Clearly the major companies were doing fine before microtransactions became a craze. The game is retailing 60 dollars at launch. This is legitimately worse than the horse armor DLC stuffstorm for oblivion way back ago because sure You Can Beat The Game Without Buying It but not only is it locking stuff behind a paywall when I already dropped 60 bucks on the game but I'm having to shill out cash repeatedly if I want to play the game to its full extent, which shouldn't NEED to happen for a 60 loving dollar game. I was pissed about this happening in dead space 3 way long ago and I'm pissed about it now.
Will they learn and stop doing it? no. I'm not here to try and convince anyone to stop doing it because they wont give a stuff. they want your money. they are going to get your money. and your point about it being used to fund the games, I genuinely believe they're just going to pocket it. that's just my nihilistic outlook but take it as you will.
I mean hell, you think this is a new issue?
Go look at the previous game, Shadow of Mordor, take a look at its DLC.
should look somewhat similar to this:
Yeah, bits of actual DLC content you'd expect from a game but also spattered about loving "runes" for a dollar a piece that have an actual ingame effect.
EDIT: let me try to put into perspective how bullstuff this is. for the same price of all 5 "runes", at 5 dollars, you could purchase a single Fallout: New Vegas DLC right now on steam with no sale going on and receive more than 100x the content. Quote me on that. Sure, the game is older and the DLC prices have gone down since their original prices I believe, but you have to understand my point. you're getting gouged for such a stupidly small (but still potentially impactful!) ingame thingymabob
"oh but you dont need to buy them to beat the game!"
forget you, that mentality.
notice how some of the runes have the exact same release date as the game? you'd be paying 40-60 bucks (forget its launch price), and there'd still be ingame content YOU CANNOT HAVE because of money grubbing tactics like they're doing now. I don't agree with this practice. I don't agree that you're now literally paying real money for content you don't even know for sure what you're receiving. This lootbox craze is disgusting.
This is all in respect to games you're already paying out the ass for. Hell, in a free to play game, I perfectly understand. I'd even reasonably defend this practice in cheaper games that are primarily multiplayer based because you can expect to be 100% of the lootbox contents to just be cosmetics that you can decorate your gun/sword/etc. with and also support the developer. (don't get me started on halo 5's implementation of this. even more disgusting.)
This is not the same scenario. I'll defend to the death microtransactions/release DLC for cosmetic content but if I'm having genuine, even small, gameplay aspects locked behind paywalls that aren't legitimate, meaningful DLC content, then it's just terrible, not worth your money, not worth my money, and all in all I just hate it.
rant over