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Messages - QuadStorm

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Gallery / Re: Enhanced Graphics Screenshots + Graphical Resources
« on: February 13, 2020, 12:44:15 AM »
Open Shader_Pack.7z in 7-zip, select both folders, and drag them into your Blockland folder. Then install Graphix on Blockland Glass to easily switch between the shaders.

Is CEF compatible with reshade?
ReShade prior to major version 3 appears to work; afterwards no.

Gallery / Re: Enhanced Graphics Screenshots + Graphical Resources
« on: February 12, 2020, 08:19:51 AM »
Shader Pack: 9 fancy shaders to use with Graphix ( and 2 fancy shadow options for Many Point Lights.

Off Topic / Re:
« on: January 15, 2020, 08:44:25 PM »
oh no...
which highways are gonna contraflow so i can evacuate

Off Topic / Re: the 2 party system doesn't work [change my mind]
« on: January 07, 2020, 06:25:25 AM »
alright, what's your proposed alternative

Gallery / Re: Enhanced Graphics Screenshots + Graphical Resources
« on: January 01, 2020, 09:42:16 PM »
  • ReShade 4.5.2 exists
  • qUINT updated again (very minor update)

And more CHSS demonstrating screenshots:

New Years 2020:

Off Topic / Re: impeachment process doesn't seem fair to me lol
« on: December 19, 2019, 03:26:06 AM »
it's like we need a loving electoral college just for the house and the senate.

because this is ridiculous. It's a good thing the presidential election requires the electoral college.
I for one am a supporter of state level electoral colleges.

Drama / Re: Isaccsbricks is spamming and needs to stop posting
« on: November 25, 2019, 02:44:55 PM »
It would be nice if we can all just totally ignore him from this point on.

Off Topic / Re: I can't find that graph of the forum view count
« on: November 24, 2019, 04:58:08 AM »
Forum view count appears mostly useless due to the constant bot crawling ,unless you really think hundreds of people read BLF without an account or being logged in daily. Daily posts are down to roughly 5% of what they were 5 years ago.

General Discussion / Re: your favorite/most remembered servers
« on: November 24, 2019, 03:25:58 AM »
the original smm, especially when there were like 30+ players although the gamemode wasn't really made for it circa 2013
some later hosting of smm circa 2014, 2015
tezuni's slopes ctf (a10 best aircraft) circa 2013-2015
farming circa 2013-2014
(trigger warning) tezuni's prison escape circa 2013,2014
new years 2016, 2017, 2018 kinda
zapk's disease circa 2014
survival circa 2014, 2015
apak's speedkart + weapons circa 2013
cool blockhead's desert highway town rp circa 2018
conan's "in progress" circa feb 2018
despair fever circa 2018

Off Topic / Re: The only way to revive Blockland, period
« on: November 23, 2019, 06:23:04 AM »
You can insert quotes from multiple posts into a single post via the topic summary below the Post Reply box.

Considering Blockland has been featured in a handful of popular Youtube videos with little apparent benefit, any future benefit would likely be similarly negliable.

Face it. There's only one way this ship is going from here, so enjoy whatever you want onboard while it lasts.

update: I did some experimenting and I wanted an opinion, should the importer recreate these nodes for every brick material? (and with or without the bump?)
What does it look like without the bump map? I wonder how different it looks with mixing the brick texture onto the base color vs just using the normal. As for transparency, there's an alpha input that controls transparency.

Wonder if you could get it to use the Principled BSDF material instead of the diffuse material. I've been using this older BLS2OBJ to import into blender since it can handle larger files better (still slow but better than my experience with this importer), but that importer can't import certain bricks properly (crests and arches have missing faces). My goal is to be able to cycles render blockland builds of pretty much any size as simply as possible.

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