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Messages - cbud2012

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General Discussion / Re: Crown & Niblic's Jailbreak [Mod apps, pg 174]
« on: January 24, 2017, 08:46:27 PM »
ur mods+admins are garbage

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lols your admins have downsyndrome.

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General Discussion / Re: Legoboss's SLASHER
« on: July 16, 2016, 10:26:50 AM »
Hehe me on the toilet as a slasher

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General Discussion / Re: The Blocklays World Tour 2016 - [SIGN UPS]
« on: July 15, 2016, 10:39:45 AM »
You have no idea how happy I am to see mine and Carbon Zhyper's tennis mod being used in such a tournament! I won't sign up because I've being really busy lately with life, but I just wanted to let you know that this is awesome and you're awesome!

OH you automatically get VIP seating and perks because you contributed this mod c;
Hope you are not to busy when the schedule releases so you can see your mod in action!

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General Discussion / Re: The Blocklays World Tour 2016 - [SIGN UPS]
« on: July 14, 2016, 02:10:14 PM »
4 team slots available ! Sign up if interested !

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General Discussion / Re: The Blocklays World Tour 2016 - [SIGN UPS]
« on: July 12, 2016, 10:40:29 PM »
Could you do a singles tournament as well? Doubles in tennis is weird and uncoordinated. Would actually probably be more fun as a 16 person singles tournament. Just something to keep in mind.

Also I'm not sure if you know this or not, but what you're calling rounds are technically considered sets in tennis. That part of the rules confused me.

I'll be a chair umpire if you need one. I played tennis in highschool and watch ATP pretty much every day.

Thanks for the offer feel free to add me on steam, I plan on hosting a singles tournament in the future but I wanted to add some variety, as well as try to get players to work together in unison. It is quite possible.
I called them rounds instead of sets because not everyone knows much about tennis so I figured I would put it into terms that all may understand.

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General Discussion / Re: The Blocklays World Tour 2016 - [SIGN UPS]
« on: July 12, 2016, 10:18:09 AM »
4/8 teams have signed up so far. One team lacks a second player. If anyone would like to join team USA with Monian Toon, contact him on steam :
http://steamcommunity.com/id/flamingforce1/

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General Discussion / Re: The Blocklays World Tour 2016 - [SIGN UPS]
« on: July 11, 2016, 09:29:04 AM »
Server is up 24/7. We use the cellphone mod so players with questions comments or concerns may call us in game and privately chat to an administrator / staff member.

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General Discussion / Re: ideas on how to improve player retention
« on: July 08, 2016, 02:32:48 PM »
It's been awhile since I've seen a tdm where you have to unlock/purchase better weapons and progress. Those sort of tdms kept players coming back to progress and make thier own custom loadout to suit thier needs.

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Help / Re: Issues with making sounds
« on: July 06, 2016, 05:37:03 PM »
You haven't edited the server.cs to suit your own sounds.

You might want to try taking a look at the server.cs again (if you even looked at it at all) in your addon and other similar 'Sound_' addons to try and understand how they add the sounds. It shouldn't be as hard you as you think.

Thank you so much! I did that and edited it to my own, It was my first time ever really doing this so I had no idea what I was doing but it wasn't as hard as it looked.
Again thanks! So glad I got this done!

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Help / Re: Issues with making sounds
« on: July 06, 2016, 04:06:41 PM »
It would probably be easier to just post the sound pack so we can identify the issue more easily.
Other than that, some things I can think off from the top of my head are making sure the sound files are in mono format, not stereo; and making sure you've coded the server.cs correctly.

A console.log could also show any errors that may have arisen.

https://www.mediafire.com/?jzvbb9pyikambz5

I made sure it's mono It must be the server cs.

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Help / Issues with making sounds
« on: July 06, 2016, 01:26:45 PM »
Hello, i'm currently working on a project and made my own sounds in the .wav format through audacity, and after moving the files to a compressed folder with a server.cs , namecheck, and description all included and correctly named , I load it up on my server with it enabled but when I go to my sounds list (onactivate-self-playsound) to play the sound and see how it sounds in game they do not show in the list of sounds. Am I doing something wrong? If needed I can post the sound pack and someone could have a look at it. thanks

14
Gallery / Re: R.M.S Molly Brown [many images]
« on: June 24, 2016, 08:48:52 PM »
Give this to someone that will host a super murder mystery  60 player, super murder mystery
:cookieMonster:

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General Discussion / Re: VelocityLP's CityRPG - v2.1
« on: November 09, 2015, 12:01:02 PM »
Him not caring should not affect the admins output to the server. I try to get on as much as I can, while gratifying my needs, to join other servers. To be honest, if you would like to criticize the server and their admins, please apply yourself. This is not a challenge, this is an invitation, because the server honestly does need more admins. I try to do as much as I can, and even sl, the server is very clean when I am online, but k can't always be on.
Jeetlor, please shut the forget up. Your last posts on this topic have been mindless posts, that hardly contribute to the conversation, or the argument. If you are literally only going to say "I'm done" or say the same thing other more intelligent people are saying, that are actually contributing to the convo, please shut the forget up. I get that you are salty because you didn't get accepted for admin for the... What, 100th time? But you don't need to spread your salt all over this topic.

I'd be happy to help, and I wasn't calling or picking on any admin in particular. I do however notice a difference when you are online, for the better, but when you leave, stuff unravels. I can tell you put in an effort to help but from what I have seen you are the only one doing so.

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