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Messages - kinko

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1
Gallery / Re: Frankie's Latest Builds!
« on: June 17, 2019, 10:08:44 PM »
These are some pretty good builds. There haven't been many COD4 builds made in blockland. I really think you should host these maps as a deathmatch or something.

2
General Discussion / Re: Conan's Prison Break - Hosting on the 26th!
« on: February 25, 2017, 07:54:18 AM »
Damn, looks like fun. Wish I could be there.

3
Gallery / Re: Castle/Fort On a Mountain [Terrain]
« on: October 09, 2012, 11:12:47 PM »
Easily 10/10. You really took time with your terrain.
But I couldn't help noticing something.
-snip-
This part here looks really familiar
This is my build I put on gallery a while back
-snip-
Coincidence?
No, not at all. This was built way before the terrain guide which is where this build can be seen. I really do feel as though people think I copied this style from others and would like to let everyone know that I plan my own design of terrain.

4
Gallery / Re: DOF Screenshots
« on: October 08, 2012, 09:16:35 PM »

5
Gallery / Castle/Fort On a Mountain [Terrain]
« on: October 08, 2012, 09:09:58 PM »
This is just an old build I decided I would post just so that people can better understand the style of terrain mentioned on Conan's Terrain guide. I've seen many people attempt to replicate my stairway style path for the terrain and not do so well so I thought it would be nice to show everyone how I built mine. Also, this is an unfinished project which I don't know if I will continue on.
Inb4Conan :)

First photo I took when v21 released. I was planning on posting this as a v21 default save because it only uses default bricks.






Final back side where you can see how I placed my bricks.

This build only uses a total of 4064 bricks.
You may rate x/10

6
Off Topic / Re: Vertical Symmetry - This is the coolest thing ever.
« on: October 01, 2012, 09:02:21 PM »
http://new.weavesilk.com/?2t8
Chinese fire dragon?

7
Gallery / Re: Post HD Screenshots of V21 (1400x900 and above)
« on: August 15, 2012, 05:02:54 PM »

Originally taken in 1980x1080 in full screen w/ ultra settings.

8
got hit with a weird glitch where i constantly jumped.
it also wouldn't detect my controller. ;-;
The fix to this is to enable the console and type jump();
It works just like blockland in most ways so you can use mousefire(); to constantly swing your mace.

9
OP should add that getting to level 7 gives you the title of "Rogue."
I'm not sure if there is a file with all the possible titles for player levels but there might be.

10
Games / Re: StarForge - HURR HURR LOL MEINCRAFT IN SPAEC!!!
« on: May 31, 2012, 04:53:47 PM »
Wow, this game runs at like 26 fps average for me. I still find it odd that I'm getting this type of frame rate when the game looks like a stuffty blockland map. I guess it's just the fact that there are so many voxels in one world...

11
Off Topic / Re: Go to page 45 in the book nearest to you.
« on: May 30, 2012, 05:43:29 PM »
"I've had something like thirty years of experience doing it, and I have a techniques I use to make it easier, techiniques I gained gradually from having to do public speaking for many years."
-iWoz

12


Don't know if it's good or not but it was worth a try..

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Games / Re: Your first video game!
« on: May 02, 2012, 09:41:00 PM »

This game.

14
Games / Re: Brick-Force *-Key Giveaway Pg 18 for link!-*
« on: February 28, 2012, 08:07:03 PM »
forget


This is happening to me too D:

15
General Discussion / Re: Which lights look better?
« on: February 22, 2012, 08:16:01 PM »
I'd have to say that the orange ambient dim seems to put more life into the place than the candle light if that is your goal with this. Also, it would probably look great with the new update soon. The candle light is dull.

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