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Messages - phflack

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11161
Help / Re: Multiple servers
« on: February 12, 2010, 10:56:06 PM »
change the port from what the dedi is using, under advanced options when starting your normal server

11162
Help / Re: Floating black heads in a minigame
« on: February 07, 2010, 09:22:52 PM »
bump

11163
Help / Re: Too many events at once!(On contented started/stopped)
« on: February 07, 2010, 09:21:57 PM »
I can't  find it. Under advanced config. right? Sorry about double post.
no, it was taken off there, you have to edit it while starting a game

11164
Help / Re: JVS Door System
« on: February 07, 2010, 09:21:19 PM »
how did you get the number lock on it?
there are print bricks behind where you enter the code, hammer the back panel away

11165
Suggestions & Requests / Re: Age of time hook
« on: February 07, 2010, 06:57:23 PM »
Title: Grapple Rope
Author: Qwertyuiopas, SolarFlare
http://www.mediafire.com/?4m4nfanadlh
found it a long time ago :D
(up to like 2 years back, not sure when it was released)

11166
Suggestions & Requests / Re: Traitor Gamemode
« on: February 07, 2010, 06:48:22 PM »
That will probably kill all the innocent anyway, derp.
good point.. what if you can respawn from zombies? :D

11167
Gallery / Re: WIP: [N] Light Battle Cruiser
« on: February 07, 2010, 06:47:27 PM »
This is hardly a cool spaceship. The boxiness, the oddly placed roof structures, the spam cannons.
The only thing that looks halfway decent are the engines.

Also while there is no air drag there are small amounts of particles, and of course when you get nearer to anything that isn't blank space you'll be at a loss for efficiency.  I don't see how future peoples capable of building space ships would lower efficiency for no real reason.

It's supposed to look cool, not be all scienecy and realistic.  Here is a cookie maker of this awesome shuttle.
try editing your other post, and why be contradictory within 7 minutes?

11168
Gallery / Re: The Avatar Project
« on: February 07, 2010, 06:43:56 PM »
not bad, i like the concept
WHY YUO MAEK DIS? AVTAR SUX

11169
Help / Floating black heads in a minigame
« on: February 07, 2010, 06:35:06 PM »
for some reason team 1 is normal blockhead, while team 2 is a floating head, how do i fix this?

11170
Modification Help / Re: how do I make add-ons?
« on: February 07, 2010, 06:34:10 PM »
"If you can't figure this out yourself, you'll never be able to do it"
-Blockland Customer Support
no, FAQ

11171
Help / Re: How Do I Delete A Post?
« on: February 07, 2010, 06:33:13 PM »
You can't. The best you can do is edit it with the modify button and backsapce everything out. But some boards, like drama, don't have modify buttons.
and here

11172
Modification Help / Re: how do I make add-ons?
« on: February 07, 2010, 04:56:22 PM »
try searching, using the search button
/do'h

11173
Help / Re: Spawn Brick Problems
« on: February 07, 2010, 04:55:05 PM »
that's not a glitch or problem, that's how it's supposed to work

11174
Help / Re: Add-On Help
« on: February 07, 2010, 04:54:21 PM »
search in the script for anything named what you're editing, and change it?

11175
Help / Re: make yourself another size
« on: February 07, 2010, 04:24:57 PM »

No
Bad Reg
It's THREE numbers.
dummy, it's one, i use
findclientbyname(phflack).player.setplayerscale(0.1); a lot, and it works fine, same with resizing to normal
Quicker way:

Hold CTRL + ALT, Then click ona side of an object/player box. Drag to resize.
only in mission editor though, i don't have my BL running that

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