 2015, 05:30:40 PM »
So what program can I use to make .dts models

Actually can I use milkshape 3d?

6
Modification Help / Re: How does making a new add-on work?
« on: December 04, 2015, 05:17:21 PM »
The one main issue about making your own models is that Blockland is on a torque engine, which only accepts .dts models. Coding in Blockland through is pretty easy, and it's also easy to learn.

Making datablocks for weapons (which is how your weapons will work) is a bit challenging to code.

So what program can I use to make .dts models? And about datablocks, may you tell my what you mean?

7
Modification Help / Re: How does making a new add-on work?
« on: December 04, 2015, 05:10:42 PM »
Well just something simple, obviously showing how I don't know much anyway, like a gun or melee weapon of the sorts.

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Modification Help / How does making a new add-on work?
« on: December 04, 2015, 04:57:44 PM »
As some of you guys remember I came back this week, and I am immediately interesting the process of making an add-on. To tell you my knowledge of the situation I know, amateur, code work in CSS, JS, and HTML. I am also, again very amateur, in my knowledge of blender. You know the stuff you teach a highscool student that kind of stuff. I have looked at other peoples code for something as simple as a gun. Is it as easy as it looks or am I bat-stuff insane. Its probably answer number 2.

9
General Discussion / Re: Hopefully I'll actually stick around this time.
« on: December 02, 2015, 04:18:54 PM »
And everyone is actually nicer than BL 3+ years ago xD, maybe a little.

10
General Discussion / Re: Hopefully I'll actually stick around this time.
« on: December 02, 2015, 04:07:02 PM »
this is just the blockland forums as usual; ignore the people who point out random stuff just cause they have nothing better to say.

on that note, you don't need to apologize for not being active on the forums. i know that a number of people actively avoid getting too involved for various reasons, one being the toxicity of certain boards/users.

either way, welcome back, i suppose :)
oddly enough I don't recall seeing you around, despite being here for the past 7 years.
Why thank you friend! I wasn't very big, but I was know by the people who knew me EBL, and Phoenix and such.

Who are you?
John Doe :D

11
General Discussion / Re: Hopefully I'll actually stick around this time.
« on: December 01, 2015, 03:16:01 PM »
Actually its for audio, and i will admit that made me look dumb. So much for starting off well xD.

12
General Discussion / Re: Hopefully I'll actually stick around this time.
« on: December 01, 2015, 02:36:41 PM »
That makes me feel better and a little sad because I have been forgotten. Guess i can earn back my reputation as not being a huge friend.

13
General Discussion / Re: Hopefully I'll actually stick around this time.
« on: December 01, 2015, 02:27:02 PM »
/nerd/
Rude :P

On a side note, I've been looking back at my old post and I remember how much of a handicap I was back then, I apologize for my stupidity 3 years ago. I guess being 17 really does get to your head? Lel

14
General Discussion / Re: Remember Greek2me's Trench Wars?
« on: December 01, 2015, 02:08:45 PM »
I kinda want to make a map that forces teams to tunnel everywhere; would make the typical snipers actually do something worthwhile.

Yea mostly because nobody, that I have witnessed, has even tried to actually tunnel. I'll put on trench RN so i can test some map Ideas. I shall be back.

15
General Discussion / Re: New Years 2016
« on: December 01, 2015, 01:47:08 PM »
I come back to Blockland and see this. This looks dope I can't believe I missed this for 2 years.

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