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Messages - Melonking906

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1
Games / Meloncraft minecraft server 24/7
« on: July 11, 2011, 08:58:03 AM »
Been running a minecraft server for a few months now, its a light rpg style thing. Could use a few more players though ;)

Here are some links n such.
Server site: http://www.meloncraft.com/
MC forum post: http://www.minecraftforum.net/topic/358720-meloncraft-247-towny-econ-mm-50-slots/page__p__5144228#entry5144228

Feel free to drop by.

2
Clan Discussion / Re: BCoM - Blockcom
« on: July 31, 2010, 07:25:38 AM »
Bump: VCE fixed, save soon.

3
Clan Discussion / Re: BCoM - Blockcom
« on: July 30, 2010, 05:26:12 AM »
For those of you wondering about the layout, I made mah self :D

I'l check up on the server later if anythings happend there.

4
Clan Discussion / Re: BCoM - Blockcom
« on: July 29, 2010, 12:12:25 PM »
Don't you mean VCE?

Yup, that's dixylexia for you xD

5
Clan Discussion / Re: BCoM - Blockcom
« on: July 29, 2010, 06:39:04 AM »

6
Clan Discussion / Re: BCoM - Blockcom
« on: July 28, 2010, 02:16:23 PM »
Would you take scripters?
If so, would you take something that's already been accepted by another clan [and possibly another]?

~snip~

Scripters are now welcome to app, you must also show some building or eventing skill. (Though a script rating system is not yet in place)

7
Clan Discussion / Re: BCoM - Blockcom
« on: July 28, 2010, 12:11:13 PM »
@TBP Thanks ;) and good luck if you do try too.

@canto Well, it doesn't really fit the clan, but any good players are welcome to try.

8
Clan Discussion / BCoM - Blockcom
« on: July 28, 2010, 12:03:44 PM »



Blockcom is a building and eventing group, our chief objective is the production of smart builds, these range from small evented computers to fully self thinking automated DMs. These builds follow three simple ideals, 1: Builds must always look as good as they possibly can. 2: Events must work flawlessly and seamlessly every time. 3: As few non default addons should be used as possible.



Hello World
28/7/10

Well, I am delighted to announce the grand opening of Blockcom, and with that grant opening I am announcing our first product. Sadly due to an issue with VCE I cannot release the save today.

This is the BCoM BSim one, that is the Blockcom Battle Ship simulator one. This fully evented battle ship simulator allows two players to battle each other through the duel panel displays. A full save will be provided as soon as current VCE issues are solved.

I would also like to announce that soon after the above is released another project that has been under production for about 3 months now will be released ;)


  • A - Melonking - ID: 3338 - 8 3
  • A - Quark - ID: 8287 - 3 2
  • M - Big Brother - ID: 8294 - 6 7
  • M - TheBlackParrot - ID: 18701 - 7 7


© Blockcom 2010

9
Clan Discussion / Re: [Z] Zeppelin
« on: July 19, 2010, 07:05:04 AM »
I think he had it before you actually.

Oh well, that may have been the case. Sadly, I made it. (If you can call blowing it up from the original and adding a shadow "making")

10
Clan Discussion / Re: [Z] Zeppelin
« on: July 18, 2010, 06:19:49 PM »
I'll think about applying.

Oi you little muffler you stole my avatar!

11
Suggestions & Requests / Auto Train Driver
« on: May 31, 2010, 05:42:29 AM »
This is a simple idea, an event that you set on the trains spawn, you could set it to do something like move 200 bricks, wait 10 seconds, go back 200 bricks and wait 10 seconds.

With this repeating you could have a simple train system working on your build, rp or anything that a train is needed.

12
Clan Discussion / Re: [TEA] Upcoming Clan.
« on: April 25, 2010, 10:34:08 AM »
DUN. DUN.. DUUNNNNNN

13
Clan Discussion / Re: [TEA] Upcoming Clan.
« on: April 05, 2010, 12:36:01 PM »

14
Clan Discussion / Re: [TEA] Upcoming Clan.
« on: March 30, 2010, 03:36:22 PM »
New member.

Thats me, if you haven't noticed..

15
Clan Discussion / Re: iEvent - In deep sleep & Gone Google!
« on: December 01, 2009, 12:55:27 PM »
Oi sorry for not posting back on my app, has been a busy few days indeed. Am I still in?

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