Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Blockoman

Pages: 1 ... 9 10 11 12 13 [14]
196
Help / Event Help
« on: November 22, 2008, 01:31:52 PM »
Okay, I'm making a challenge where, at the end, some guy shoots fireballs at you. The guy is about here in the Bedroom:



         X  <- Guy is here
         i
         i   \/ Fireballs go this way
         i
         i <- You are Here
-------------------------------------I
                                              I  <- Cabinet by wall
                                              I

So the problem is, I can't get the correct input to ONLY shoot the fireballs towards where the player is. They instead, go high up, towards the player, then loop and hit him in the face (not what I want.) This will be locked as soon as someone tells me how, like

[10]  [10] [10]      [10] [10] [10]. Okay? Thanks.

197
Suggestions & Requests / Flying Zombies!
« on: November 08, 2008, 07:55:34 AM »
I know there's a glitch in which the zombies fly, it's happened to me once, but is there a way to permanently change them so they can jet?

198
Suggestions & Requests / Some Ideas-More Ideas Added!
« on: November 02, 2008, 08:44:16 AM »
My ideas:

1. Protective Amulet.

A simple 1x1 stud with a symbol on it, hangs on your chest, protects you from anything that hurts you. Only way to die with it on is to press the Self Delete button.

Type: /amulet [color]

2. Protective Suit.

A trans-light blue suit that covers your entire character. Behavior is same as amulet.

Type: /suit

3. Fish

1x1 studs, 2x1s, 3x1s, 4x1s, 3x3s(Flounder) up to 10x1s. They live in water bricks and swim around. If they go out of the water brick, they die. All you need to do is animate some simple bricks, set its behavior, maybe blub blub sounds, and Voila you have it.

These are items you 'spawn' in the water brick, if they die you can pick them up and possibly sell them.

4. Quicksand.

A waterblock that slowly, slowly, pulls you down. If you're completely covered for more than five seconds, you die. If you don't struggle, you float to the top and can escape.

These go in the brick menu, under Baseplates.

5. Blow-dart weapon.

Same model as wand, only brown with no emitters, and you hold it to your head.
Press 'Fire' and it shoots a poison bullet. The poison slowly kills whoever you fire it at.

6. More Animal Bots.

See Shark Mod and Blocko Wolf/Bear topics.
So far the wolf and shark are being worked on, the bear needs a model.

7. Emitters

An OnEmitterTouch.

Perfect for creating your dream laser obstacle course.
Basic Idea: It's an event. When the player or bot touches the emitter, something happens.

Blink FX in multiple colors.

Right now there is only one blink, bright and less bright. It would be awesome if someone could make a multiple-blink FX paint.
Basic Idea: It's an FX paint. Like a brick can flash green/red, blue/red...

Multi-Color Fire Emitters.
Great for making that witch's castle or potion shop seem more realistic.
Basic Idea: Multi-color fire emitters. So you can have green, red, blue, orange, purple, etc. colors.

8. Zombies.

Flying Zombies.

Make them FLY! Attack of the @#$%ing Flying Zombies!
Basic Idea: Zombies that have the ability to jet, without flying straight up forever.

Aggressive Zombies.

Make Zombies fight each other. I need this for an arena. Make an Zombie Agressive vehicle in the vehicle list that will kill other zombies and bots as well as players.
Basic Idea: A zombie that attacks any bot or player in its path.

9. Fooly's Fun Commands Playertypes.

Make the monkey, dog, and skeleton into playertypes! Combine with the Wing Item and Flying Zombie ideas to get flying monkeys!
Basic Idea: Make the / commands into playertypes.

10. Wing Item.

A wing item when put on, you will fly away, not like the Flying Cap, but like Auto-Jet without the jets. Can have several types: Bird Wings, Bat Wings, Fairy Wings.
Basic Idea: A wing item, that goes on your back, and when put on, you can fly away.

11. Birds.

Little 1x1, 2x1, 3x1, 4x2, 5x1, up to 10x2 bricks that have wings, a tail, claws, and a head. They fly around at set heights. Types are: Sparrow, Cardinal, Crow, Hawk, Vulture, Macaw, Eagle.
Basic Idea:  Bird bricks that have claws, a tail and head, and wings that fly around at set heights and can land on bricks.

12. Homing Launcher.

A launcher that shoots rockets that you take control of, similar to Admin's F7 + F8.
Basic Idea: Rocket Playertypes!

13. Broken Parachute. 

The same as Yuki's parachute, only when you use it the chute breaks.
Basic Idea: A parachute that has the same name and looks the same as the normal one, but when you use it the chute breaks and you fall to your death.


Are these good ideas? Are they possible? Please post, but NO OFF-TOPIC POSTS.

199
Help / Strange Glitches
« on: November 01, 2008, 11:26:02 AM »
Recently, I have been experiencing some weird glitches in Blockland.

1. When I press the jump and forward button at the same time, my character turns sideways (like in crouch mode), there is a big explosion from his jets, something goes WHOOSH! , and he zooms forward really fast. It's a very weird glitch.  And this is only in 'Standard Player and Quake-Like Player modes.

2. When my character dies, it says something like this:

Fire     Blockoman
(Symbol of death) Blockoman

None of them are happening right now, but they do come up occasionally.

200
Suggestions & Requests / I Need Good Scripters
« on: October 27, 2008, 04:57:52 PM »
Okay, I (hopefully) have a modeler for the Shark Mod and Blocko Bear/Wolf, but I need at least two decent scripters. Usually you can find these topics on the first or second page, I'll give links tomorrow. So, can you please help with the projects? You'll get 1/4 or 1/3 of the credit.

201
Suggestions & Requests / Blocko Wolf/Bear
« on: October 22, 2008, 09:06:13 AM »
Yes, I know this has been suggested a million times. But I really think it's a good idea.
This would be great for RPGs, large builds (like a huge forest) and even just to add realism.
My ideas:

Wolf

Body: /Dogme resized (bigger)
Colors: Black, Grey, White
Head: /Dogme resized, different ears /\  /\ and teeth       \/\/\/\/
                                                                               /\/\/\/\
Behavior: Zombie Mod
Health: 6-hit kill


Bear

Body: /Dogme resized (about four times larger than regular), bulked up body+legs
Colors: Brown, Black, White
Head: /Dogme resized, with rounder head, ears () (), teeth same as wolf
Behavior: Zombie Mod
Health: 10-hit kill

So, there are my ideas. Please vote on your opinion, and please don't post something like 'this ideea sucks its dum case it wood not be cool'. If you hate the idea please explain why.

I already know some good sounds for them but I can't do the model and animations. If you want to help with the project please PM me, post in this topic, or both.

202
Suggestions & Requests / Shark Mod- Scripters Needed Badly!
« on: September 28, 2008, 12:23:56 PM »
I was thinking about making an Island RPG, and a shark mod would be great for that.
It could be a bot-type like a Zombie or Horse, but goes in water, removes health when player touches it, and be based off of the Lego Shark. So, great idea or epic fail?

This topic is probably going to end up with a lot of flaming, but it's just an idea.


203
Help / V9 Installation Problem
« on: August 28, 2008, 11:26:26 AM »
When installing V9 of Blockland, after I opened the .dmg, an error message came up that said
'no mountable file systems.' Can anyone PLEASE HELP what I can do to successfully open it?

For more information, I have a Mac G4 10.3.9.

204
Mapping Help / Lighting/Map Help
« on: August 27, 2008, 12:29:11 PM »
[lightingProblem]
In ALL the maps I have, for any darkness, rather than black, it's red, green, or orange. This
really sucks when I load a Bedroom_Dark or Kitchen_Dark map. I do still have V8,(see my problem with porting) but it shouldn't be having this problem anyway.

[MapProblem]
Simple. When I load an add-on map, it always says Invalid Packet: 12.

If anyone can help me with all of these problems, then Blockland will be getting 20, maybe $40!

205
Help / Updating Blockland
« on: August 26, 2008, 06:22:34 PM »
I recently got the demo version of BL and want to get the full version. Sorry if these are obvious questions, but when I get the authentication key, will it work on 2 different computers that have V8 and V9 of BL? And when if I update the V8 to V9, will all my creations be saved?

Please help.

Pages: 1 ... 9 10 11 12 13 [14]