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Topics - Blockoman

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166
Help / Event Help
« on: February 15, 2009, 11:03:15 AM »
Even more event help... I still haven't gotten how to make it go where I want.
The volcanoes shoot the boulders and fireballs: /\ = Volcano O= Evented bricks that make volcanoes shoot.


             O   /\
/\   O
         O       
     /\         O
                  /\
    /\   O       


I want the volcanoes to shoot forward and to the right, with plenty of spread, but it seems like they can't do both at once.   Any help?

167
Help / Two Issues: Zombie Mod + Faces
« on: February 15, 2009, 10:59:29 AM »
I currently have two issues with BL:

1. When Survivor playertype dies the game crashes.
2. Most of my face decals don't appear on my character, they go to the default face.

168
Suggestions & Requests / Bee Hive Weapon
« on: February 15, 2009, 10:56:22 AM »
Another one of those funny weapons, like the RPC and Walking Stick. It's a beehive that you throw. Once it hits someone, bees come out and chase the nearest player (Homing Vector-ish.)
So basically, there are two types of damage:

1. Damage from the hive itself.
2. Damage from the bees.

Also, you lose the hive after you throw it.

169
Help / The Case of The Missing Screenshots
« on: February 12, 2009, 07:49:30 PM »
I took a screenshot, looked in the screenshot folder, and it wasn't there. Do I have too many? I have like 1200 or something.

170
Help / Can't Join Server
« on: February 01, 2009, 02:05:13 PM »
I'm trying to join my friend's server and it won't show up in the server. He has tried to forward his ports and thinks it works, he's trying again. Any tips for getting his server to show up?

171
Help / Grapple Rope Crashes Game
« on: January 28, 2009, 12:41:40 PM »
When I shoot the grapple rope at any object, the game quits- Poof! just like that. And this is SolarFlare's version, not some crappy port. How do I make it work? Oh yeah and this is on V9.

172
Suggestions & Requests / Retailsubway
« on: January 26, 2009, 08:14:02 PM »
Where can I find it? I know there's a link somewhere, but no luck so far.

173
Help / Target Events Help
« on: January 26, 2009, 11:51:37 AM »
Okay, I used the ToggleEvent enabled, so it switches from message A to message B to message C, but

1. How do I get it to repeat, to go from C to A to B to C...
2. How can I make the message random, like A to C to B, then next time B to A to C...

Any help would be greatly appreciated.

174
Help / Variable Event Help
« on: January 18, 2009, 08:01:43 AM »
Okay, so I am adding more to my Zelda-styled RPG and am making a place where you can shoot at targets. I want to use the "roll virtual die" so when the targets are hit a message comes up as

Bull's eye!
or
Good Shot!

or stuff like that so it isn't the same message over and over. Unfortunately, I can't really figure out how to do the virtual die, I can't find it. So, can someone help me?

175
Suggestions & Requests / Vehicle Ideas
« on: January 18, 2009, 07:53:10 AM »
1. A bubble that you ride in, it only has one hit, and its dying animation is– POP.


2. A ball that you stand on top of, when you move your character moves their feet to keep up with the rolling. All that's really needed is the script, the old ball model is fine.

Are these good or bad or in-between? Post here.

176
Suggestions & Requests / Falling Damage Event
« on: January 17, 2009, 07:54:42 AM »
So you can turn falling damage on and off without going to mini-games menu. Like this:

Code: [Select]
OnActivate  > Minigame > FallingDamageOff
                     or
Code: [Select]
OnActivate  > Minigame > FallingDamageOn

Please make. I need this badly.

177
Suggestions & Requests / Guided Missile Link
« on: January 15, 2009, 06:02:56 PM »
I need a link to the V8 Guided Missile (private port, so don't worry) anyone?

178
Suggestions & Requests / One-Player Zombie
« on: January 15, 2009, 06:02:17 PM »
Is it possible to make only one type of zombie spawn from a brick? What I mean is, if you want zombies looking like a mummy or a creepbear, and only a mummy or creepbear, you can disable all other players that have edited the zombie script. Again, is this already possible?

179
Help / Super Mario Sounds Help
« on: January 13, 2009, 04:47:52 PM »
I installed the Mario sounds on RTB, but they don't appear in the playSound list... help!

180
General Discussion / Future Updates
« on: January 06, 2009, 04:27:48 PM »
Basically, guess what a future update of Blockland will be. Here are some examples.

V15: New system that has no lag.

V21: In-game modeling program.

Have fun.

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