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Off Topic / Re: The Terrible Secret of Animal Crossing
« on: March 25, 2012, 02:38:06 AM »any screamers? :Pnono, some creepy storyline and image stuff but no screamers, I hate screamers
this is a great story
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any screamers? :Pnono, some creepy storyline and image stuff but no screamers, I hate screamers
I have trypophobiaoh forget you man
wich means i hate groups of holes
I'm gonna miss them. ;-;
After replaying the game, its actually quite good.thankee, I don't really think so but I hope we do well in the competition, as the entries are hopefully as stuffty as last year
tried playing it. got to a point where the music became so repetitive I wanted to kill myself so I just stopped playing.the music isn't THAT repetitive, but yeah I agree, could have been way better
in certain parts I couldn't tell whether difficulty was intended or not. it wasn't level design - that was all very basic. it feels like your gravity mechanic is sloppy, holding the button down for a quarter of a second compared to a whole second sees a HUGE difference. the character goes flying through the air like a madman after less than two seconds of the button being held down.
STEAM game design challengeyeah no
questions for yousprites = yes
did your team compose the music?
did your team make the sprites?
french racism topics.my sig used to contain a quote from Julian in those threads
Do you have an entire year to make the game? Or is it timed?We didn't find out about it until pretty late in the year, and our team was kinda stuff. We'll be doing more games with different people, and I'll post them on the forums when we do. We'll also be doing more competitions, hopefully.
i love that gamethis
hacking was so fun. the best thing was to hack a turret, then pick it up. you could pretty much become an engineer with a hacked turret, and then become a heavy when you picked it up.
also, the story was fresh, the campaign was crazy long, and it had a nice replay value.