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Messages - zmaster

Pages: [1] 2 3 4 5 6 ... 23
1
#1 destroy the add-on limit (4000 something currently)
#2 water that actually flows
#3 allow all bricks to move with some kind of "engine" brick
#4 get shaders to work on my graphics card (Before you ask, it's compatable with with any other game that uses equivilent shaders and does support GL_ARRAY or whatever the console was complaining about)
#5 increase mini-nuke size by a little over 9000 (just kidding)

2
Add-Ons / Re: Buildable Vehicle (by Truce) (Updated 27 Dec 2012)
« on: December 30, 2012, 07:11:08 PM »
My suggestion has been made... It's a Christmas miracle

3
Suggestions & Requests / Re: Random request: stuff Brick Mode Mod
« on: July 22, 2012, 01:52:35 PM »
What could be done is that when it is active every brick placed is added to a stack on the client.  Then when it is turned off every brick in the stack is then removed from the world and the stack is set to null awaiting it to be activated again to start the cycle anew.

P.S. I cannot think of a way to do this client sided

4
Suggestions & Requests / Re: Space Add-ons
« on: July 03, 2012, 03:15:44 PM »
Is it even possible to change the Gs of a certain point of a map?

Can be done with zones

5
playertypes cant change their direction of gravity.
Also this vehicle would have to have wheels since collision boxes cant be animated
#1 They can change the direction of the gravity but they will not rotate.

#2 True but the collision box does not have to be animated, the spider will have at least 3 legs on the ground at a time right?

6
Drama / Re: About hacking people chat!
« on: June 28, 2012, 10:11:56 AM »
#1 may be a different key.
#2 I have done the same thing when I made a scripting mistake.  But somhow I don' think that was the case with this guy

7
ID: -1 (I think I win)

By attempting to add a bot to the playerlist in my LAN server.
(would never attempt this online for fear of getting my key revoked)

8
Music / Re: E.G.G.M.A.N. (Eggman's Theme from Sonic Adventure 2)
« on: June 28, 2012, 09:50:26 AM »

9
The lights will flicker on and off.
Then the phone with ring and there will be nobody there....
And the walls will ooze green slime?! 

10
General Discussion / Re: V21? Or Blockland Apocalypse?
« on: June 26, 2012, 04:46:38 PM »
looks to me that his dedis were failing to connect (or so he thought) and kept restarting them

11
Off Topic / Re: Misreading Usernames (REVIVED)
« on: June 25, 2012, 07:26:02 PM »
horsepalm

12
Add-Ons / Re: Ownershipper - sets ownership duplicator-style!
« on: June 25, 2012, 10:56:22 AM »
Saved me whoknowshowlong

13
General Discussion / Re: Anyone think blockland is getting ruined?
« on: June 25, 2012, 10:03:43 AM »
I host a dedicated server and it seems unless I happen to be on the place is empty..

Either way since when was how good a server is rated based on the number of people playing?

14
Suggestions & Requests / Re: Pin Pull
« on: June 24, 2012, 11:41:59 PM »
What's not possible about it?

15
General Discussion / Re: [RANT] RPGs in Blockland
« on: June 24, 2012, 09:00:27 PM »
Armageddon is autistic, ignore him.

dude...not cool... I am also autistic...

Anyway for the most part when it comes to RPGs all you need is bot events, a seave system, and VCE (and perhaps a scripted weapon or two..if player armor = melee and this weapon is magic do less damage...) skills/quests/ can be done mostly with VCE.

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