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Messages - Vitawrap

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1
Add-Ons / Re: [Vehicle] Bloko Bus
« on: January 17, 2019, 08:42:11 AM »
woah   a vehicle that doesn't fail at following blockland's style

fancy

2
Add-Ons / Re: Server_Vore
« on: December 08, 2018, 01:13:40 PM »

3
Suggestions & Requests / Re: Midi Converter for Playable Instruments
« on: November 25, 2018, 10:45:29 AM »
i've made a rather complete .net midi>instruments mod converter lately but similar to mctwist i've yet to have the correct math for note length/delay for it to be entirely finished...

4
Off Topic / Re: Are you an NPC?
« on: October 22, 2018, 05:28:57 PM »
looks like the blf never stops raising the bar in terms of topic quality

5
Add-Ons / Re: Playable Instruments
« on: July 12, 2018, 07:30:50 AM »
i appreciate the reply but glovepie isnt getting any input from my midi, even though it shows it in the output device list.
are you trying to use the glovepie gui-based editor? if so did you try with only the script running?

6
Add-Ons / Re: Playable Instruments
« on: July 09, 2018, 05:15:45 PM »
midi input for live playing when
it's possible;
you just need Glovepie (i'll let you find a download for it because it's on softonic and all of those stuff websites) and this script running on it.

7
Add-Ons / Re: [Brick] Microwave
« on: June 28, 2018, 02:20:03 PM »
petition to get this variation of the microwave

8
Off Topic / Re: i'm 18 and legal
« on: May 31, 2018, 11:09:53 AM »

it is HAPPENING

9
Off Topic / i'm 18 and legal
« on: May 30, 2018, 02:04:40 PM »


"wow u can buy us alcohol now lol" shut the rooster

please gift me bad rats and garfield kart

10
Gallery / Re: holy
« on: May 30, 2018, 01:59:35 PM »
can't believe card is loving dead

11
Modification Help / Re: [Script] New Torquescript Arrays
« on: May 01, 2018, 05:29:34 PM »
oh lol full circle mb.


wouldn't it be easier to use an iterator function in conjunction with a foreach like ArrayInstance::forEachNext() and have it return the next object? it seems less complex and easier to use than the current foreach setup

at this point you can just do $array.getIndex(%i) in a loop and go from there

12
Creativity / Re: Drawings Megathread
« on: May 01, 2018, 11:03:14 AM »
i swear there is a logical chain of events that ended up in this

13
Modification Help / Re: [Script] New Torquescript Arrays
« on: May 01, 2018, 05:20:30 AM »
i like the blue theme you have going but it does make it noticeably more difficult to read

also can you provide some benchmarks compared with global variables
it is effectively slower than global variable tables, but this way i can use table methods and nest arrays, i'll probably write another version that doesn't use objects

14
Modification Help / [Script] New Torquescript Arrays
« on: April 30, 2018, 02:56:03 PM »

1.0 - JS/C++ Arrays in Torque - basically beta testing this stuff


Description


this is a script i've been working on that makes it easier
to create and maintain arrays in torquescript. you can
now find a matching item, filter items, get the length,
make static and dynamic arrays...


Download




Documentation


  • simObjectID Array(%length,%dynamic,%i0...%i13)
  • Array Object "constructor". Creates an array you can later edit and manipulate
    with the assigned class functions.
    %length is the length of the new array,
    %dynamic is a bool and determines wether the resulting array can use ::pushNew() and
    ::popLast(),
    %i0 through %i13 are optional values to create in the new array in their respective indexes.
    The return value is the constructed array.

  • bool isArray(%array)
  • %array is a SimObject ID. The function determines if the Object ID you've
    entered is of an Array Instance, which will return true if it is, and false otherwise.
    You might not need this, but it is used by all following functions.

  • bool ArrayInstance::isDynamicArray()
  • The function determines if the array you're testing for is a Dynamic Array,
    which will return true if it is, and false otherwise.
    A dynamic array is an array that can get its length changed using ::pushNew()/::popLast()

  • int ArrayInstance::getLength()
  • Gets the length of the array instance you're testing for.
    Returns the length on success, -1 otherwise.

  • bool ArrayInstance::setIndex(%index, %value)
  • Sets input index %index to %value. Returns true on success, false otherwise.

  • bool ArrayInstance::pushNew(%value)
  • Creates a new entry with %value in array, consequently increasing the array length.
    Returns the new length on success, -1 otherwise.

  • int ArrayInstance::popLast()
  • Removes the latter entry in array, consequently decreasing the array length.
    Returns the new length on success, -1 otherwise.

  • any ArrayInstance::getIndex(%index)
  • Gets the value at index %index.
    Returns the value on success, "" otherwise.

  • bool ArrayInstance::forEach(%mode,%name,%i0...%i13)
  • Performs an action determined by %mode.
    There are two possible forEach modes:
    "method" : Calls a class function on all array items using arguments %i0 through %i13.
    "field" : Changes all object/tagged fields named %name on all array items to %i0.
    Returns true on success, false otherwise.

  • string ArrayInstance::toString(%emptyfilter)
  • Outputs a list of all values ordered by index and separated by spaces.
    Empty indexes can be left blank or replaced with %emptyfilter.
    Returns the list on success, "" otherwise.

  • bool ArrayInstance::remove(%index)
  • Removes the value at index %index, this does not shorten the length of the array.
    Returns true on success, false otherwise.

  • int ArrayInstance::find(%value)
  • Finds the first index to match the value of %value.
    Returns the index on success, -1 otherwise.

  • arrayID ArrayInstance::filter(%value)
  • Creates a new array with all values matching %value.
    Returns the new array on success, -1 otherwise.



Feel free to report bugs and things that need fixing.


15
Gallery / Burger King Shack
« on: April 01, 2018, 09:06:55 AM »


This is a Burger King shack I built a while ago now on Refticus' Shotgun Challenge, I've decided today to post it in the gallery.
Like it? Upvote it on the Blockland subreddit


please actually do it for the sake of r/roblox pulling out the blockland joke


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