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Messages - Filipe

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1
Gallery / [VIDEO] The Funhouse 2
« on: February 24, 2024, 07:28:20 PM »
The long awaited sequel to the first Funhouse video is finally here, and it's our biggest, most ambitious video project yet! Thank you for everyone who joined me in this wild adventure!

Click the image below to access the video


Credits:
Filipe1020
Baked
Corpora1Bird
Dragonslayer182
Swholli
TGB
Mickey

Here is the link for the first video that was made back in 2012 in case you haven't watched it yet. https://www.youtube.com/watch?v=LQuVNGo8K7M

2
Locked, new topic will be made in add-ons once new content are ready

3
all incredibly slick models, nj
Thank you cake person <3

I forgot to say one thing, my cars from the add-ons topic will receive a handling update, the keybord steering will be improved making it faster for the wheel to get back in the center position, thanks to Goth77 for figuring that out.

4
New upcoming cars announced here.
https://forum.blockland.us/index.php?topic=326686.0

5
It's time to update this topic, more cars are on development.

Ahura Savanna, based on the Mazda RX-7 FC, commissioned by Shire.


Dalton CityVan Mk2 commissioned by Corpora1Bird, some of you guys might remember that I made the first generation back in 2012.


Brutalion Stryker commissioned by DodgeViperACR16, based on a 2014 Dodge Viper.


And the long awaited Delorean Mk2 commissioned by -Luigi-, and yes, it will come with Back to the Future variants as well.


Also the New Yorker is now named Moore Boulevard

6
It's because of strafe steering. There are 2 main fields in the vehicle data that effect the way it works:

Code: (speedKart.cs) [Select]
maxSteeringAngle = 0.6;
steeringStrafeSteeringRate = 0.08;

maxSteeringAngle should match animation but it doesn't have to - this determines how far the steering wheel and tires turn. The steering wheel will stop turning once it has reached the end of it's animation but the tires will continue to turn if you set the value really high. If you set the value lower, the steering wheel and tires will properly stop it's animation based on this value.

steeringStrafeSteeringRate is what you are looking for, it controls the speed at which the steering wheel and tires turn. Raising the steeringStrafeSteeringRate will make the steering wheel turn faster, but it will also make the tires turn faster. This becomes a problem when you want the steering wheel to turn slower than the tires, or vise versa

edit: best value seems to be anything between 0.1 and 0.2. anything less and you get the strange steering "slow down" effect, anything more plays the animation and turns the tires too fast
That actually improved it thank you!

7
some unannounced vehicles will be announced in the dev topic, and hopefully, shortly released here.

8
bump, plus, more vehicles will be announced here soon.

9
Forum Games / Re: The BLF Bandwagon: The End Times Edition
« on: July 26, 2022, 10:30:25 PM »
Man it's been forever since I joined one of these.

10
Gallery / Re: [VIDEO] Introducing Blockland United
« on: July 17, 2022, 11:27:06 AM »


Who's this imposter
Misterbrickperson

LET'S GOOOOOOOOOOO
~
What a clean trailer though, I love how this turned out!
And thank YOU for narrating in the video!

11
Gallery / [VIDEO] Introducing Blockland United
« on: July 17, 2022, 01:25:24 AM »

12
Clan Discussion / Re: Blockland United - The Ressurgence
« on: July 17, 2022, 01:11:57 AM »
Here's an Introduction Video about the group and it's goals.
https://www.youtube.com/watch?v=GNMo2fJoUPQ

13
Gallery / Re: Fragment Shader Upgrade
« on: July 09, 2022, 11:20:44 PM »
To be honest judging by these pictures it looks like you just raised the sun a bit except for the pattern on the bricks, can you show us more comparisons with different shots?

14
The Rivera Gravel and Cobra are now released! More vehicles will be released soon along the way so stay tuned for that!
https://forum.blockland.us/index.php?topic=326789.0

15
The Rivera Gravel and Cobra vehicles are now released! Enjoy!

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