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Messages - Blockoman

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4546
Modification Help / Re: Brickmin
« on: August 08, 2009, 07:39:44 PM »
Dammit I was about to inb4 blockoman :[
First time that ever happened to me :O

Also whoever voted first two options sucks.

4547
Modification Help / Re: Brickmin
« on: August 08, 2009, 06:40:50 PM »
Last thing: Make the sides and bottom just a little bit rounder. Not very much.

4548
Modification Help / Re: Brickmin
« on: August 08, 2009, 05:45:51 PM »
Oh okay.


Probably the best maps to make are the Forest Navel, Distant Spring, and maybe Forest of Hope.

4549
Modification Help / Re: Brickmin
« on: August 08, 2009, 05:40:52 PM »
If he sends me it, I could do that easily and under about 30 seconds.
Oh, great!

This will be the best gamemode for Blockland apart from the Bug Mod.

When do you plan on making the maps? Last? Don't get me wrong, I want the creatures and things done first, I'm just wondering.

Edit: also the Wollywog's mouth is ugly and eyes need to be a little bit closer to the inside of its head, instead of hanging off the edge.

4550
Modification Help / Re: Brickmin
« on: August 08, 2009, 04:47:08 PM »


I tried, and i think i did horribly.
bleachhh, too blocko.

Make it a bit more round and make the top pale, then add some red, make the eyes not so bulging, and it'll be the bottom one.

4551
Modification Help / Re: Brickmin
« on: August 08, 2009, 03:24:35 PM »
Wait, just remembered. Heed, are you considering the

You-are-the-Brickmin who battle other Brickmin and creatures, and try to collect pellets gamemode
plus the
You-are-Olimar-or-Louie-who-control-the-Brickmin-bots-that-do-the-above-things gamemode

put together in a final pack? And you can only have one running at a time, they automatically disable each other or something if you have both checked.

4552
Modification Help / Re: Brickmin
« on: August 08, 2009, 03:19:52 PM »
I got a mouth. I need someone who is good at deforming so they could make the animation work IE, the bite.
-snip-
Awesome. Great work on all of the other creatures, too!

Now, what else... wollywog, dweevil, beady long legs, snagrets?

4553
Modification Help / Re: Blockmin
« on: August 07, 2009, 06:38:39 PM »
We definitely need a Bulborb (Or Blockborb) Maybe more than one kind.

A Shearwig and Sheargrub would be nice as common enemies. God, those things were annoying.

A Fiery Blowhog for wiping out all kinds of Brickmin except the Red ones.

Maybe a Wollywog

Some kinds of Dweevils

And some more stuff that I don't have time to list right now. Not to mention bosses and mini-bosses.





4554
Modification Help / Re: Blockmin
« on: August 07, 2009, 06:07:01 PM »
Great.

4555
Modification Help / Re: Blockmin
« on: August 07, 2009, 05:17:13 PM »
How about an option to be a pikmin if you want to?
Two game modes or two options in the GUI would be nice.

Yay, Brickmin is winning! Yay me!

Can't wait for other models.

4556
Modification Help / Re: Blockmin
« on: August 06, 2009, 05:16:23 PM »
The white and purple pikmin are stored in the ship, not in an onion...
But you get them from flowers.

4557
Modification Help / Re: Blockmin
« on: August 06, 2009, 12:31:52 PM »
Double post. More stuff.

Onions
Red Onion- ?
Yellow Onion-?
Blue Onion- ?
White Onion?
Purple Onion?

Do you think we should have the same colors as the actual game? I do, but how about a purple and white onion instead of a flower thing?

Pellets
1 Pellet (2 Blockmin/Brickmin seeds if color is matched)
5 Pellet (6 Blockmin/Brickmin seeds if color is matched)

More later.


4558
Modification Help / Re: Blockmin
« on: August 06, 2009, 12:22:41 PM »
YES! I have always wanted this, can I be an idea person?
Also can you make the title Brickmin.
Edit: Idea flood coming in, here are some.

Two versions: Player controlled and AI.

In the AI version, about five or so people are put into one team, five into the other. Those groups of people can each have about 10 Blockmin/ Brickmin bots total. Same with the other team. So 20 in all.

These two teams can either
A. Work together to battle enemy Blockborb bots and stuff like that, harvest pellets, etc.

or B fight each other like in Pikmin 2. Or both try and get the pellets and fight over those.

4559
Modification Help / Re: Bug zombies mod
« on: August 06, 2009, 12:21:49 PM »
NEWS FLASH: It's not dead.
"Paused" as you said yourself Linkuto.

It will be up and running again soon.

4560
General Discussion / Re: Hey stratofortress i got an idea for you
« on: August 04, 2009, 08:49:21 PM »
Also note how Strato also said to not suggest anything to him as he quit making add-ons.
FFFFFFFUUU-

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