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Blockland mods are just that: blockland mods.
not sure where you get that idea. they're pretty typical and tons of games afford mods way more flexibility
AND don't require you to learn a stupid little language that you will literally never use anywhere else before or after
How are they insane? They're just open.. Blockland runs on a garbage engine.
disagree, you'll be hard pressed to find another engine where you can just slap in new models, sounds, behavior, and mutate existing functionality at runtime. the ability to just arbitrarily spawn in objects, dump their attributes, access objects with container searches and raycasts, run functions from console, is something extremely rare which I've seen in maybe a handful of games.
All they'd have to do to match Blockland is allow people to mod it how they want and incorporate an easy system of mod installation.
ill believe it when i see it^
... because I firmly believe that despite everything, this game refuses to die and I will help its shambling corpse for as long as I can
$GuiAudioType = 1;
$SimAudioType = 2;
$MessageAudioType = 3;
forget, i remember you tellin me about the room -> toom autocorrect thing in vc but i forgot what it was again
1.03 to 7
- Fixed tutorial sign reading "toom" instead of "room"
Known Issues:
- Fixed Tutorial print 3 says "toom" instead of "room"
so uh, is this blockland related or what