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Messages - MrCookie

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286
Gallery / Re: office building
« on: May 02, 2010, 02:28:24 AM »
hm, interesting building

it reminds me of Banana's, but more clean and simple

it's nice to see something different in the gallery


This is certainly better than a lot of Blocklanders' builds. The variations of wall colours is a bit strange.

287
Games / Re: New Game I found...
« on: May 02, 2010, 02:22:38 AM »
reminds me of RTB 1.045

good times..

288
Creativity / Re: Artwork that doesn't deserve its own thread
« on: May 02, 2010, 02:13:05 AM »
I'm not as strong as I used to be with criticism. It's been happening to me a lot lately, not just here. I have a hard time telling between constructive, positive, and negative criticism anymore.

i hope my post didn't sound offensive

i just don't like that kind of hair style.

whether it be Johnny Test, Martin Mysteries, Yu Gi Oh, whatever, I just don't like that kind of style



i suggest exploring different varieties of hair styles. Different shapes, etc.

You should also discover different head types. Don't use the same shape for every person. Each head shape and hairstyle gives a character a different attitude, personality and makes them distinct from other people. It's the reason why I stopped using circle heads all the time.

note: I'm not saying your current head shape is bad, just saying that you should use variety.

289
Creativity / Re: Artwork that doesn't deserve its own thread
« on: May 01, 2010, 10:59:16 PM »
criticism = gets you to improve

anyways, i detest hair that looks like the person's burning

i was never really fond of that kind of hair

290
Creativity / Re: Open Comic Book Casting Call
« on: May 01, 2010, 08:26:17 PM »
playing around on the iscribble board



also drew a bank robbery after this one


291
Creativity / Re: Artwork that doesn't deserve its own thread
« on: May 01, 2010, 08:20:55 PM »
kind of bored today, so I took some pictures:





note: used reduce noise filter on both

full size:

http://www.mrcookie.sithous.com/pictureslol/DSCN1034reducenoise.png
http://www.mrcookie.sithous.com/pictureslol/DSCN1035reducenoise.png

292
Clan Discussion / Re: [B] - Builders' group
« on: May 01, 2010, 08:19:51 PM »
If anyone was wondering why we had the Lego Town save up, it was because the server crashed, and restarted. Twizz loaded the Lego Town for a temporary replacement. Later, Twizz loaded the skyscraper themed build back.

Thanks to Twizz!


if any one has any ideas of any other themed builds that we should do, feel free to suggest.

293
Games / Re: BC2 or MW2?
« on: April 30, 2010, 10:46:04 PM »
Would you be able to do a http://cyri.systemrequirementslab.com/CYRI/ for me so I can compare?
Also, laptopololol :P

i got in between min. and req. A little more to the min.

294
Gallery / Re: Skyscraper (Discontinued)
« on: April 30, 2010, 10:14:26 PM »
Are you looking for motivation for getting that progress back?

Well, I hope so. I wouldn't want to see that go to waste. It's a really nice build. For now, I recommend taking a break from it, but definitely come back to it.

i will think about it, but for now, i really want to build my new project because it's looking fantastic in my head right now.

295
Gallery / Skyscraper (Discontinued)
« on: April 30, 2010, 09:00:13 PM »
If you remember that topic of my old skyscraper, I had plans and everything for a finished exterior one. I started working on it. I built it on the [ B ] server. It's currently in a skyscraper city theme if you want to join in.

Although, after a server crash, I lost a part of it which took me a long time to do, which resulted me in giving up on it. I also lost interest because I have my mind on another building, which I'm still planning out in my head. It's going to be tons better than this one though.

Here is a pic of the unfinished skyscraper. Note: It This isn't even half what height it is planned to be.




296
General Discussion / Re: Blockland The Game For...Koreans?
« on: April 30, 2010, 05:54:18 PM »
never knew there were this many tribals on BL

297
Games / Re: BC2 or MW2?
« on: April 30, 2010, 12:24:54 AM »
System specs?

i run it just fine on lowest graphics. Pretty smoothly actually.

laptop:

4GB RAM
intel core 2 duo 2.53ghz
geforce 9600M GS
2 GB VRAM (says 1 on the label, but says 2 in the system specs in windows)

298
Creativity / Re: Open Comic Book Casting Call
« on: April 29, 2010, 10:45:24 PM »
;asfjsaldfkj I need ideas.

D:

try looking at the letter and thinking of possibilities of what images it resembles.

299
General Discussion / Re: Blockland The Game For...Koreans?
« on: April 29, 2010, 10:24:00 PM »
what's wrong with Koreans playing?

300
Games / Re: BC2 or MW2?
« on: April 29, 2010, 10:16:07 PM »
I'm asking :P
I'll be getting it for PC. I can't stand FPS on controllers.

My experience with MW2 (only played it a couple times):

I got the weekend trial for MW2. Started up a game, and lobby waited for the lobby to fill up. It looked pretty nice and all so far. Got in-game, chose a class, was pretty cool and stuff. Spawned in this cool looking map. It ran pretty damn smoothly. After getting in-game and finding people to shoot, I didn't really have to find them. Turn one corner, 3 guys. Behind you, 2. To your left 1. People were everywhere. I was wondering why, so I explored the map. The map was extremely tiny. There's always a guy some where near you. Probably at least a couple meters length. I run around and shoot/kill someone, I get shot/killed. Respawn, repeat. (Respawns are instant too.) This goes on for the rest of the round, until someone gets the helicopter and spawn kills everyone. A lot of the times, I got tired of my selected class, so I wanted to choose another. I didn't know how so I asked around. People said you have to wait until the end of the round. That was just stupid.

So basically, MW2 Multiplayer is just a small little area where a bunch of hectic soldiers are trapped and run around shoot, respawn, repeat. A basic shoot respawn thing.


My experience with BFBC2:

I started up the game and it had a pretty cool UI. Went to multiplayer and saw that you can select servers. Not just host a lobby and wait for people or randomly join a lobby. Joined a server and started playing. Had a nice class selection thing going on. You can change weapons and perks while in-game, instead of having only to be able to in the lobby. I could select spawn points, join squads and spawn on squad team-mates. It was pretty damn nice. The maps were big, and gave us plenty of space even for a 32 player server. It had cool  game-modes like destroy the m-coms, conquer, squad deathmatch, etc. Instead of just running around the corner to shoot a guy that's a couple meters away, you have to find the enemies. Use strategies if you want, use teamwork. It had lots of cool features: defibs (revive teammates), mortar, vehicle repair, etc. When you're fighting people it gets pretty damn intense sometimes. It feels very realistic a lot of the time for me. Hiding under cover behind a hill, bullets flying everywhere from above the hill. Trees getting mowed down from gun fire, teammates screaming, explosions, etc. I loved it.

BFBC2, for me, is not just a deathmatch in a small pen. It's a large scale war of up to 32 players (trust me, sometimes it feels like it's even double, or triple that amount of people.), or a deathmatch with 4 friends as your only teammates. You can apply strategies if you want. You don't just run around a corner to get someone. You gotta find them. Devise a plan of how to capture that flag or destroy that M-COM. Run through gun fire, falling trees and exploding buildings to save someone. I loved it.

Although if you want a really nice large scale war game, you should get BF2. Just huge huge huge maps on 64 player servers.

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