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Messages - Pecon

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Help / Re: Blockhead No More Steam achivement
« on: October 13, 2020, 02:52:36 PM »
Just give yourself it.
Code: [Select]
steamGetAchievement("ACH_NAME_CHANGE", "steamGetAchievement");

Off Topic / Re: TOPSTERS 2020
« on: October 04, 2020, 05:54:32 PM »

Help / Re: Hosting without joining
« on: October 01, 2020, 01:32:21 PM »
There is a bug in the auth server which will cause a dtoken/blid mismatch if there is more than one blid associated with your steam account and you try to host with one other than the first assigned in your dtoken list. The -blid flag overrides the blid that the server will use, which prevents the issue from occurring.

Help / Re: Hosting without joining
« on: September 29, 2020, 03:09:44 PM »
CLI users like me got used to the headless window. does this even work after the steam-only update?
Probably not unless it has some features for passing in extra command line flags. For dedicated server hosting, you need to specify the correct -dtoken and -blid flags when starting the server.

Help / Re: Certain gamemodes no longer work
« on: September 07, 2020, 02:39:07 PM »
sorry for the late response

Did you replicate the issue of these bricks not working when you made this log?

Help / Re: Certain gamemodes no longer work
« on: August 24, 2020, 01:59:01 PM »
Post a console.log, it is possible that it is a trivial issue caused by the auth rewrite.

Development / Re: 2020/05/29 - Blockland r2033
« on: June 18, 2020, 01:06:56 PM »
How do you change the BL_ID on dedicated servers? I searched everywhere in the config and couldn't find wherever it was stored. I had to download my server's files to run the client and switch the BL_ID, and then re-upload, just to switch my dedicated server's hosting key (on top of changing the dtoken). It seems to me like ideally changing the dtoken should be the only thing you need to do to switch keys on a dedicated server. But this clearly isn't the case as the server still authenticates with a combination of dtoken and BL_ID, the latter of which is stored by the client and retrieved by the server somehow (and it isn't $Pref::Player::SelectedBLID, I tried setting that to no avail). Can something be done to make switching keys on a dedicated server less painful?

Edit: Actually I'm starting to get the impression something is wrong on the auth side. Can you try to reproduce this? I'm attempting to post to the master server with the dtoken attached to my 48800 BL_ID.

Double edit: Someone else has the same problem as me and can confirm it is doing the same thing. Basically what seems to happen is that the auth server gives the dedicated server the first BL_ID attached to the steam account rather than the BL_ID for that specific dtoken, which causes posting to fail if you try to use any dtoken that isn't for the first BL_ID attached to your steam account.

Help / Re: Can't Run Blockland On Bootcamp
« on: June 18, 2020, 12:45:38 PM »
For future reference of anyone searching for this issue, jes got the following errors trying to run the game:

"The code execution cannot proceed because MSVCP140.dll was not found. Reinstalling the program may fix this problem."
"The code execution cannot proceed because VCRUNTIME140.dll was not found. Reinstalling the program may fix this problem."

The solution to this is to install the Visual C++ 2019 Runtime. Earlier runtimes may also work if you cannot install this particular version.

Development / Re: 2020/05/29 - Blockland r2033
« on: June 06, 2020, 05:09:23 PM »
Speaking of macs the game is unable to authenticate on OS X, giving the error "Authentication failed: Build too old".
mac is no longer supported. If you're pre-catalina you can still play via wine, or crossover if you're post-catalina.

Development / Re: 2020/05/29 - Blockland r2033
« on: June 03, 2020, 08:14:32 PM »
Did you try restarting steam?

General Discussion / Re: how many add-ons do you have
« on: May 31, 2020, 01:28:08 PM »

almost 1000. been using the same install since around 2011

Help / Re: Invalid ID
« on: May 28, 2020, 04:40:40 PM »
If you want to continue playing on Mac, you should install wine and install the windows version of steam via wine, and then install blockland through steam and run it that way. This should continue to work fine (it works very well in linux) as long as you don't update to catalina.

Development / Re: 2020/05/20 - Blockland r2023-r2031
« on: May 24, 2020, 12:16:34 PM »
I've been trying to put my dedicated server up but I can't figure out the command lines right now.

This is what my dedi.bat looks like: start blockland.exe ptlaaxobimwroe -dedicated -dtoken (TOKEN HERE) (I removed the "-nosteam" line)

And when I try to launch it I get this error:

You are most likely running a dll mod of some sort and have Blockland.exe set as read-only. Blockland.exe needs to be updated to work, so you need to make it writable.

Development / Re: 2020/05/20 - Blockland r2023-r2031
« on: May 22, 2020, 07:34:28 PM »
(or maybe WineHQ would work?)
Probably. I've already tested running Steam + Blockland launcher via wine on linux and the steam auth worked correctly. Though at that point it's probably just simpler to say 'install steam via wine and run the steam version' since it would accomplish the same in less steps.

Will also do some stuff for the key selection to maybe remember your last key
r2031 added this.

Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 21, 2020, 07:56:26 PM »
meddling around with any network settings doesn't seem to fix this, might be because I'm hosting it from the same PC, but I doubt most hosts don't have something dedicated like that, and probably dont run into this issue
The solution right now is to either disable add-ons with custom animated player models (bots, playertypes, bot vehicles); or, disable fast packets on the server end to mitigate the issue (you probably disabled it on your client, not the server). If you do the latter, the issue may still occur, just much less often.

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