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Gallery / Re: Morris Island [dev]
« on: September 01, 2019, 06:35:00 AM »
Thanks for building me an island, dude!
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stateName[0] = "Activate";
stateTimeoutValue[0] = 0.15;
stateTransitionOnTimeout[0] = "Ready";
stateSound[0] = weaponSwitchSound;
stateName[1] = "Ready";
stateTransitionOnTriggerDown[1] = "Spinup";
stateAllowImageChange[1] = true;
stateSequence[1] = "ready";
stateName[2] = "Spinup";
stateAllowImageChange[2] = false;
stateTransitionOnTimeout[2] = "Fire";
stateTimeoutValue[2] = 1.00;
stateWaitForTimeout[2] = true;
//stateSound[2] = minigunShot1Sound;
stateSequence[2] = "Spin";
stateTransitionOnTriggerUp[2] = "Ready";
//stateSequenceOnTimeout[2] = "Spin";
stateName[3] = "Fire";
stateTransitionOnTimeout[3] = "Smoke";
stateTimeoutValue[3] = 0.01;
stateFire[3] = true;
stateAllowImageChange[3] = false;
//stateSequence[3] = "Fire";
stateScript[3] = "onFire";
stateWaitForTimeout[3] = true;
stateEmitter[3] = gunFlashEmitter;
stateEmitterTime[3] = 0.01;
stateEmitterNode[3] = "muzzleNode";
stateSound[3] = gunShot1Sound;
stateEjectShell[3] = true;
stateName[4] = "Smoke";
stateEmitter[4] = minigunSmokeEmitter;
stateEmitterTime[4] = 0.05;
stateEmitterNode[4] = "muzzleNode";
stateTimeoutValue[4] = 0.01;
stateTransitionOnTimeout[4] = "Check";
stateName[5] = "Check";
stateTransitionOnTriggerUp[5] = "Slow";
stateTransitionOnTriggerDown[5] = "Fire";
stateName[6] = "Slow";
stateTransitionOnTriggerDown[6] = "Fire";
//stateSequence[6] = "ready";
stateEmitter[6] = minigunSmokeEmitter;
stateEmitterTime[6] = 1.00;
stateEmitterNode[6] = "muzzleNode";
stateAllowImageChange[6] = false;
stateTransitionOnTimeout[6] = "Ready";
stateTimeoutValue[6] = 1.00;
stateWaitForTimeout[6] = true;
};
he got the wrong gun. ignore him.
you just have to search "Two Shot Derringer" to get one lol
Are the muskets realistic?
You should add quickdrawing to it.
isn't there some "advanced ammo" addon or whatever that was inspired by FoF