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Messages - phflack

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10036
Gallery / Re: Alpha's Edge - Password to be given to team.
« on: April 11, 2010, 12:59:37 PM »
:D

also, sorry i missed it, could you give a time of when? or better yet, in how many hours

10037
Gallery / Re: Alexander's Mansion
« on: April 11, 2010, 12:57:30 PM »
ew at the flags, you have 2 different wind currents :o

10038
Help / Re: Comming back to life...
« on: April 11, 2010, 12:56:55 PM »
much easier with RTB, but i wonder why it won't connect

10039
Help / Re: How to custom HUB
« on: April 11, 2010, 12:56:33 PM »
build damit, build

10040
Suggestions & Requests / Re: Box Vehicle
« on: April 11, 2010, 12:55:42 PM »
1. Just cause it's easy to make that doesn't mean it would be good.
2. Just cause it's random doesn't mean it would be good.
3. Why could it be epic?
4. You can't use a reason twice and even if you could see answer to reason two.
5. I will give you that one.

So that's only one acceptable answer. I am very disappointed.
you forgot the

10041
Suggestions & Requests / Re: hover tank
« on: April 11, 2010, 12:51:30 PM »
Airplanes have wheels. Really though, every vehicle moves on wheels whether it flies or not.
then why does it get stuck in the ground? same with helicopters, unlike all the other vehicles
X32 from Chjristmass pack..
that has invisable wheels like the hoverboard i thought

10042
Suggestions & Requests / Re: light script
« on: April 11, 2010, 12:44:14 PM »
got working but wont mount on weapons
good, because you wouldn't really be able to get it to mount to a weapon, as you would have to edit all the models that are currently out there, or if you put it at the bullet spawn point, it would conflict with too many weapons and either float, or be inside it
Bump

I think he means a flashlight that you enable with a designated key, then use a weapon and its kind of like a special light scope or something
you mean move the light in the left hand to your right hand?

10043
Help / Re: Powerful Explosion damage?
« on: April 11, 2010, 12:42:18 PM »
oh god..

10044
Help / Re: events client name?
« on: April 11, 2010, 12:41:23 PM »
nope

10045
Help / Re: How to custom HUB
« on: April 11, 2010, 12:40:34 PM »
your hub IS custom, as you are the one who builds it?

10046
Add-Ons / Re: Gravity Cats Firearms UPDATE V3!
« on: April 11, 2010, 12:15:16 PM »
hmm, maybe you could make a dart grenade or something to go with this :D
it blows up and darts fly out sticking to walls and people, hurting bad :D

10047
Help / Re: would i have to use vce
« on: April 11, 2010, 11:58:00 AM »
i would use toggles
Code: [Select]
[0]onprojectilehit>self>toggleeventsenabled[0 1]
[1]onprojectilehit>self>toggleeventsenabled[1 2]
[2]onprojectilehit>self>toggleeventsenabled[2 3]
[3]onprojectilehit>self>toggleeventsenabled[3 4 5]
[4]onprojectilehit>self>toggleeventsenabled[0 4 5]
[5]onprojectilehit>self>fakekill[10]
that would do the same thing as tezuni's, although i would use his way for more than 5 hits or so, and my way for less

10048
Help / Re: Which best maker model
« on: April 11, 2010, 11:42:52 AM »
well, for best model maker, i would say kaje :D

10049
Help / Re: events client name?
« on: April 11, 2010, 11:42:00 AM »
%1 only works in chatmessage
try variables:
Code: [Select]
[0]onactivate>self>VCE_modvariable[name][set][<var:cl:name>][1 1]
[1]onactivate>minigame>centerprintall[(message junk before name appears) <var:br:name> (message junk after name appears)][(time)]

10050
Help / Re: IRC hack
« on: April 10, 2010, 06:48:37 PM »
lol, how do people think link is a hacker? or a person? i think it's just the connection link :D

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