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Messages - Falcondude

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1
Suggestions & Requests / Re: "White Rabbit" Gamemode
« on: March 28, 2010, 08:43:23 PM »
Timed: There is a time limit in this type, the white rabbit wins by avoiding the hunters until the time limit expires, the hunters win by you know, killing the rabbit.
Generally, modes like this are played so that the killer becomes the rabbit, and whoever manages to be the rabbit for a set amount of time first, wins. You could play survival like this, too, just without the set time limit.

2
Modification Help / Re: BASM32
« on: March 23, 2010, 07:57:27 PM »
This seems like a really neat idea. I'm looking forward to it.

3
General Discussion / Re: Burp! Happenings and banter
« on: March 22, 2010, 05:56:14 PM »
I must say, you've gotta be the coolest dad I've ever known.

4
Modification Help / Re: Epik Mod Suggestion
« on: March 22, 2010, 05:44:13 PM »
Correct me if I'm wrong, but I think the minifigure look was scrapped to avoid getting into any trouble with Lego. I know the studs were changed so that Lego wouldn't take any action against Blockland, and I'm pretty certain the players were changed for the same reason.

That said, I don't know if an add-on like this would cause any harm.

5
Gallery / Re: an island
« on: March 22, 2010, 05:32:30 PM »
It's a nice idea, but the island doesn't really look like an island; right now, it looks more like an octagon. See if you can make the shoreline look more natural.

6
Gallery / Re: Racing RolePlay (Wip Project)
« on: March 22, 2010, 05:09:54 PM »
That track is NOT wide enough. If you have more than 3 or 4 people racing at once, you're gonna want at least 64 studs wide, if not more than that.

It looks nice, but it's never going to work.

Also, racing RP generally doesn't mean "shoot people with rockets" RP but whatever

7
Suggestions & Requests / Re: Some more default-like content.
« on: February 08, 2010, 06:56:46 PM »
I completely agree with this topic. We need less themed content and more stuff that's actually fun to use.

8
Suggestions & Requests / Re: Colour Picker - The end of coloursets?
« on: February 04, 2010, 06:18:51 PM »
a change to the game's C++ coding.
Exactly. I don't think it's worth an engine modification just to fix something that isn't broken.

9
Suggestions & Requests / Re: Colour Picker - The end of coloursets?
« on: February 04, 2010, 06:10:13 PM »
It would be a lot harder to fit it into save files and to load stuff, not to mention the amount of datablocks it would use.

11
Suggestions & Requests / Re: anyone have drifting jeep??????
« on: January 31, 2010, 08:09:20 AM »
lolwhat falcon, you posted it...
Yes, I know I posted it, it's been dead for a long while now.

Here is the drifting jeep.
Make sure to add Vehicle_to it while downloading!
Thanks!

12
Suggestions & Requests / Re: anyone have drifting jeep??????
« on: January 30, 2010, 03:05:53 PM »
lol no it doesn't

13
Suggestions & Requests / Re: anyone have drifting jeep??????
« on: January 30, 2010, 10:32:28 AM »
Actually, I'd like my drifting jeep back, yeah... I dunno what happened to it but I don't have the file anymore. Anyone out there have a copy?

14
Gallery / Re: Oriental Mountain Castle WIP
« on: January 09, 2010, 07:07:27 AM »
Maybe too many lights for my taste, but the structure itself is pretty good. I'm impressed!

15
Gallery / Re: Heedicalking's Foreign Planet Build
« on: January 08, 2010, 04:24:00 PM »
The trees should have more different heights. In real life, treetops aren't completely flat; it looks a bit dull from above that way.

Not bad, though.

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