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Messages - phflack

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11191
General Discussion / Re: colored nicknames and clan tags?
« on: February 06, 2010, 11:34:46 AM »
i use
findclientbyname(phflack).clanprefix=("<color:0000ff>[QD]");
to turn my prefix and junk blue

11192
Suggestions & Requests / Re: Need ideas
« on: February 06, 2010, 11:29:31 AM »
well just as an idea corbiere, don't just make a topic, we have a whole area for suggestions an requests :D

11193
Suggestions & Requests / Re: Recent Servers List
« on: February 06, 2010, 11:28:51 AM »
or you could just click join a game without refreshing the servers... or remember the name of the host

11194
Suggestions & Requests / Re: Traitor Gamemode
« on: February 06, 2010, 11:27:16 AM »
This is blockland, not garry's mod.
Then what is the point of the traitor team if they shouldn't betray people?
It would work better if there was all innocents and guards. One innocent is message on round start "You have been chosen as an undercover assassin" They have to kill all the other innocents. The guards have to find which innocent is the assassin and kill him. If the guards kill an innocent that isn't the assassin, they are taken out of the round, like losing a life.
better idea, everybody has one life, an assassin, and if the guards kill somebody and somebody else dies after, they die

11195
Suggestions & Requests / Re: MINI GAME PLAYERSCALES
« on: February 06, 2010, 11:24:33 AM »
The problem with the scale events on the spawn is that there is a short amount of time when the player cannot be effected by onplayertouch events.
that's why you lower it? chrono has an addon for that i think on RTB

11196
Lol, isn't the rock Gold on Runescape?
Good ideas though...I might try a couple
yeppers, i was thinking it was...
for the ore rock, just build it with a 4*4 cube, or other bricks..., and for the scimitar we have a sword, and plenty of other melee weapons, for the goblin AI you can just event it, for the throwing axes we have throwing stars which could work, and i remember poot had a club (pooterin)

11197
Help / Re: JVS Door System
« on: February 06, 2010, 11:20:51 AM »
If you want the door to stay open, why not just take out the content stop part?
then you can never close it, forgot to add that on the door you need onrelay>self>contentstop

11198
Gallery / Re: phflack's Team Death Matches
« on: February 06, 2010, 11:19:23 AM »
Seems to me like this is more "Completed in 15 minutes" than it is "997 brickcount lawl :D"
just over 1k now :c
and more like a half an hour for the one with trees, the one with crates took a good 5 or so hours to make

11199
Help / Re: How to get TDM with the teams tab to work???
« on: February 06, 2010, 11:14:44 AM »
wow, the dude can't even read... and didn't try what i told him
so, put in addons, enable, start server, create minigame guide, change the minigame type from deathmatch to TDM, then you can use the tabs

11200
Help / Re: making a server
« on: February 06, 2010, 11:12:41 AM »
wait i think v14 helps my problem :cookieMonster:
then why bump this?

11201
Help / Re: JVS Door System
« on: February 06, 2010, 11:09:19 AM »
Stay open, don't think so
But it's easy to make it open
[onkeyactivate] [door] [contentstart]
That should open it, and add the rest of the door script to that as well.
it is possible, when content starts, fire relay to where the door opens to, on that brick have
onrelay>self>setraycasting[1]
onkeyhit>self>firerelay(to the door)
onkeyhit>self>dissapear[0]

11202
Help / Re: Bot AI appearance thing.
« on: February 06, 2010, 11:08:09 AM »
Say /applyAV go to your bot and respawn
look at it before you say /applyav
no... wrench it>events>send>/applyav>respawn/spawn the bot

11203
Add-Ons / Re: Twin Blade Transport Helicopter (Not Avatar)
« on: February 06, 2010, 10:32:06 AM »
decent, but how did you get the velocity part to work? any chance you can fix GSF's helicopter?
also, maybe change the fire emitter to fire A or B, might look better

11204
Gallery / Re: phflack's Team Death Matches
« on: February 05, 2010, 08:57:35 PM »
I don't like the black.
what black?
edit: lol, look what happens when i was afk for about half a minute... (while building platform TDM)

11205
Gallery / Re: phflack's Team Death Matches
« on: February 05, 2010, 07:34:10 PM »
Duplicator?
yes :D
very useful at times...
needs more trees
added in a few on the tree map, can't overload it tho or you can't shoot people from below
My prob is that its pretty much the flat ground with crates and trees.
nat wanted it like that, i'm making a platform type of thing now, it will be spread out over a 4*4*4 64*64 cube area

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