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Messages - Halmet

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1
Add-Ons / Re: [Bricks] Block Poles Update
« on: April 09, 2019, 12:20:27 PM »
Glad to see somebody stull interested in updating such useful add-ons, Sylv.

2
Add-Ons / Re: Massive Complete BL Add-on Collection
« on: September 01, 2018, 05:29:00 AM »
Please, use this roster too. There are some add-ons you may not have.

3
Gallery / Re: I accidentally a new art style
« on: April 20, 2018, 01:17:33 AM »
Looks like real LEGO's in some places. But really is very amazing and unusual.

4
Gallery / Re: Civil War Battlefield
« on: April 10, 2018, 02:01:35 PM »
Looks very nice and simple. I think it could be larger for taking better screenshots. Keep up great work.

5
Add-Ons / Re: SWep Heavy Sniper and Hunting Rifle
« on: April 03, 2018, 07:13:49 AM »
"Her permission" Swollow is a girl? o.O

6
General Discussion / Re: Saving Blockland: Our Survival Guide | An Update
« on: January 08, 2018, 08:06:38 AM »
As for player for me it's very important to have at least 5-6 players on my server. Most of the time thir amount keeps on the 3-4. You guys definitely know what should be implemented if something even will be at all. The main thought was about the game initially having a lot wider content variety than it has right now.

Speaking about filling game with stuff like bricks and prints we usually think that "our own" (presented in our Add-Ons folder) sets of bricks will be added. But there's only thing we should consider before adding something — default styled content only. It's obvious for some of you but not for all. The idea is that people already created a lof of content, but only certain of it should be there. I said that content should be default or "blocko" styled, there are still a place for the grade for considering add-on as block-ish.

Let's talk about examples. They could be imperfect for anyone who will read this, but i still calling you guys read this message fully.

Decal_CreedCamo — Still not default and not everyone needs army camo, it doesn't look too weird especially for newbies for considering it as default. All we need in this case it's just pack 10-12 types of military decals into single archive.
Brick_InvertedCorners — We don't have such useful bricks as default for some reason. But let's be honest we need them sometimes when the're not on the server.
Brick_MoreRoads — They just like default ones, but less wider. Not so good example.
Item_Keycard — Sometimes we need to bring a new fresh look into our builds. Keys not always match this requirement and "bundled" Input events still have a strong advantage instead of ordinary and boring keys.
Weapon_FragmentGrenade — Famous and cool grenade for deathmatch.  I expect there are could be a 3-4 types of different grenades same style and quality so we wil have no need to download additional or use included in weapon packs — lestt content for downloading, less joining time.
System_ServerLoad — This obvious is for most experienced of us. This isn't default and every (dedicated) server building load turns into pain in the ass. Especially when save is huge.
Weapon_Tricorder — And again, it's  not necessary for people, but for anyone who purchased Blockland a few weeks ago this will be a helpful world discovering tool.

Print_1x1_BlockTarget
Print_1x1_Warnings (my set of the prints, was so flattered when saw them on someone's screenshot, thanks BL community).
Print_1x1_TrafficSigns01

These are still examples of initial possible wide variety of prints. We don't have needs for them when playing on freebuild or something similar, but when save we are loaded will ask for some content that's missing, we'll enable this. Of course this wall of the text would be shorter, but i wanted to be sure that community will have my every word to understand me correctly. There's still not so much things we need to insert into the game, but if we achieve at least part of some really useful stuff, this will be a such celebration.

7
General Discussion / Re: Saving Blockland: Our Survival Guide | An Update
« on: January 03, 2018, 01:28:36 AM »
Guys, the actual thing we really need it's just polishing the game as cool as it can be polished, because if we shouldn't expect future updates it needs to work perfectly and do its main features without bells and whistles.

Another question is that something could be improved because it's will be handy to play with. For example: everyone remember there's no "Delete" button in the save load menu, it was really annoying deleting saves manually even knowing this happens not so often.

Something else. I said there are in-game should be a bunch of certain community-developed features and add-ons. It is, but we also need to expand default brick and emitter add-ons variety.

Badspot could say "Players already have an ability to expand the game by themselves". But for example, someone who are a newbie, downloads a save plays it and sees a holes in the wall, lack of emitters, prints and so on. The idea there is not just make a game with wider content variety than it has right now. Idea is that we will have no need to download a bunch of stuff additionally for just playing on someone else's save. Playing this game since 2012 i still find myself too lazy to download anything than just few brickpacks. This is main problem as i can see on the Blockland's Steam page — peeople saw a good trailer, persuades them to purchase a game, then they see a lack of everything presented before after that the vilificate a game, make a negative feedback.

I don't think i said something you guys don't knew, but everything we have now in-game should be in more reliable state for using with a lots of user created content.

8
Gallery / Re: Bunker
« on: October 21, 2017, 01:21:07 AM »
Interesting and minimalistic idea. I think you could add more rooms to it. It's so accurate and minimalistic, why not continue working on it?

"I r8 gr8 this bunker m8"

9
Sorry guys, but, what the hell this means? Just note, english isn't my primary language.


hustle bones coming out my mouth

10
Faces, Decals, Prints / Re: Running With Scissors sign Print
« on: August 22, 2017, 12:25:26 PM »
O, that sign, thanks a lot, dude. I played Postal 2 a lot when was younger. Thank you. <3

11
Add-Ons / Re: [Brick] Overlapping Small Bricks
« on: August 12, 2017, 04:14:50 AM »
Why aren't tell me there in this topic before i downloaded them? And why these ARE no overlapped version when that mentioned original package should be so.

12
Add-Ons / Re: [Brick] Overlapping Small Bricks
« on: August 12, 2017, 03:58:19 AM »
Its name is Brick_SmallBricksNoOverlap why does it says they cannot overlap whan i downloaded them it this overlapping bricks topic?

13
Gallery / Re: Something I built
« on: June 24, 2017, 04:50:08 AM »
This reminds me about the first Silent Hill console game.

14
General Discussion / Re: Blockland is NOT dead
« on: June 21, 2017, 09:48:42 AM »
it's very sad that even amunt of posts coming each next year is lowering than it was. I hope we obtain some new players.

15
Add-Ons / Re: [Weapon] Laser Trip-mine - Update: Version 3.0.0
« on: June 04, 2017, 02:01:09 AM »
This entire laser trip mine replaces all the explosives used before. It's a more cooler thing than a grenade or a C4 i used on my server. Of course it's not so smart to compare these two kinds of explosives like grenade and trip mine, but this is definetly something advanced and super cool. I wanted to ask, can you add this option for a laser and tripmine itself color changing included with the all other change'able settings in RTB\BLG menus?

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