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Messages - skoopdahoop

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1
Modification Help / Re: Boodals' Untitled D&D-like RPG
« on: June 09, 2015, 03:43:45 AM »
What addons will you be using for weapons, armor, etc?

Most promising project I've seen. Don't give up my friend - this is what Blockland needs

2
Add-Ons / Re: Archive for Old & Obscure Add-ons
« on: May 31, 2015, 01:22:36 PM »
Could you post my Armor here? The people who have downloaded it think it is quality, and the thread failed to take off.

I would not like it to be forgotten, and is only a matter of time before it is one of the more obscure add ons.

3
Add-Ons / Re: Rooftile bricks (V3) ~proper collision box~
« on: May 27, 2015, 01:06:40 AM »
Awesome!

4
These medieval weapons look Great with my Armor! They go hand in hand really.

exactly like that

quarterstaves were used in the medieval times

Alright then, will be released in the future

5
i thought you promised rifle
or is it not finished
or is it in an unreleased "ranged" pack

In an earlier post Deadzone explained that a rifle was not a dueling weapon

It will be its own add on if made

6
No Gladius?

Try downloading the latest version before asking pls

All this needs is a good ol quarterstaff and we've achieved complete chivalry

Like This?

I can do that.

7
could you do these?

What is that from?

I'm interested in the spear since we will have a butt load of swords for fantasy

It's a game based in japan. None of the weapons or armor make sense. The final boss for multiplayer is a dragon that literally controls the matter around him, and the boss before that is a dragon that acts like a whale. In the desert. Which you hunt with boats. in the desert.

The less you think about it the more it makes sense.

You probably put a lot of work and excitement into your request but the whole "it's japan so they can be big and make no sense" is just a big turn off. Also, read my earlier post - we can't exactly make a whole new type of weapon mechanic (for this add on)

8
damn bro if you're doing 5 you gotta do 6 they're like evil twins

True. I think I will.

The handle on 6 is just so stupid. I'd do something about it tho.

Ooh, how about weapons that do something different on their charged attack besides doing a bunch of damage. Like sword and shield that instead of charging up an attack, holding down the mouse brings up the shield.

Or an axe musket that on the charged swing, fires a (very inaccurate) projectile as you swing it, instead of additional damage.

Or a huge forget-off maul that creates a shockwave around you, or a sword that's charge attack is holding it out and spinning around 360 degrees, hitting anything around you.

These suggestions are really cool and I'd love to see them. In fact I'll consider doing some of them.
And by no means will I stop people from throwing such suggestions out, but I must clear this up.

If you look at the weapons, all of them, they are all pretty much the same. They have different animations and damage. Every now and then one of the weapons does extra knockback or does a cool animation but so far - we are making reskins of some good weapons. The suggestions you are giving have different mechanics and are their own project.

I just model the weapons myself. If you can convince Deadzone to make a whole new weapon like that it would be done.
If we end up doing a new type of weapon then I'll come back to your post.

Nothing against ya m8 but I don't wanna let a buncha folks down before I need to say that I'm just doing reskins.

switch axe from Monster Hunter series-
How are you even able to hold that?

9
I'd say a flail, but I know that'd be a bitch to animate.

A flail would be difficult af. It is simply above our limits here I'd say.

snip

What about any of these for fantasy weapons?

Some of the weapons there are interesting, but the first two and the fifth (left to right) are the only ones practical and fitting enough really. I might reach out to one of those more crazy ones to test my skill.


10
We already have several models for upcoming fantasy and history packs, but what would you guys like to see?

I will possibly do a request for a certain weapon or maybe a whole weapon pack if it is interesting or needed enough.

11
Help / Re: MERP Empire Chat function not working
« on: May 12, 2015, 03:34:22 PM »
Bump, it is Nizza's MERP if you think you can help come by

12
Help / MERP Empire Chat function not working
« on: May 11, 2015, 09:55:14 PM »
Everything else works with the MERP commands, but using "<" does not speak for your empire. All it does it the default colored text.

This is all I really have on the matter. Any ideas?

13
Off Topic / Re: Pictures of Badspot megathread
« on: November 24, 2014, 04:31:14 PM »
This explains a lot

14
Off Topic / Re: What is your stance on abortion? (Abortion discussion)
« on: November 13, 2014, 05:15:16 PM »
isn't wrath one of the 7 deadly sins
isn't sinning what god is completely against
religion pls explain

The seven deadly sins aren't even biblical

also, wtf are you guys on about when you think God needs to follow his own rules. That's just stupid.  

god sounds like a whiny little stuff

lol @ you

I do not support abortion being used to continue a promiscuous lifestyle.

15
Gallery / Re: I Like creating Mini-Maps, so I kinda made one for fun.
« on: November 12, 2014, 06:43:21 PM »
Thanks for the feedback. I might host something with it.

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