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Messages - Zor

Pages: [1] 2 3 4 5 6 ... 20
1
Gallery / Blockmnn
« on: May 13, 2013, 05:51:42 PM »


2
AoT General / Re: What happened to these guys?
« on: November 11, 2009, 09:29:22 PM »
Stroclerk died but he pleys tf2 sometimes. Also dont invite him friends on steam he doesnt you

3
Modification Help / Re: Head body parts.
« on: August 29, 2009, 09:46:45 PM »
Code: [Select]
%player.hidenode(getword($accentsAllowed[$hat[%client.hat]],%client.accent));
This will hide only the accent it needs to: the one the player has enabled.

And an example in case you aren't already doing it this way for the other body parts...

Code: [Select]
%player.hidenode($hat[%client.hat]);

4
Gallery / Re: It cleans over 25 loads!
« on: March 10, 2009, 11:01:29 PM »
But what about the rinse cycle?

5
Modification Help / Re: SFX again.....
« on: January 08, 2009, 02:46:50 PM »
You can't have spaces in datablock names, so Win Stage_Sound should be WinStage_Sound or something. It probably doesn't like dashes either.

6
General Discussion / Re: Future Updates
« on: January 07, 2009, 04:33:45 PM »
vSomething - parallax occlusion mapping on brick studs to create a 3d effect.

7
Modification Help / Re: Mount points on a vehicle?
« on: January 07, 2009, 11:06:07 AM »
Does anyone know how you are supposed to export armatures in blender? I've named them and their bones and parented them to the mesh and they show up in the exporter menu, but whenever I try to export the model it encounters an exception.

8
Drama / Re: Stupid Bans, Kicks, and Mutes
« on: January 07, 2009, 10:55:10 AM »

9
wrong thread

10
General Discussion / Re: Guess when V11 is coming out.
« on: December 17, 2008, 09:26:06 PM »
11/11/11

11
Suggestions & Requests / Re: Faucet Brick
« on: December 10, 2008, 10:14:12 PM »
Needs more flatshading.

Ok I knew this was coming. Flat things get flat-shaded. This brick is round. Round things get smooth shaded. Look at the sides of the round bricks included with the game and you will discover they are, in fact, smooth shaded.

12
Suggestions & Requests / Re: Faucet Brick
« on: December 10, 2008, 09:58:10 PM »
Actually I've written a program in C# that helps me make blbs. It converts the polygons to the format blb's use for faces, but there's still a lot of stuff I have to do manually (texturing, collision, all the stuff that handles face-culling, etc).

As for progress on the brick, I'm working on it.

Oh by the way here's a brick I've already made with the help of my program. Click it for bigger.


13
Suggestions & Requests / Re: Faucet Brick
« on: December 08, 2008, 02:18:41 PM »
Someone give me a model I can open in Blender and I'll give you a blb.

14
Modification Help / Re: Pressing Shift in a Vehicle
« on: October 28, 2008, 06:16:01 PM »
For vehicles, onTrigger only seems to get called when the spacebar (slot 2) is pressed.

15
Help / Re: Changing textures
« on: October 27, 2008, 04:27:29 PM »
The textures for the Bedroom map are now located in Add-Ons/Map_Bedroom.zip

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