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Messages - Warriorboy123

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1
Help / Re: VCE Help - Gambling Mechanics Not Working Properly
« on: December 19, 2013, 12:47:03 AM »
Line 33, missing end of range in last field.
Seriously? That was the issue?
What's the point in event line 34 being there?
I forgot to add that it at the beginning before I put in all those other lines. I just got a mod that should let me move it without disrupting the rest.

Thanks for the help everyone. Hopefully, this build will be finished and in the gallery soon. Locking.

2
Help / Re: VCE Help - Gambling Mechanics Not Working Properly
« on: December 18, 2013, 11:55:42 PM »
Part 2 of the picture.

3
Help / Re: VCE Help - Gambling Mechanics Not Working Properly
« on: December 18, 2013, 11:55:06 PM »
are you sure == checks if it's equal to any number separated by spaces? I'm pretty sure it's checking if the variable equals the whole thing with spaces
and you're missing a closing 20 on your less than 5 cash statement, which you could just make an onvariable false for instead for the first cash check
It does not.
Fixed these.
The random events seem to be working now because the messages are popping up as they should. However, all the cash is still being given no matter what the outcome is.

NOTE:
In the events below, when a 1 is rolled, the player wins nothing. The message should be displayed without altering the cash variable, so that's why there's only one event that corresponds to the one on line 4. Also, I had to cut the picture in half due to size constraints.

4
Help / Re: VCE Help - Gambling Mechanics Not Working Properly
« on: December 17, 2013, 07:54:36 PM »
Didn't help. I still have the same issue.

5
Help / VCE Help - Gambling Mechanics Not Working Properly
« on: December 17, 2013, 06:45:05 PM »
A friend and I recently got back into Blockland and decided to work on a build together. When trying to create a gambling "machine", I ran into some problems. The amount of cash is checked correctly, but the what happens afterward isn't right. When the player has enough money, the amount subtracted is correct, but that's as far as it goes. However, when the player doesn't have enough money, it displays that line, then runs the all of the random events, giving the player $113. I believe the problem is with the "onVariableTrue" statements, but I can't find where. Events pictured below.

6
Suggestions & Requests / Re: OIL LAMP
« on: June 06, 2011, 06:09:35 PM »
Do want

7
I know they're from BioShock. I went to the topic. I meant, "Did you post them here originally or edit your post". I hope you can pull everyone together to finish them.

8
-snip-
O_O that's epic. When did you post this? When will they be finished?

9
They are sub-genres of sci-fi.
In steampunk, many machines run off of steam and have a Victorian-era style to them.
Biopunk is based around DNA modification and enhancements.

See also;
http://en.wikipedia.org/wiki/Steampunk
http://en.wikipedia.org/wiki/Biopunk#Science_fiction

10
Well that seems unnecessary
Unless you need to chop something three times.

already have a chainsword
Seriously? Link, please.

11
Are you abandoning it?

Also, found these;

I especially like the top two.

12
Looks more like a knife than a saw, now that I think about it. You probably use it like a cleaving knife, except with three blades.

I believe he stopped doing that a long time ago.
Stopped changing names?

13
bump for support

off topic: do you still have to ask Badspot to change your username?

14
bump for support

off topic: do you still have to ask Badspot to change your username?

15
Any progress, Kade?

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