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Messages - Kevin

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1
Games / Re: League of Legends - Megathread
« on: December 18, 2013, 01:27:19 PM »
I love Yosuo, hes like butter.

Painful butter usually, but hilariously squishy.

Played Sejuani Jungle, he ate an ult to the face and had to run from me after trying to burn me down.

Or when I played Khazix jungle and blew him up, good times.


2
I'd say use VCE, but I'll also assume you would rather just "plug and play" an addon like this into your server.

I can't recall there ever being one like this, except for a game mode possibly.

Good luck on finding one though.


3
Creativity / Re: Hawf's Artist Workshop
« on: November 20, 2013, 04:26:31 AM »
I felt like a lot of people gave ODST a lot of stuff for a game, but I loved the atmosphere of it.

That and I'm a really big fan of the way it told the story and the levels played out.

One of my favorites by far.

4
Modification Help / Re: The Bug & MAS Mods =BUG MOD 2 BETA RELEASE=
« on: October 13, 2013, 11:12:42 PM »
Wait are you saying it's warm all year round even during the night?
That sounds terrible D:

I live in a desert, and it is still like 90 degrees out when the sun goes down.

What's worse is the ocean breeze comes in at night, so its also like 90% humidity.


I thought it would get cold at night as well, but nope nope nope.

At least not here anyways, I think you need to be quite far from the coast for the cold to come in.

5
The crimson was easy as forget for me.


The mobs there hit for about 30-40 which is brutal, but most of them are slowish.

I was doing good with a cloud in a bottle, and an ebonwood bow.

It was tough but I could stay long enough to get some good loot.

6
Modification Help / Re: Hells&Khain Weaponry
« on: October 10, 2013, 11:27:48 AM »
omg where have you been <3


In a tidal wave of mystery.

I never left bro, I just lurk mostly.


:U

7
Modification Help / Re: The Bug & MAS Mods =BUG MOD 2 BETA RELEASE=
« on: October 09, 2013, 02:20:16 PM »
Kevin and I were talking about Battletech/Mechwarrior weapons.

Nope, definitely real weapons.

Definitely real


8
Off Topic / Re: I have mental problems
« on: October 09, 2013, 01:33:10 PM »
Actually its more of "Hey lets find a way to laugh about the issue", and "How the hell do we fix it now that we feel a bit better".

I cope with most of my stuff with some form of really forgeted up humor. I've had a few friends in a similar situation with their parent's, generally I just try to make the day easier for them.

In this case if I can get them to enjoy something small for a bit then I think I've succeeded.


9
Off Topic / Re: I have mental problems
« on: October 09, 2013, 01:28:07 PM »
forget your parents with a shank you carve out of your toothbrush. Make it look like they stabbed each other, pack non perishable food and roam the countryside.

Keep studying class like materials in public libraries.


If the stuff is really awful you could always ask for help from adults who aren't starfishs or aren't involved.

Can't really give advice other than to limp, crawl, hobble, walk, trudge, or stumble your way to 18 and get the forget out and start your own life.

Of course starting your own path requires money so in the mean time start saving, look for job opportunities, etc.

If you can manage, try to keep your grades decent as well. I'm not talking about A's here just try to keep it all in the B range or so.


You are the only person in the world that makes you get up in the morning, if you wanted to you could just quit and stop trying to make any progress in life.

So get out of bed, not for other people, or random ass events, get out of bed to make progress.


Edit:Like the others say be sure to keep your health in decent shape, eat right, drink the amount your supposed to. You may feel like stuff but if you don't take care of the car your driving its going to get some forgeted up brakes and you'll hit a tree.




10
The Eiffel tower pumpkin thing is loving awesome.



11
Modification Help / Re: Hells&Khain Weaponry
« on: October 09, 2013, 10:51:47 AM »
I have another important question for this next update, when it happens I mean. What is most important to you as players in your weapon-sets, what things do you want ore than anything else, which is the most important focus?

Having enough weapons to create distinct and unique play styles in the same pack.


Such as having a more mid range "combat" sniper ( 3-5 shot kills, Fulfilling the slot of a long range sniper weapon, but stylizing it as more of a Semi-Auto Assault rifle with more kick)

While also having a dedicated long range sniper (1-2 shot body kills, head shot kills, slow fire rate so you have to really take your shots, low ammunition count)

and something in between these two (2-4 shot kills, slower than the combat sniper, faster and with more ammo than the harder hitting slow rifle)


Carry this example over to every class of weapon (with one or two unique out-liers)

So 3 or so SMGs, Pistols, Shottys, Assault rifles, Snipers, Edit: Can't believe I forgot LMG's <3

If at all possible having a few 'unique' or different weapons that also open up new game-play options is a huge bonus.

IE: Crossbow, Flamethrower, Explosives, Gadgets, especially different kinds of traditional weapons (Such as an Assault rifle that fires more than one bullet at a time)


But I'd appreciate anything you and Khain put out there so make what you want to make.

12
Modification Help / Re: The Bug & MAS Mods =BUG MOD 2 BETA RELEASE=
« on: October 07, 2013, 10:40:53 AM »
Quad Ac/2's and a double stack of SRM 6's?

Talk about ammo tonnage.


13
Creativity / Re: Hawf's Artist Workshop
« on: October 04, 2013, 05:34:24 AM »
Any tips on transitioning to tablet/digital works?

I've got "plenty" of experience when it comes to traditional art, taken art classes since they were available in school (Not that that means much hah).

That and I'd appreciate a thought on how you think your game design images through, as well as your perspective on character design.


It's vague but I generally like all of your ideas, just want to know more about how you get them.

14
General Discussion / Re: How to attract people to my server?
« on: October 02, 2013, 12:15:31 PM »
Build a server worth joining, build content worth looking at. Post a gallery topic, host often.

Generally you should eventually be able to get a few people who like playing with you on a regular basis assuming you can do it right.

I had 10 or so regulars a long time ago, stopped hosting and building much and that went away.

Good luck dude.

15
Games / Re: Grand Theft Auto Megathread - todays the day hoes.
« on: September 17, 2013, 11:44:19 AM »
Living in Saudi where the game is banned from being sold in retail stores.


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