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Messages - phflack

Pages: 1 ... 190 191 192 193 194 [195] 196 197 198 199 200 ... 920
2911
Off Topic / Re: Legendary old BLF
« on: July 26, 2015, 08:23:12 PM »
omg ptta lol

that was so much fun, I still have it laying around

I am finding a gold mine of old add-ons...I only need to find Gikon's weapons.

I mostly want Dual Reich, Death and Buddha.

And then I'll just browse for other things.
if you can't find them, I still have them from way back when

2912
Off Topic / Re: things you've done but aren't proud of
« on: July 26, 2015, 08:10:16 PM »
I've accidentally broke somebody's fingers once by showing them how to tie a knot
they then decided to put their hand in the knot during a summer camp, and it was something where there was a long rope to pull up a kid and make them suspended in the air, so full force of the kid pulling on either side of the knot -> collapse the knot -> pain (probably?)

I've really tried to work on spreading knowledge in safer ways since then, so people don't hurt themselves with it :I

User was banned for this post
turns out my reports for flaming actually do get seen by somebody
didn't quite expect a ban though

2913
Help / Re: No Lines Brick
« on: July 26, 2015, 08:04:39 PM »
pretty sure it's in the one random brickpack

2914
Help / Re: Door event
« on: July 26, 2015, 08:03:59 PM »
I think it was one of the legacy doors addons that was causing this

2915
Suggestions & Requests / Re: Vehicle Stereo disable music
« on: July 26, 2015, 08:02:33 PM »
i'm guessing it would be modifying this part of the code
Code: [Select]
package VehicleStereo
{
function serverCmdSetWrenchData(%client,%data)
{
if (%client.wrenchBrick.isStereo == true)
{
// If it's a special brick, we play the music

if (isObject(%client.wrenchBrick.mount) == true)
{
// If the vehicle still exists, that is

if (getWord(getField(%data,1),1) $= "0")
{
// Stop any music if they picked "NONE"

%client.wrenchBrick.mount.stopAudio(0);
}
else
{
// Otherwise let's play the music they picked

%client.wrenchBrick.mount.playAudio(0,getWord(getField(%data,1),1));
}
}
}
else
{
// Otherwise we let the brick update normally

Parent::serverCmdSetWrenchData(%client,%data);
}
}

function WheeledVehicle::delete(%this)
{
if (isObject(%this.stereoHandler) == true)
{
// Cleaning up the handlers that were made

%this.stereoHandler.delete();
}

Parent::delete(%this);
}

function FlyingVehicle::delete(%this)
{
if (isObject(%this.stereoHandler) == true)
{
// Cleaning up the handlers that were made

%this.stereoHandler.delete();
}

Parent::delete(%this);
}
};
activatePackage(VehicleStereo);
need to do some testing to see what values %client.wrenchBrick.mount.playAudio(0,getWord(getField(%data,1),1)); has, not sure if it's doing it by names or IDs
if it's by names, it shouldn't be too difficult to make a command or hardcoded addon to whitelist/blacklist some of the music

2916
Suggestions & Requests / Re: Checkmark events
« on: July 26, 2015, 07:55:39 PM »
so basically

input>player>vce_modvariable[quota][set][0]
input>player>vce_ifvariable[resourcez][>=][5][2 2]
onvariabletrue>player>vce_modvariable[quota][add][1]
input>player>vce_ifvariable[resource][>=][8][4 4]
onvariabletrue>player>vce_modvariable[quota][add][1]
input>player>vce_ifvariable[quota][>=][2][6 8]
onvariabletrue>player>vce_modvariable[resourcez][subtract][5]
onvariabletrue>player>vce_modvariable[resourcex][subtract][8]
onvariabletrue>player>additem[bow]

?


might need a few delays, ie, slightly delayed when checking the quota variable
and you shouldn't need to reset the quota variable at the end if you always set it to 0 at the start

2917
I've gotten two pyramids in one world before
I've found three in one large world
I often make large worlds just to hunt for pyramids, lumber, sky islands, and ocean chests

2918
Suggestions & Requests / Re: Special Top-down Playertype Request
« on: July 26, 2015, 01:36:22 AM »
not sure if the camera could be locked, but it could be an invisible player with a bot mounted to them that will then change directions based off of movement

2919
I've had pyramids in all my worlds so far lol
a bit uncommon
pyramids are actually rather rare, and rarer still to get the sandstorm in a bottle

2920
Help / Re: SapHealth addon link is broken
« on: July 25, 2015, 11:41:58 PM »
the other link on the page is the RTB link http://forum.blockland.us/index.php?topic=123639.0
check the RTB archives for it

2921
Help / Re: Cant convert my key to steam
« on: July 25, 2015, 11:41:10 PM »
try again later?
I've gotten that issue a few times before for the forums

2922
Modification Help / Re: Crafting System Help
« on: July 25, 2015, 03:22:47 AM »
arrays are actually just variables with a slightly modified name
which makes for some interesting logic and coding

%var[a, b, c, d, ...] ends up being %vara_b_c_d_... and so on

2923
General Discussion / Re: EV0_'s The Escapists! (BETA) - Hosting demo!
« on: July 24, 2015, 10:13:25 PM »
Read the "Features" section.

EDIT: I wish I could make it that way, but doing so would resault in a lack of features including the Vent Ducts.
why would top-down remove the vent ducts?
you could make them transparent bricks floating, and then when a person goes into the vents they're teleported into a vent system

2924
General Discussion / Re: Apparently this is possible
« on: July 24, 2015, 10:11:16 PM »
yeah, collision boxes on some custom bricks can be a bit off of what the visual is
they probably did that since it's a wedge there, so people can fall down it

2925
Help / Re: Unable to Download Blockombat
« on: July 24, 2015, 10:09:11 PM »
try renaming the folder

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