Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Zeblote

Pages: [1] 2 3 4 5 6 ... 727
1
Off Topic / Re: Opinions on Brickadia
« on: August 08, 2018, 03:27:32 AM »
o no you found my secret project
just be patient lol

2
Something insanely crappy, like 40KB/s. It downloads "faster" with lower latency.

3
Add-Ons / Re: New Duplicator 1.6.2 | Now on BL Glass
« on: June 27, 2018, 08:06:53 PM »
its been nearly 3 years what

Is there a list of commands for this somewhere or are they just kinda figured out on your own, because from what I see there are at least 10 commands but i have absolutely no idea how to use them.

4
Add-Ons / Re: New Duplicator 1.6.2 | Now on BL Glass
« on: June 26, 2018, 05:48:35 PM »
If anyone wants to make a guide thing I'll copy it to the OP, but for me this project is finished.

5
These functions only work on the client side (ghosted bricks in ServerConnection) since coverage is not computed for server sided ones.

6
What are you trying to achieve here, by sharing a several months outdated build? It's private because it wasn't good enough yet.

There may be some news in the near future though, watch https://brickadia.com ...

7
Add-Ons / Re: New Duplicator 1.6.2 | Now on BL Glass
« on: May 07, 2018, 03:48:30 PM »
???

8
General Discussion / Re: Blockland Glass Hosting Service [Migrations]
« on: April 30, 2018, 04:37:44 PM »
Blockland is large-address aware and so can theoretically use more than 4gb of memory.

That isn't what this means, a single blockland.exe process can not use more than something between 2 and 3 GB of memory.

9
Add-Ons / Re: New Duplicator 1.6.2 | Now on BL Glass
« on: April 28, 2018, 07:36:20 PM »
I'm having issues with it, having finally got around to installing addons for singleplayer (I usually play online). When I use the duplicator I can't rotate bricks counter clockwise except for if I have already rotated them clockwise and only then in the exact number of times I rotated it clockwise.

- start local server
- type trace(1); in console
- duplicate some stuff
- rotate clockwise
- rotate counter clockwise twice, one working and one bugged
- close game
- upload console.log

10
Modification Help / Re: setNetFlag - SelectiveGhosting
« on: April 17, 2018, 05:44:17 AM »
...  I've found that this flag can also be set by running %obj.setScopeAlways() and then removing the object from the GhostAlwaysSet.
When combined with %client.resetghosting() and %client.clientwantsghostalwaysretry(), it is possible(with a great deal of lag),  to cause an object to disappear without using a DLL.

SetScopeAlways also automatically scopes the object to all clients, which is not ideal. The second is obviously not an option if you want to use it for any in-game purpose.

11
Modification Help / Re: setNetFlag - SelectiveGhosting
« on: April 16, 2018, 02:55:27 AM »
If I remember right, flag 6 is for GhostAlways. If that's set, the engine won't automatically scope/unscope the object.
(not really the intended usage, but it works)

There aren't any other flags that have useful effects when you change them.

12
Add-Ons / Re: Blockland Glass 4.2
« on: April 11, 2018, 11:16:04 AM »
I believe New Duplicator actually utilizes this when the "Reset Prefs" pref is used and the variables are all directly changed instead of utilizing the preference system. This pretty much all lies in backwards compatibility with stuff imported from RTB and not designed around the preference system.

Huh. You have a point there...

13
Add-Ons / Re: Blockland Glass 4.2
« on: April 11, 2018, 08:59:48 AM »
I believe RTB did the same thing, for the same purpose: checking if preference global variables are updated

What would you even need that for? It already knows when you change prefs in the gui.

14
Modification Help / Re: Port's modified exe DLL loader
« on: April 07, 2018, 02:57:36 PM »
You Lied


EDIT: even after installing all the dlls it wants me to get it just refuses to start

MSVCP140D.dll is the debug version and not included with the redistributables, it can only be used if you have visual studio with c++ support installed.

15
Modification Help / Re: Port's modified exe DLL loader
« on: April 07, 2018, 02:50:10 PM »
That is not the original version of SelectiveGhosting.dll, it is 3 times as big as my release.

Pages: [1] 2 3 4 5 6 ... 727