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Messages - phflack

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3541
Games / Re: Grand Theft Auto Megathread - OP 3.0
« on: May 11, 2015, 08:33:17 PM »
shouldn't be difficult, but effort
download should only take ~8 minutes, finding a drive to mail that can hold 60gb takes more time though, would probably need to go buy one since everybody in the CS community here would rather hold onto theirs
and then there's the mailing part, have to find envelopes and what not, and stamps

3542
General Discussion / Re: TWS, is it possible to do in Blockland?
« on: May 11, 2015, 08:30:03 PM »
any weapon/item or vehicle that is transparent has the issue

3543
Help / Re: Help with a shotgun projectile
« on: May 11, 2015, 07:43:57 PM »
(that should spawn a stationary sniper bullet at position 0, 0, 0)

3544
Help / Re: Help with a shotgun projectile
« on: May 11, 2015, 07:43:34 PM »
this is how the as50 spawns projectiles
Code: [Select]
function gc_as50Image::onFire(%this,%obj,%slot)
{
  gc_as50ZombiesAmmo(%this,%obj,%slot);
  %obj.gc_as50Ammo -= 1;
  if(%obj.gc_as50Ammo < 1) %obj.setImageAmmo(%slot,0);
  %vector = %obj.getMuzzleVector(%slot);
  %objectVelocity = %obj.getVelocity();
  %vector1 = VectorScale(%vector,%projectile.muzzleVelocity);
  %vector2 = VectorScale(%objectVelocity,%projectile.velInheritFactor);
  %x = %y = %z = 0;
  %mat = MatrixCreateFromEuler(%x @ " " @ %y @ " " @ %z);
  %p = new(%this.projectileType)()
  {
    dataBlock = gc_weaponRecoilHeavy;
    initialVelocity = VectorAdd(%vector1,%vector2);
    initialPosition = %obj.getEyePoint();
    sourceObject = %obj;
    sourceSlot = %slot;
    client = %obj.client;
  };
  %projectile = %this.projectile;
  %spread = 0.00002;
  %shellcount = 1;
  for(%shell=0;%shell<%shellcount;%shell++)
  {
    %vector = %obj.getMuzzleVector(%slot);
    %objectVelocity = %obj.getVelocity();
    %vector1 = VectorScale(%vector,%projectile.muzzleVelocity);
    %vector2 = VectorScale(%objectVelocity,%projectile.velInheritFactor);
    %velocity = VectorAdd(%vector1,%vector2);
    %x = (getRandom() - 0.5) * 10 * 3.1415926 * %spread;
    %y = (getRandom() - 0.5) * 10 * 3.1415926 * %spread;
    %z = (getRandom() - 0.5) * 10 * 3.1415926 * %spread;
    %mat = MatrixCreateFromEuler(%x @ " " @ %y @ " " @ %z);
    %velocity = MatrixMulVector(%mat,%velocity);
    %p = new (%this.projectileType)()
    {
      dataBlock = %projectile;
      initialVelocity = %velocity;
      initialPosition = %obj.getMuzzlePoint(%slot);
      sourceObject = %obj;
      sourceSlot = %slot;
      client = %obj.client;
    };
    MissionCleanup.add(%p);
  }
  return %p;
}
you can mostly just do
Code: [Select]
%p = new (Projectile)()
{
dataBlock = gc_as50Projectile;
initialVelocity = "0 0 0";
initialPosition = "0 0 0";
sourceObject = findClientByName("Halt");
sourceSlot = 1;
client = findClientByName("Halt");
};
MissionCleanup.add(%p);
not sure if source object is needed, it should be the gun, but instead I made it a client (you)

3545
General Discussion / Re: TWS, is it possible to do in Blockland?
« on: May 11, 2015, 07:37:10 PM »
seems like it would be a shader if anything

3546
Suggestions & Requests / Re: Brick count list
« on: May 11, 2015, 07:36:43 PM »
I don't get it at all.
basically /brickcountlist will print out a list of each kind of brick (datablock and color differentiate bricks) placed in the world

3547
Suggestions & Requests / Re: No-Moving Ghost Bricks Salvage
« on: May 11, 2015, 07:34:38 PM »
Actually, that would be a much better idea. Wouldn't that cause lag, though? I could be totally wrong.
I doubt it would be that bad, it's just one raycast, maybe 9 or 21 checks at most (corners and edges for better sight detection) per brick placement

3548
Games / Re: Grand Theft Auto Megathread - OP 3.0
« on: May 11, 2015, 06:19:08 PM »
doesn't matter
heists are good things
let me know when you want to go heisting and i'll get on

3549
Games / Re: Grand Theft Auto Megathread - OP 3.0
« on: May 11, 2015, 05:46:25 PM »
54ish I think
just got the MG + extended clip

3550
Games / Re: Grand Theft Auto Megathread - OP 3.0
« on: May 11, 2015, 05:15:58 PM »
just joined BL forumers
anybody want to go heisting?

3551
Suggestions & Requests / Re: No-Moving Ghost Bricks Salvage
« on: May 11, 2015, 12:50:20 PM »
how does clicking a ghost brick down work?
is it it's own function, or does it tell the ghost brick to move there, calculations from the old on the client?

3552
Games / Re: Grand Theft Auto Megathread - OP 3.0
« on: May 11, 2015, 12:43:59 AM »
No

Get the Savage instead it is way better
neat
I'll probably get the buzzard later, savage for now
it sounds pretty good with 0 delay homing missiles

3553
Off Topic / Re: Welp, one of my key are broken
« on: May 10, 2015, 11:26:05 PM »
my friend currently carries an external keyboard for her laptop because pretty much the whole keyboard is broke
it's kind of funny

3554
Games / Re: Grand Theft Auto Megathread - OP 3.0
« on: May 10, 2015, 11:23:03 PM »
I just got a armored kuruma. I'm broke as forget but luckily money is easy to come by. I can also do better bounty hunting
after getting the armored kuruma a while ago, now I'm working on buying a buzzard
those things are expensive, I'm like 20k away from it though

3555
RTB did this but the data is gone
that and I played before RTB

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