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Messages - Blockoman

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4771
Add-Ons / Re: GSF Add-Ons
« on: July 16, 2009, 03:20:59 PM »
Why do you have to call him Eric?

And why Glass? There are better people than him
He's trying to be "cool"

I know Badspot's real name and I know that AGlass0fMilk is a good scripter!

4772
Modification Help / Re: Bug zombies mod
« on: July 16, 2009, 03:16:22 PM »
[bug] - going to be darker Yes

[scorpion] - need to make the colors non-stripeyBut default is tan+brown, right? And add those two more stripes, near the head and the base of the tail.

[worm] - needs it color :P Use the PM I sent you for its two default colors
I
mplementing the sound - for all of them :P yes! No jump sound! And custom hurt+death sounds exclusive to each bug would be awesome.

Setting the speed and damage parts of the scripts to be more realistic/fair.
Spider= a bit slower, maybe less damage (But I still want it to be powerful)
Scorpion= Not a 1-hit kill

And besides all this I need to check through all the models and animations.
Bug- jump, death
Spider-jump, walk

Note: this is the progress to the next release, not the whole thing.
Did you fix the bug where after a scorpion attacks, its jump and walk animations don't show up?

4773
Gallery / Re: Sky DM
« on: July 16, 2009, 03:10:15 PM »
This is what I thought it was.

http://www.youtube.com/watch?v=go9IJeJ5g3Q

4774
Help / Re: HALP! Checkpoint Events Glitch
« on: July 16, 2009, 03:07:23 PM »
...

That's what I meant, I mistyped.

Putting invisible roofs does not work.

4775
Gallery / Re: Sky DM
« on: July 16, 2009, 02:51:06 PM »
It looks like it took you five minutes to build...

and I thought this was the thing from that Space Wars Server, that was awesome.

4776
Suggestions & Requests / Re: option message box event
« on: July 16, 2009, 02:48:08 PM »
Use prompt events, there's an option for yes/no or ok/cancel.

And for the ifyes and ifno, use OnPromptAccept and OnPromptDecline.

4777
Help / Re: HALP! Checkpoint Events Glitch
« on: July 16, 2009, 02:13:18 PM »
It is a big deal. I tried putting invisible walls, and it didn't work.
I will post my console log later, once my computer is free again.

4778
Forum Games / Re: Blockland Adventures: In a room
« on: July 16, 2009, 12:33:50 PM »
Jet into the window, breaking it, with your trusty sandwich held at your side.

4779
General Discussion / Re: Digg Block Wars
« on: July 16, 2009, 12:27:15 PM »
60-90 when completed.
Great. Hope it's 90 :D

4780
Help / Re: Missing large cubes.
« on: July 16, 2009, 12:21:18 PM »
1. How big is the build
2. How many add-ons do you have?

4781
Help / Re: HALP! Checkpoint Events Glitch
« on: July 16, 2009, 10:41:40 AM »
Please help

4782
Help / Re: HALP! Checkpoint Events Glitch
« on: July 16, 2009, 09:16:25 AM »
I put a roof partly above one of the open checkpoints and it did not work... maybe it has to be completely covered?

Anyway, please help.

4783
Oh okay okay.

It's just that Clockturn gave them to Darklight.

4784
Help / HALP! Checkpoint Events Glitch
« on: July 16, 2009, 09:05:05 AM »
Whenever I hit a checkpoint in my RPG, I spawn very very high in the air above the actual checkpoint, falling to my doom.

What is up with this? It only happens for checkpoints that do not have a roof above.

For example, if I hit a checkpoint inside a house, I spawn normally. If I hit a checkpoint without a something above it, I spawn really high up. Do I really go and have to make invisible baseplates over all 15 of my checkpoints in the open?

4785
event-only elevators

OnActivate - Self- ElevatorMove [0 0 50]

Will move it 50 spaces up.

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