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Messages - Black Panther

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1
General Discussion / Re: [Need Builders! Ideas!] [WIP] The Hub
« on: May 23, 2015, 06:18:23 PM »
Augmentation Ideas:
- Shapeshift. It could give you different weapons temporarily or stats or something. Who knows. Maybe even flight. That is also .dts oriented though.
- Temporary invulnerability.
- Teleport. Prone to glitchiness, probably not a good idea.
- Phasing. Similar to teleport, but just turn off ray casting on the player for everything but the ground.
- Dodge function that moves you a short distance to either side very rapidly.
- Fake death/invisibility. #deadringer
- prop hunt augment, turn into a brick. XD
- Add burn damage or poison damage to your damage.
- Add slow/frost/chrono delay to your damage output in exchange for less damage.
- Ability to climb buildings and walls. (Parkour playertype)
- Summon an AI companion or a vehicle.
- Make all players in a close vicinity freeze or burn or get poisoned etc.
- Curse another player, make their dead body turn into an AI companion on death.
Or make them haunted so they have to find a new body and adapt to their abilities. ;)
- Temporarily change another player's abilities randomly for one life.
- Summon walls or spikes to deter enemies.
- Give yourself a little extra cash money for other abilities.
- Excessive list of augmentation ideas. Some obviously broken. Enjoy.

2
General Discussion / Re: [Need Builders! Ideas!] [WIP] The Hub
« on: May 23, 2015, 03:02:44 PM »
You could have the oddball give you points when you hold it, similar to Halo. But the way you have it works well.

That gold mode sounds fun for sure! Definitely different but still fun.

Well, perhaps the builders would just build elaborate mazes then, who knows.

3
General Discussion / Re: [Need Builders! Ideas!] [WIP] The Hub
« on: May 23, 2015, 12:13:53 AM »
Of course! I wholeheartedly agree with your guy's push for more 'innovative' game modes in Blockland, so I'm all for donating my time and ideas. ;p

Well I came up with it late at night, so there are still a bunch of holes in the concept.
The builders are trying to kill the runners with bricks, as the bricks kill runners onTouch.
Runners are trying to kill the builders with melee weapons, probably butterfly knives.
The builders could win by default after a time limit to "fix" the AFK issue.

(Also, if a box of bricks is created, a projectile could be fired into the box to kill the player inside - another "camper destroyer" method that isn't entirely necessary.)

I'm guessing it'll be best played on a flat plain map, like a giant baseplate in the sky. Perhaps with some built-in wall bits in different areas of the map so a "maze" of kill walls is easier to make.

Another possible piece of the concept was to make it so only the runner team has the ability to jump, and to make the walls short enough to jump over if need be.
Perhaps striking a brick with a fully charged knife blow could destroy it too. Who knows.

Players would move faster than normal so that the runners could actually run/jump into/onto a wall by accident and die.

So in summary, the builders either want to run the clock and survive, or build until they trick/kill the runners.
The runners want to keep moving as to not get trapped or tricked, and move towards and ultimately kill the builders.


As for the reverse CTF-type gamemode, I think that the killer receiving the gold would work for an initial version for sure, if not the final. If that happens, one would want to consider having an emitter above the killer along with a sound to indicate that they got the gold.

You could also have a number next to their name above their head or something that showed their gold count. I don't know if this would break the gameplay in any significant way or not, but it's an idea.
I also agree — slowing down just doesn't seem fun.


Feel free to tweak either of these in ways that make it more fun or feasible. They are simply gamemode concepts.
I'm more than willing to help flesh out either of these game modes if you want. I'd love to help out in any way I can. Feel free to personal message me.

4
General Discussion / Re: [Need Builders! Ideas!] [WIP] The Hub
« on: May 22, 2015, 02:21:39 AM »
Additionally, another game mode idea:
<<LONG POST INCOMING>>

A team of 1-3 players is only able to build 3x3x2 bricks. They cannot build above that height, AkA stack bricks.
The other team consists entirely of players with melee weapons, perhaps butterfly knives.
The bricks, when touched by the team with melee weapons, cause damage or instadeath. This needs balancing.

Make everyone have faster movement speeds on a large flat plain with no edges. Perhaps with other gaps for added difficulty.

Notes/Ideas:
 - You cannot stack bricks because then players could hide in a brick box. Melee players can jump into a box made of 3x3x2's and kill a brick placer.
 - Perhaps make brick placers be unable to jump, so they want to avoid trapping themselves in their own brick-made box.
 - Use different sized bricks.
 - Potentially needs code to prevent standing in one spot for too long. Camping as a melee character could really slow a game down. (Because you cannot place bricks inside other players.)
 - Perhaps bricks disappear after a time limit.
 - Number of brick people is entirely dependent on the number of people in the server. Ideally, the melee people would outnumber the brick people.
 - All bricks get destroyed on round reset.

Cons:
 - Probably code heavy.
 - Hard to balance.

One could simply make the ground a grid of clickable bricks instead, that become harmful once clicked by the brick team. That could simplify code, but make navigation more difficult for the players.

Think of it as a mix between a death run, grapple-knife sans grapple, falling platforms, snake, and (maybe) maze free builds. Lol.

5
General Discussion / Re: [Need Builders! Ideas!] [WIP] The Hub
« on: May 22, 2015, 01:56:34 AM »
Thank you, Brickitect, RTBARCHIVE, DaBlocko, & Blokx! I'm glad you guys like it.

Please feel free to use the idea and change the theme of need be.
Perhaps poisoning your enemies' water supply or something similar. Gold doesn't quite make sense, but will definitely work in terms of gameplay.

(If used, please credit "Black Panther" BL_ID 262.)

6
General Discussion / Re: [Need Builders! Ideas!] [WIP] The Hub
« on: May 21, 2015, 05:46:54 AM »
A game mode where two opposing sides run to the center of the map to retrieve gold from a gold pile. Each person can pick up multiple pieces if they wish, but remember: the other team is gunning for you.
Then each team must deliver as much gold as they can to the other team's base. This makes it harder as you have to push through the team's defenses.
The team with the most gold delivered at the end of a time limit wins the round.

Notes/Ideas:
 - When killed, a player drops all of their gold at that location.
 - Retrieving gold takes time to make players vulnerable. (Perhaps use mining mods for this.)
 - Maybe you could have multiple ores that take more time to mine, but reward the player with more points once it is delivered.
 - A limit on gold one can carry could make gameplay more interesting or less interesting. Who knows.
 - Gold is just a concept theme. It could be anything. Perhaps something that makes more sense to leave at the opposing team's base.
 - Maybe have mines within each base and have one universal turn-in point instead. Switch it around.
 - More gold could weigh you down slightly, making you slightly slower. This could break the game though.

Think of it as a mining game mode with more competition and guns. ;)

7
General Discussion / Re: Blockland Server Down?
« on: May 20, 2015, 02:38:57 PM »
Thread Locked.

Tada.

8
General Discussion / Re: Blockland Server Down?
« on: May 20, 2015, 02:06:32 AM »
But I need my fix, man...just one more time tonight...

9
General Discussion / Blockland Server Down?
« on: May 20, 2015, 01:58:56 AM »
The main Blockland site appears to be down, which is preventing me from booting up Blockland. Is anyone else having this issue?

Does the game still work once you're in? Should I unplug my internet cable and then authenticate?...

I'm just curious. Obviously the main server will come back soon. I just felt dramatically disconnected from my Blockland community.

Here's to things getting fixed soon.

10
Off Topic / Re: good night guys
« on: July 11, 2014, 07:31:56 PM »
Hey Zapk, I sent you a PM.
Even if you noticed and didn't care at all, it'd be awesome if you could respond.
Even with one word.
Thanks.

11
Gallery / Re: the beauty of raven and betel's cage
« on: May 23, 2014, 12:38:05 PM »
Oh boi oh boi

12
Add-Ons / Re: Modular Terrain Bricks
« on: March 05, 2012, 11:52:27 PM »
There was a print brick that pulled this off, but I can't find it. It was called double-sided print or something like that. Anyone have a link to it? I would like to apply this feature.
I know this isn't the same, but hopefully it's similar enough to pull it off?...
http://forum.blockland.us/index.php?topic=98071.0

13
Add-Ons / Re: New Emote: Puke
« on: April 18, 2010, 10:30:02 PM »
Some day, some day.

14
Add-Ons / Re: New Emote: Puke
« on: April 18, 2010, 07:26:44 PM »
Ha, I made that old puke.



(Yes I realize my avatar is a year or so old.)

15
Gallery / Re: Blockland: SMK City
« on: January 05, 2010, 11:04:39 PM »
I believe this meets my lovey requirement.

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