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Messages - phflack

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2746
Help / Re: Missing add-ons on RTB forum!
« on: August 15, 2015, 03:48:05 PM »
just use one of the RTB archives?

2747
Help / Re: What is crashing me?
« on: August 15, 2015, 03:47:09 PM »
clean install does not load into the game?
post a console log of it

2748
would it be possible to mount a hat/bodyarmor like thing, which has multiple nodes for mounting numbers?

2749
Help / Re: Missing add-ons on RTB forum!
« on: August 15, 2015, 02:40:55 PM »
you mean like the RTB archives?

2750
Game Modes / Re: Mini Empires Gamemode!
« on: August 15, 2015, 02:40:18 PM »
a lot of useful bricks
it's quite an extensive brickpack full of rounds and ramps

2751
Java was the 1st coding language i started to learn
for java help, try googling your problems and something on stackoverflow should help you

2752
Help / Re: Collision
« on: August 15, 2015, 02:23:31 PM »
1: I'm having trouble understanding it because I have trouble reading sometimes.
I meant, is there any specific part you're having trouble with?

3: I've made the model, but I haven't done the collision.
so it sounds like you need to do what I quoted now?

2753
I remember seeing something about that before

but yeah, of course that's how the Chinese do yoyo things

2754
Suggestions & Requests / Re: Server utility idea
« on: August 15, 2015, 02:31:34 AM »
i'm guessing you're wanting it to be more like a 3rd party database like what RTB had, and not just for users connected to a single server?

2755
what happened to your last try?
where did that thread go

2756
Games / Re: Minecraft Megathread; ho stuff one point eight
« on: August 15, 2015, 12:29:49 AM »
dragon breath -> lingering potions seems a bit expensive
being able to shoot poison arrows could be pretty cool though, except it won't work on zombies and skeletons, so mostly useless

the new purpur blocks look pretty nice though

2757
Modification Help / Re: Brick Generation Problems
« on: August 15, 2015, 12:27:09 AM »
so one is .5 * %y, while the other brick is 1.5 * %y, so it's a %y gap each time
so as your Y value gets larger, the bricks should spread

2758
Modification Help / Re: Brick Destroy help!
« on: August 15, 2015, 12:25:19 AM »
I was thinking that since it's invisible, hopefully clients won't ever notice the temp brick is there

and I was thinking about the sound + fake killing, but physics on really ruins it

2759
Help / Re: Broken bricks that cost money?
« on: August 15, 2015, 12:23:53 AM »
what is broken about the code besides the %/$ difference?
it looks like it should work

2760
Help / Re: What is crashing me?
« on: August 15, 2015, 12:11:25 AM »
do the standard way of debugging this

does it crash with all addons disabled?
does it crash on a clean install?
if it's crashing because of addons, test half at a time and see which addon it is

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