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Messages - phflack

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11041
Suggestions & Requests / Re: mini nuke mod
« on: February 17, 2010, 08:42:49 AM »
Well you should watch out you can die at any second, Because, Im always watching you im what you call... A stalker...
you're a talker and a stalker? :D

11042
Suggestions & Requests / Re: THE ULTRA MEGA NUKE
« on: February 17, 2010, 08:39:58 AM »
Bushido should just make the mini nuke less laggy and admin only. THEN it would be good.
how would you make it less laggy, no can do for something like that, and admin only? fail, that gives them an unfair advantage

11043
Suggestions & Requests / Re: GunGame
« on: February 17, 2010, 08:38:15 AM »
I think he means you are only allowed to use certain weapons in certain areas.

Like the pistol in a corridor, and a rocket launcher in an arena.
then assign a variable to the person when they buy it, when they walk into the arena the gun is taken away and given a rocket, if you walk out opposite?

11044
Suggestions & Requests / Re: Auto updater for Mac.
« on: February 17, 2010, 08:37:28 AM »
All I do is archive the old blockland (just in case), drag all the addons from the old addon folder into the new one, and say 'don't replace, apply to all'. Similar method for client config and the like.

Although, an auto-updater would be nice.
you use a mac? :o

11045
Off Topic / Re: Name origins?
« on: February 17, 2010, 08:35:56 AM »
i've been using phflack for years...

11046
General Discussion / Re: Eventing.
« on: February 17, 2010, 08:32:58 AM »
Well I found a way to trigger events when a jeep passes though a stream of bullets. No mods whatsoever. It uses "cancelevents" and several relays. This is extremely helpful for setting road-bombs in terrorist RPs. However, I don't really want to show how to do it. Its more fun to figure out yourself.  :cookieMonster:
easy...
and like meekl said, can be easily bypassed

to event, i basicaly set things up in patterns :D
and a technique i've been thinking about and expirimenting with is to press a number, which fires a relay to a brick, and if you press #2, it fires 2 relays and so on, and making different outputs based on which number was pressed with toggles and cancel events

11047
General Discussion / Re: building contest
« on: February 17, 2010, 08:27:29 AM »
my mansion:
/_\
|_|
ain't it pretty?

11048
when you're server is up and we're judging, can i load my little space rover for fun?
btw, if you put a ducky on your space ship i'll be happy

11049
Suggestions & Requests / Re: AutoWalk Keybind
« on: February 17, 2010, 08:23:12 AM »
Your just lazy.

Also Rock+Key=Key held down
heavy book + lego to specify the key :D

besides... it's easy enough to do walkforward(1);, i can do that in a TDM or anything like that while being shot at, due to the fact that i keep moving while typing it :D

11050
Space and Shift would work just as nicely and they already make the player go up and down.
yes, where you press space to go up (boosted up like GSF's) and shift to get boosted down, which could be added

you know, we actualy do have a helicopter working

11051
Suggestions & Requests / Re: GunGame
« on: February 17, 2010, 08:20:14 AM »
use variables and score?

11052
Help / Re: how do you make a code door with variables?
« on: February 17, 2010, 08:15:11 AM »
finished, put in slate or plate

11053
Help / Re: My servers aren't working!!!!!!
« on: February 17, 2010, 08:14:02 AM »
I have
if so, it should then work, you making this topic says that you didn't do it CORRECTLY

11054
Help / Re: how do you make a code door with variables?
« on: February 17, 2010, 07:43:50 AM »
Do ett.

I want to see how to code a door with variables too.
sorry, almost done, i went to bed last night after about 2-3 minutes of work, i figured out how to do it though last night decently

11055
Help / Re: Dedicated server
« on: February 17, 2010, 07:42:34 AM »
for a while i thought the computer still recieved a signol and all that junk while in sleep mode, but nope :c

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