STEAM MONSTER GAME
from a bit of fooling around on it, it seems like there are three main stats to upgrade
- Health
- Passive Damage
- Click Damage
Health:base health is
1000monsters deplete your health overtime
light armor increases health by
1300level
10 light armor unlocks heavy armor
heavy armor increases health by
10000level
10 heavy armor unlocks energy shields
energy shields increases health by
100000medics ability unlocks at level
5(?) light armor
medics will heal everybody in the lane for
5 seconds
Passive Damage:base damage is
0will passively damage your target monster once per second
auto-fire cannon increases damage by
10level
10 auto-fire cannon unlocks advanced targeting
advanced targeting increases damage by
100level
10 advanced targeting unlocks farming equipment
farming equipment increases damage by
1000somewhere in there I'm pretty sure it unlocks cluster bombs and napalm (?)
cluster bombs will deal large damage to everything in your lane
napalm will deal large damage over time to everything in your lane
Click Damage:base damage is
10how much damage you deal when you click a target
armor piercing round increases damage by
10level
10 armor piercing round unlocks explosive round
explosive round increases damage by
100level
10 explosive round unlocks railgun
railgun increases damage by
1000level
10(?) armor piercing round unlocks lucky shot
lucky shot increases crit damage by
150%tactical nuke ability unlocks at level
5(?) armor piercing round
tactical nuke will greatly damage your target
good luck charm ability is unlocked somewhere, level
5(?) lucky shot(?)
good luck charm will give everybody in your lane bonus crit chance for a time
Elements:monsters have one of 4 elements: fire, water, earth, air
each weakness can be leveled up so you do
+2.5x more damage to monsters of that element (1x, 3.5x, 4x...)
Other Abilities:there are two other abilities you can buy
decrease cooldowns: decreases cooldowns of abilities used after it, lasts
10 seconds
metal detector: doubles the gold dropped by monsters that die, lasts
10 seconds
other abilities that are found, with limited uses:
resurrection: revives all dead players and restores them to
100% health
cripple spawner: reduces current lane's spawner to
1 health
cripple monster: reduces current target to
1 health,
5% of health for bosses
max elemental damage: changes players elemental modifier to be their max for
10 seconds
raining gold: clicking any monster in the lane for
10 seconds will give the player
1% of the target's gold as bonus
crit: permanently increases your chance to crit on click by
1%, also deploys a morale booster to increase everybody's damage
pumped up: increases your max health and deploys a medic in the lane
throw money at screen: pay
10% of your gold to do
10% of your targets max health in damage
god mode: players take no damage for
5 seconds
treasure!: gives the player
100k gold and deploys a metal detector
steal health: gives players health when they click
reflect damage: damages the monsters by how much they're damaging players
has anybody found any other abilities or stats to level up?
I've found raining gold is very useful on bosses, people love to spam it and then each click gives anywhere between 80k-500k gold
it's just annoying when people spam nukes at the bosses instead of letting people milk it for gold