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Messages - Reshiram

Pages: [1] 2 3 4 5 6 ... 36
1
Shanny was part of a clan way back when I was also in. Wonder what they're doing now.

-Kiwi- also is one that comes to mind, I think they've changed their name a few times now, knew them for a while before I changed my name.

2
Suggestions & Requests / Creeper Gamemode
« on: April 30, 2021, 11:13:55 AM »
The topic I've made before is probably much too old to bump, if I made one... can't remember.

Basically, it's an expanding mass of bricks that kill you on touch, covering wherever it can.

Possibly add options like making it so conventional damage could work, rather than just a specific spray, option for damage it deals on touch...

The classic one all the way back when Maps were a thing was fun to use, and the Super Creeper someone made has its own issues...

3
Gallery / Re: GSS-Anya (WIP Spaceship)
« on: February 26, 2018, 11:48:36 PM »
das some good stuff

consider using less symmetrical or mirrored layouts, but i guess thats pretty common for vehicles so whatever
For good reason, but I guess in space this wouldn't really matter, but things that move tend to have that sort of better feel if they're symmetrical.

I love it! Gonna add an interior or is it too small?

4
Suggestions & Requests / Re: Guide on SpaceBots?
« on: February 03, 2018, 12:19:46 PM »
-snip-
Ah, right. I found it in a topic around here and decided to try and fiddle with it, shoulda remembered that class got removed.

Ever thought about bringing it back? Though... Greek's bot nav will be quite the thing later on.

5
Suggestions & Requests / Re: Guide on SpaceBots?
« on: January 30, 2018, 08:55:18 PM »
Also, I thought space bots was a private  mod. Where'd you get it?
One last question, are you using space guys bot mod or some other mod I am unaware of.
Found it.

Space guy's mod, I was confused on how the slash commands worked and there's a GUI for it apparently, didn't know there were even events.

6
Suggestions & Requests / Guide on SpaceBots?
« on: January 29, 2018, 07:13:18 AM »
A guide or the GUI of sorts for Space Bots, I've looked through the code and I can't exactly tell what arguments are needed and the like for the commands..

7
Gallery / Re: my environment stuff
« on: January 20, 2018, 09:24:31 PM »
Swampy? Non-snowed forest?

Love whatcha got so far.

8
Suggestions & Requests / Re: Creeper World-esque growth
« on: January 19, 2018, 08:43:32 PM »
Could be fun, build things that combat it like in CW but also be able to fight it head on because you're in an FPS.

In CW, the growth grows from different set points, and flows from it much like water and has height.

Probably should limit the max height (or make it configurable) so it doesn't get out of control from builds or make it not grow onto non rendered bricks much like BL's Creeper for further build-basis config.

9
Gallery / Re: Beach House Default Build
« on: January 18, 2018, 06:00:24 PM »
Cute, quaint, compact, I love it.

10
Suggestions & Requests / Re: Creeper World-esque growth
« on: January 17, 2018, 06:01:10 PM »
i'm not getting the difference here?
you're asking for the creep stuff to get stronger in piles and not just on world surfaces, but that would either be
a) hard to contain (which the current creep design already is)
b) incredibly laggy for the client and the server
the creeper gamemode we currently have is honestly the best we're gonna get in blockland
Hard to contain? What we got now doesn't grow on non-rendering blocks, probably buggy though.

Maybe I overestimate Torque in this case, maybe what we got now could be more fixed up (because how it handles itself is rather buggy, the gamemode and all that)

11
Add-Ons / Re: Player_UgandanKnuckles
« on: January 17, 2018, 05:32:46 AM »
This add-on has shown me the way.

12
Suggestions & Requests / Creeper World-esque growth
« on: January 17, 2018, 04:09:55 AM »
Something kinda akin to what Creeper we got now, but it can grow more than just on surfaces, much like Creeper World 4 in dev atm. Could be more dynamic than what Creeper we got now.

13
Add-Ons / Re: Slayer | Progress on bot navigation!
« on: January 15, 2018, 06:40:59 PM »
Oh that bot nav is lookin' HOT. All it needs is jumping connections and it's pretty much complete (contextual things maybe cover hints could come later down the line.)

14
Add-Ons / Re: [Server Script] Vehicle Brick Movement Flipping v2
« on: January 15, 2018, 03:13:22 PM »
sorry for the bump, but imagine this stuff over like 100, like 500 for example. (limit is 99)
One month isn't bad, I'm pretty sure, it's a pretty cool add-on so I got no problem.

Try using the console, though I have no idea why you'd want it any more than that...

15
This thread went from a silly prank to discussion about how it was loveist, to a discussion on how one person did a sick roast and now we're talking about how bad a troll one guy is.

This thread is either a total disaster or just a typical BLF Off Topic post.

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