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Messages - NickWinston123

Pages: [1]
1
Help / Re: Steam unavailable
« on: December 31, 2022, 09:33:20 AM »
You'll need to re-install the game through steam, the website version no longer works. There was a key compromise quite some time ago resulting in the game going steam-only

There was a way to convert your old authkey into a steam key but I am unsure if it is currently working: https://blockland.us/steam-redeemKey.php

Alright I see, thanks for the info! I did go through that redeemkey page but in steam it still shows I don't own blockland. I actually have used this steam redeem site using two different keys (from two old accounts) on my steam ID (not sure if the fact that I did two is causing issues). Should that tool handle blockland being available for me in steam? I shouldn't have to buy it again, right?

2
Help / Steam unavailable
« on: December 29, 2022, 10:01:21 PM »
I used to play b4 this got moved to steam so I am using the version from the website

In game it says "Steam unavailable" but I have steam open

on steam in about it says "Built Dec 15 22, Steam API v020)

in blockland console it says steam api failed but its under server so dunno
this is what in the console:

Code: [Select]
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
Loading compiled script base/server/defaultAddOnList.cs.
Loading compiled script base/server/defaultMusicList.cs.
--------- Loading MODS ---------
%
%
--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
%
--------- Initializing Base: Server ---------------------
Initializing steamAPI...
  SteamAPI Init
  SteamAPI initialization failed.
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
%
--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 1920 1080 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 23
  maxWindowWidth  = 2553
  maxWindowHeight = 1410
Setting screen mode to 1920x1080x32@60hz (w)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Creating a new window...
  moving window
Window reactivating...
Acquiring a new device context...
  setting pixel format
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
  wglMakeCurrent worked
  don't need to ressurect texture manager
  setting vsync 0
  done setting vsync
  showing window
  setting forground window
  setting window focus
  done with OpenGLDevice::setScreenMode
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1
%
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2
  Version: 4.6.0 NVIDIA 527.56
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1
%
  Video::setDevice - activate call done
  Video::setDevice - resetting canvas
Resetting Canvas...
%
OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
%
Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.
%
--------- Loading Client Add-Ons ---------
%
Client checking Add-On: GameMode_Tutorial
Loading Add-On: GameMode_Tutorial (CRC:-2066542589)
Executing Add-Ons/GameMode_Tutorial/client.cs.
Executing add-ons/GameMode_Tutorial/tutorialCompletedGui.gui.
%
Client checking Add-On: Bot_Hole
Loading Add-On: Bot_Hole (CRC:227954350)
Executing Add-Ons/Bot_Hole/client.cs.
Executing Add-Ons/Bot_Hole/wrenchBotDlg.gui.
Executing Add-Ons/Bot_Hole/wrenchBotDlg.cs.
Activating package: ClientBotHolePackage
%
Binding server port to default IP
UDP initialized on port 24158
Engine initialized...
%

3
General Discussion / Re: Blockland fails to render video?
« on: July 08, 2017, 11:48:52 PM »
Another question in case someone sees this. Is there any way I can display my video in 1920 x 1080?


4
General Discussion / Re: Blockland fails to render video?
« on: July 08, 2017, 11:47:42 PM »
Disable shadows and see if the bug still happens
Turned shaders off and I can see again. Appreciate the help!!

5
General Discussion / Blockland fails to render video?
« on: July 08, 2017, 11:43:08 PM »
When playing Blockland, I can see all the menus / guis but when I actually join a server I can not see anything and it looks like the picture attached.




Ive tried to reinstalled blockland but the problem still occurs.
This is the error I get when trying to join a server.

Code: [Select]
Video::setScreenMode 1280, 720, 0, 60
OpenGLDevice::setScreenMode 1280 720 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 23
  maxWindowWidth  = 1913
  maxWindowHeight = 1050
Setting screen mode to 1280x720x32@60hz (w)...
  don't need to create new window
  moving window
 don't need to get new device context
  setting vsync 0
  done setting vsync
  showing window
  setting forground window
  setting window focus
Resetting Canvas...
  done with OpenGLDevice::setScreenMode
Flushing texture cache...
%
Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            YES
   - EXT_texture3D?                YES
   - glTexImage3D?                 YES
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - OpenGL Version?               4.5.0 NVIDIA 382.05
   - GLSL Language Version?        4.50 NVIDIA
   o Shaders are                   ACTIVE
%
\dev\Blockland\trunk\engine\bricks\octShadows.cpp:176 - GL Error: 1281 - GL_INVALID_VALUE
Regenerating Shadow Map FBOs...
Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl...
Creating GLSL program...
Attaching shaders...
Linking GLSL program...
Executing config/server/prefs.cs.
Window reactivating...
Window reactivating...
Window reactivating...
Window reactivating...
%

Pages: [1]