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Messages - Blockoman

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7336
Suggestions & Requests / Re: Shark Mod
« on: September 28, 2008, 02:13:18 PM »
-GASP- So then it's possible? I'd be so thankful if someone were to make one.

7337
Suggestions & Requests / Re: Shark Mod
« on: September 28, 2008, 02:01:50 PM »
Yes, yes, yes, I know. Will some genius with coding help me here?

7338
Suggestions & Requests / Re: Shark Mod
« on: September 28, 2008, 01:55:32 PM »
[sarcasm]Okay, thanks...[/sarcasm]

7339
Suggestions & Requests / Re: Shark Mod
« on: September 28, 2008, 01:42:24 PM »
Well, yeah, i know what it is, but for Blockland?

7340
Suggestions & Requests / Re: Shark Mod
« on: September 28, 2008, 01:37:00 PM »
Pester Badspot or some GG people for the Sea Monster type player datablock.
I will once I find out what the Sea Monster playertype is.

7341
Suggestions & Requests / Re: Shark Mod
« on: September 28, 2008, 01:34:59 PM »
Yeah, I know. There could be a limit of how far off it could swim, but I'm not sure how to prevent it from beaching itself on land... And I can't code for my life. Seriously.

7342
Suggestions & Requests / Shark Mod- Scripters Needed Badly!
« on: September 28, 2008, 01:23:56 PM »
I was thinking about making an Island RPG, and a shark mod would be great for that.
It could be a bot-type like a Zombie or Horse, but goes in water, removes health when player touches it, and be based off of the Lego Shark. So, great idea or epic fail?

This topic is probably going to end up with a lot of flaming, but it's just an idea.


7343
Suggestions & Requests / Re: Water effect spray.
« on: September 28, 2008, 01:14:32 PM »
Somewhere, there is an event that makes the brick have water animation...

7344
Suggestions & Requests / Re: Sled
« on: September 28, 2008, 01:12:27 PM »
That would be great for Slopes/Slate Christmas...

7345
Gallery / Re: PONG, the game of agility
« on: September 28, 2008, 12:50:31 PM »
RELEASE IT...

7346
Maps / Re: Peek Island - 1.1
« on: September 27, 2008, 10:05:22 AM »
Thank you so much. New favorite map.

7347
Add-Ons / Re: SamBot Mod 1.0
« on: September 27, 2008, 07:07:46 AM »
Now that it works, it's great.

Only things it needs:
/followplayer
/aim

Combine those two commands and you have a bot chasing you and shooting you!

7348
Add-Ons / Re: SamBot Mod 1.0
« on: September 26, 2008, 05:05:35 PM »
It doesn't say how to name it in /bothelp. And what help file?

7349
Add-Ons / Re: SamBot Mod 1.0
« on: September 26, 2008, 04:44:24 PM »
Um, how do you name the bot? >_<

7350
Drama / Re: We have a mess on our hands...
« on: September 25, 2008, 07:32:05 PM »
NOES.... CAN'T STOP LAUGHING.....NO!.... *dies*

I know a kid just like that, in fact,-GASP!

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