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Topics - Blockoman

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61
Music / Music Request: Music from SSBB
« on: August 03, 2009, 02:33:39 PM »
I am requesting several music clips from the game Super Smash Bros. Brawl.
Of course, most of them are from other games, but they're included in Brawl, so yeah.
The music request list:

Battlefield (v1, Brawl)
The Great Sea
Gerudo Valley
Hyrule Field Theme
Vs. Ridley
Vs. Meta Ridley
Metaknight's Revenge
Main Theme (Pikmin)
Porky's Theme
Unfounded Revenge
Step: The Cave
Step: Subspace
Boss Battle 2

62
Help / Avatar is Messed Up.
« on: August 01, 2009, 10:16:40 AM »
Well, it is. Look at it.

How can I fix this?

63
Help / Can't get Avatar?
« on: July 30, 2009, 08:01:57 PM »
I took a screenshot in BL, cropped it to be smaller, and tried to make it my new avatar, but it won't work! It just shows up blank.

I tried in a .png and a .gif format, but neither worked! What can I do?

64
Off Topic / Cat has Parasite D:
« on: July 18, 2009, 10:57:42 AM »
I just found this weird worm creature on one of my cats.
It looks like a tiny tapeworm.
Luckily both cats are going to the vet in like two hours.

Any of you guys know how to identify parasites? It looks like a small white worm, but it can, like contract into a tiny ball.

65
Help / Event Help: Locking A Door
« on: July 17, 2009, 10:04:02 AM »
Can someone give me the events to make a button.
When you click the button, it turns green and "unlocks" the door (anyone can open it). If you click it again, it turns red and no one can open the door (it is "locked.")

I did this:

[] OnActivate -> NamedBrick-Door1 -> toggleEventEnabled
  • <--- This is the OnActivate Self ContentOpen event that is canceled so people can't open it.
  • OnActivate -> Self -> ToggleEventEnabled [0 2 3]

[] OnActivate -> Self -> SetColor o
  • OnActivate -> Self -> SetColor o

    I have to click twice for it to "lock", so the colors are kind of useless since they change their meaning every time. Can someone give me the correct way to do this?

66
Help / HALP! Checkpoint Events Glitch
« on: July 16, 2009, 08:05:05 AM »
Whenever I hit a checkpoint in my RPG, I spawn very very high in the air above the actual checkpoint, falling to my doom.

What is up with this? It only happens for checkpoints that do not have a roof above.

For example, if I hit a checkpoint inside a house, I spawn normally. If I hit a checkpoint without a something above it, I spawn really high up. Do I really go and have to make invisible baseplates over all 15 of my checkpoints in the open?

68
Suggestions & Requests / Ninja Rope
« on: July 15, 2009, 01:40:40 PM »
I can't find it anywhere, can someone give me a link.

It's on solarflare's old website.

69
Help / HALP! Emitters disappearing?
« on: July 14, 2009, 12:10:27 PM »
Fire A is gone! Everything else is there just fine, but what's up with the Fire A? Too many Add-Ons?

70
Help / Strange Vehicles Glitch?
« on: July 14, 2009, 11:11:43 AM »
I loaded my RPG save and found that all of the vehicles except about three were not there. When I went to the Vehicle Brick GUI, it would say that the vehicles were still there, just not spawned. I had to go and respawn every single vehicle (GAH!).

Reset Minigame wouldn't work, and my max vehicles is set to 9999999. Why did this happen? Could it happen again?

71
Modification Help / How to open a file that ends with .song?
« on: July 14, 2009, 08:49:35 AM »
I might try and convert some music to work in Blockland (not released.)
One file I want to convert ends with .song and nothing I have can open it. How do I open it? With what program?

72
Help / More RPG Help
« on: July 14, 2009, 07:31:40 AM »
In short: How can I make it so that once a player picks up a key, that key stays in his inventory even if he dies?

So it will only be able to go out of his inventory if he drops it or leaves the server?

73
Suggestions & Requests / A "Bot Printer" Tool
« on: July 13, 2009, 06:39:58 AM »
Basically, I want a printer to customize bots. You don't have to shoot each individual part, no.
Just fire it at the bot and an avatar selection screen will come up.

If anyone could make this, I would be SOO glad. I need this probably more than most of the other suggestion's I've made.

74
Suggestions & Requests / More RPG Help
« on: July 12, 2009, 01:47:36 PM »
In short: How can I make it so that once a player picks up a key, that key stays in his inventory even if he dies?

So it will only be able to go out of his inventory if he drops it or leaves the server?

75
Modification Help / Can Someone Help Me Recolor this Model?
« on: July 09, 2009, 11:50:55 AM »
I need an all-black zombie dog for my RPG. Darkstar has sent me the .blend file so I could do it myself.

However, I am just starting to work with Blender and have no clue how to make it all-black instead of color changing, and then export the model. Can someone do this for me or tell me how to do this?

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