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Messages - phflack

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11177
Help / Re: What happened to emitters
« on: February 07, 2010, 10:36:14 AM »
am i the only one that is really ammoyed by this glitch?
no, fixed in v15 badspot said
how about everybody who has this problem start a seprate thread... that might get some attention lol
that would be called spamming topics and wasting space

11178
Suggestions & Requests / Re: [Request] onPlayerMount Event
« on: February 06, 2010, 08:20:37 PM »
why can't you use existing events? vehicle events have onvehicleenter, so with variables you can have
onvehicleenter>self>vce_ifvalue[<var:cl:bl_id>][==][6887][1 2]
onvariablefalse>player>dismount
onvariablefalse>client>bottomprint[<color:ffffff>This vehicle is locked.]

11179
Suggestions & Requests / Re: Recent Servers List
« on: February 06, 2010, 08:18:51 PM »
yus, but still. da moar, da marryer!
and about that last part, are you emo?
no, you edited my post, which means that you typed it and you are the one that is emo

11180
Gallery / Re: Shattered Memories: A Space Roleplay. (WIP) (Image Heavy)
« on: February 06, 2010, 08:13:28 PM »
Quack.
nice build

11181
Help / Re: JVS Door System
« on: February 06, 2010, 07:34:27 PM »
well here's a coded door i made (goes on slate)
code is my ID, 6887

11182
Help / Re: where are the nuclear prints
« on: February 06, 2010, 07:30:42 PM »
try searching in prints and decals? i put in "print" in prints and decals and:
http://forum.blockland.us/index.php?topic=95466.0

11183
Gallery / Re: phflack's Team Death Matches
« on: February 06, 2010, 07:08:06 PM »
new picture, too lazy to upload, so just attatching it
edit: bridges are weak and duckehs are hungry...
double edit: and plastic blockheads can't swim :o

11184
Gallery / Re: TDM/CTF W.I.P.
« on: February 06, 2010, 02:57:37 PM »
self>vce_ifvalue[<var:pl:team>][==][1]
edit: i use onteam1(or 2)playertouch>player>setvelocity, to keep them out

11185
Gallery / Re: Nuclear Super Complex (WIP)
« on: February 06, 2010, 02:56:20 PM »

11186
Gallery / Re: phflack's Team Death Matches
« on: February 06, 2010, 02:55:17 PM »


I don't see how you could take 5 hours to make box spam unless you didn't use duplicator or took constant breaks
the bases...

11187
Help / Re: editing vehicles?
« on: February 06, 2010, 02:53:58 PM »
you take the script from gravity jeep that let's it go on walls and junk and put it into the script of the other vehicle?

11188
Gallery / Re: Nuclear Super Complex (WIP)
« on: February 06, 2010, 11:51:04 AM »
tip, post with pictures when you make the topic
because right now it looks like you built squat

11189
Suggestions & Requests / Re: Traitor Gamemode
« on: February 06, 2010, 11:43:39 AM »
If there are about equal numbers of guards and innocent players or more guards, they could each just shoot one person on the innocents team as it's likely they'll get the traitor before all are dead.

The game would generally be boring for the innocent players: they get nothing to do at all except wait to die. This gets worse if you try and add even more innocent players to fix the other thing I mentioned.
DM against zombies at the same time? so that the innocent have something to do

11190
Gallery / Re: phflack's Team Death Matches
« on: February 06, 2010, 11:37:11 AM »
Add some 2x2f's on the trees and make water that kills on the floor.
ok, so make a tree bridge in the trees plus bridge below for water that covers a 32*32 area? that or stepping stones, and why 2*2 flats? i like them with just a 16*16 :D

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