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Messages - phflack

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2761
Modification Help / Re: Brick Destroy help!
« on: August 14, 2015, 08:16:50 PM »
is it possible to use/mimic killbrick without causing a chain reaction?
or would it have to create a temporary invisible brick in the same position/datablock as the one being killed, then kill the visible one, and delete the temporary?

2762
Modification Help / Re: Vector Math
« on: August 14, 2015, 08:15:08 PM »
is that (12345.67).delete();?
wouldn't 12345.67.delete(); try to delete a variable 67 of object 12345?

2763
Help / Re: Collision
« on: August 14, 2015, 08:13:07 PM »
what are you having trouble understanding about it?
and probably belongs in the modification section

Now, for collision. This has to be a low poly outline of your model, preferably just a cube. And in order for it to work you must make a new empty and name it Col0. Then parent your cube to Col0 and parent Col0 to shape. If you don't know what i'm talking about go to the weapons/items chapter.
Make sure you name your cube Col, I don't know why but the game will start complaining in the console that it needs to be named Col, or LosCol. It does no harm but people don't like having console spam in their console.
what of this have you done?

2764
Help / Re: Cannot disable "Minigame Events" AT ALL
« on: August 14, 2015, 06:48:46 PM »
the minigame target is default

ie
input>minigame>output
is default and should always be there

2765
Off Topic / Re: My college had a fire. This is how I "evacuated".
« on: August 14, 2015, 04:27:19 PM »
kind of reminds me of when my dad was in an alarm at a chemical plant
some old man that normally walked with a cane was sprinting faster than the young men who were escaping
because that old man knows the stuff that goes down

2766
Help / Re: Cannot disable "Minigame Events" AT ALL
« on: August 14, 2015, 04:24:42 PM »
is slayer adding them?

2767
Games / Re: special edition gaming consoles/portables thread
« on: August 14, 2015, 04:23:54 PM »
You also forgot vladof masterrace
vladof is alright

I actually like bandit pistols and torgue shotguns the most though
that and maybe a nice jakobs sniper/maliwan SMG every once in a while


and how common are these cases? I thought most were rare one time things, and then a few were mass produced

2768
Games / Re: RuneScape Megathread; Sailing Announced!
« on: August 14, 2015, 04:20:46 PM »
4 levels to go
why not go for level 100?
level 99 to 100 is easier than 98 to 99, all you need is a very special cape made for special people

2769
Games / Re: Grand Theft Auto Megathread - OP 3.0
« on: August 14, 2015, 04:03:02 AM »
heh
haha
oh wow

I would suggest letting the players land BEFORE landing the heli, just for that reason

2770
Games / Re: special edition gaming consoles/portables thread
« on: August 14, 2015, 04:01:05 AM »
there was a torgue xbox one giveaway sometime ago

i wanted it so BAD
ok, now that's pretty cool
would totally get that if I could, even though i'm not into consoles

but how can you guys stand hyperion? their guns are so stuff with their accuracy to start out with
torgue is much more useful, as is jakobs in some cases

2771
Help / Re: My vehicle crashes Blockland
« on: August 14, 2015, 03:56:53 AM »
I don't think you can execute code in a .dts file
can we see your code too?

2772
lol wasn't that cape from like a 2012 promo?
no clue, they just gave it to me for some reason

2773
Help / Re: Broken bricks that cost money?
« on: August 14, 2015, 03:11:43 AM »
%client.score = %client.score - %brickCost;
should be
%client.score = %client.score - $brickCost;
note the change of % to $, since $brickCost is a global variable and not a local one

2774
Suggestions & Requests / Re: A updated Port Forwarding Tutorial
« on: August 14, 2015, 03:09:36 AM »
I thought that they started disabling UPnP by default because it was a huge security risk, is it really that bad?
I think I was reading somewhere that it just lets viruses open your ports for them to have more access
but you would need the virus for UPnP to be hurting you

2775
Modification Help / Re: Vector Math
« on: August 14, 2015, 01:43:26 AM »
oh, so it's less finding something at that position and using it, and more just trying to convert it to an object ID

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