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Messages - Swholli

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Spoiler Alert: Bad Rats is no where on this list, I'm really sorry.

ya gotta

I do need a game for the second video of February...

Huh, I've never personally noticed that, though I've never really watched my videos back just wearing headphones.

There's seemingly nothing in the waveform to indicate that there's an issue on my end. Does everyone else notice this problem too?


Merry Suave to all and to all a good Zouave.

Edit: sorry, the original video didn't have the voice-over track set to render, fixed that!

Games / Re: [Video Review] Harry Potter (PS1) - The Dark Souls of HP games
« on: December 12, 2019, 10:51:31 AM »

Hey guys, the Harry Potter video is done!

I really want to get a group of friends together and do a console LAN party where we all play old CoD multiplayer games. I never really played it in its heyday and I'm interested reliving some glory.

We talked about doing it for this video but it would have a little too much effort for the time I had, plus I had cut it down to doing only CoD 1-3 and save the MWF and Black Ops trilogies for later.

Maybe if I do the rest of the series I'll do a video dedicated to just the multiplayer servers.

Games / [Video Review] Game of the Decade Announcement | Happy New Years!
« on: November 22, 2019, 07:11:08 AM »

Older vids

In what has become something of a tradition whenever I make new content, I always share it with the BLF as you guys were my first major audience.

This is technically my gaming channel that I started way back in 2010, but it was always plagued with inactivity and general mediocrity (as only a couple of high schoolers could bring you). I've decided to reboot it as I wanted to make videos about games again but I didn't really think it would fit the theme of my main channel where I still do movie reviews.

Hopefully you all enjoy! Also if you wanted to subscribe, well I'd just be tickled.

Off Topic / Re: 10 years
« on: October 30, 2019, 11:07:56 PM »
God, loving... 12 years for me.

Jesus Christ.

I truly don't know where I'd be or even who I'd be if not for finding Blockland when I did. The community, the game itself.

It's where I've told stories, honed my communication skills, have made friends, did podcasts, made a feature film, learned how to 3D model. 

forget, guys, I very rarely get sappy about this stuff because, well, it's loving Blockland, but this game and its community has been such a huge part of my online life for so long and I'm so glad to have stuck it out in the "bad times" and still be here after all these years, the fact that some of us have been here for a decade plus is amazing.

God damn this really puts some new meaning to "old cigarette," emphasis on the old.

Off Topic / Re: Blockland Gets Honorable Mention
« on: October 14, 2019, 06:48:42 PM »
Does that issue have a publish date? According to what i found, it was probably April 1st in 2014, but i wanted to make sure that i'm correct

Yeah publication date is 2014, Triumph Books LLC

So do you think these facts are, like, pre his Twitter meltdown or is that also included...

Off Topic / Blockland Gets Honorable Mention
« on: October 14, 2019, 03:58:17 PM »
We made it boys.

While doing some cleaning of the strategy guide section of my store, an employee showed me this exclusive redstone guide and I noticed the "& other building games."

I think to myself "is it there?"

Lo and beold:

We're in the official, unofficial guide.

Creativity / Re: EndeavourQuest - The Webcomic
« on: August 23, 2019, 05:05:38 PM »

Strip #10 08/23/19

Creativity / Re: EndeavourQuest - The Webcomic
« on: August 17, 2019, 10:04:06 AM »
This is pre-milkshake times.

100 BMM (Before Magical Milkshakes).

Creativity / Re: EndeavourQuest - The Webcomic
« on: August 16, 2019, 12:26:35 PM »

Strip #9 08/16/19

Creativity / Re: EndeavourQuest - The Webcomic
« on: August 09, 2019, 07:26:38 PM »
I want you to go to my website, it was a trick!

Creativity / EndeavourQuest - The Webcomic
« on: August 08, 2019, 03:08:53 PM »


Hey ya'll. Remember this stuff?

Or more importantly, do you remember all this stuff?

If you do, then you probably remember the universe of characters and stories Menen, NicktheSushi, and myself all created in those interactive forum adventures. We used to spend countless hours pouring over our own lore and mythology, crafting these stories with a lot of scope.

And every single one of them at some point was given up on.

Now the prevailing theory is the right mixture of silly or stupid user suggestions combined with too many IRL responsibilities meant maintaining a forum game was sort of hard to do unless you were Andrew Hussie.

For years now the "menenverse" as we dubbed it has laid dormant, with my futile attempt last year at rebooting it with Untrodden Undertaking lasting the least amount of pages out of all of them.

But yet still my creative spirit yearns to tell the story of this blonde boy and his werewolf companion, roaming the countryside beating up monsters and evil and- no I swear it is not an Adventure Time ripoff.

EndeavourQuest is made with an entirely new art style (while still trying to capture the impromptu aesthetic of the original sprites we used). I'm still experimenting and getting into the swing of the art style, but I've made 8 pages so far of my story and I've deemed it time to share it with some kind of audience, and I think BLF is worthy of being the first, as it was born here.

What makes this comic unique, to the spirit of adventure comics before it, I'm actually using a real tabletop rpg to decide what happens as I write the story. I am both GM and PC simultaneously and it's maddening (but fun). I don't know if I'm the first to try this idea, of course, but I'm sure it's not seen that often.

The system I'm using is entirely my own. It's called DERPS (Dungeon Endeavour Role Play System), you can find the unfinished player's guide here:

I will be updating the system as I go and add mechanics as I need them (this webcomic is also a sort of playtesting in its own right). The system was derived from all the forum adventures we'd done before but refined to be a simple yet engaging system to play easy tabletop stories.

As for the webcomic, now that I've shared it with some people (not just the small discord server I have with Nick and Menen) I'm going to try and be good about keeping it updated. I should hopefully have a new page out every Friday starting tomorrow.

Any and all feedback is welcomed, I much rather engage with an audience as I make art than just sort of shout into the void and hope for the best.


So actually you can. In the spirit of our old games, I'm totally down with folks creating their own OC's for this universe to be used as background characters or even NPCs depending on their skills and such (your name will appear under the comic page when I use your character giving you credit).

You can use either this old base which I will upscale for you:

Or the new base I'm using for the comic (you can also download the .fla if you're familar with Adobe Flash and want to create a vector file for me, you can send it back in .fla and I can import directly into the comic)

Note: I may take some liberties with your character in order to get the positions of items and such to fit within the proportions of the comic. The setting is high fantasy/steampunk tech, so be accordingly with what you design.

Small edit: If you want your character to be able to fight, these are the six major skills of the game:

Speed (SPE)
 - Your speed is how fast you move in or out of the battle. Any time you run away, run towards something, or who starts the battle is all decided by speed.
Strength (STR)
 - Your strength determines how hard you can hit, how hard you can swing a sword, or how hard you can pull back a bow. The higher this skill is, the higher the amount of damage you can deal.
Intelligence (INT)
 - Your intelligence skill determines how easy it is for you to learn new things, understand difficult puzzles, or figure out creative solutions to problems. Having a higher intelligence score makes you harder to confuse.
Ability (ABL)
 - Your ability is your physical prowess and endurance. The higher an ability score the easier you are to move swiftly around the battlefield, climb walls, or do daring jumps.
Personality (PER)
 - Your personality is how you present yourself to other sentient creatures. Your charm and charisma abilities are your personality.
Magic (MAG)
 - Magic is a specialty skill and not all characters will need to use it. At least one magic skill point is needed to do basic spells and more advanced spells will have their own requirements.

Don't get too crazy with these stats else I might have to nerf you a little. Don't worry about class or race stats if you don't feel like reading the player's guide I wrote, just give me some base stats and a weapon or two and I'll do the rest of the work for you.


This is page 1, all the other 7 pages are on here, but I will be updating only the website after this. I'll still post a link to this topic when a new page comes out, should you guys actually want to read it.

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